I want to believe in this tech, I want to keep it so why do I find myself considering selling it.
Had the Vive for 2 days. Not sold on the interface. Not sold on the resolution. Have returned to playing Warthunder in 2d on my monitor. Dirt Rally made me feel queasy as did Warthunder.
Room scale was great, but I fear its a novelty with the current titles I've so far experienced. Most appear to be tech/proof of concept demos more than anything else. I was very encouraged to see the deconstruction of the robot within the lab and can see some real life applications for VR as an unbeatable learning tool for engineering in the future. Simply, there need to be more quality titles that make the most of what Vr has to offer.
Throwing sticks for the robot dog at the top of a mountain was amazing. Really good and I found myself grinning in awe from the experience. The castle defence bow game was good too and weirdly physical considering you're pulling an imaginary bow that has no elastic resistance! The catapult game in the lab was great but held my interest for only a few minutes.
I felt a bit daft after I smashed my hand on the ceiling after jumping to hit a balloon I had just let go of in the lab demo. In a similar way, more than once I tried to push my hand through the floor I was standing on trying to retrieve sticks from beneath the rock I was standing on. You feel silly, in a "oh yeah, of course, this isn't real" way, but it doesn't detract from the experience, in some ways it adds to it because it reminds you of where you are and what you are really doing in the real world vs your actions and feelings created from the Vr world you are in.
It is a really great 'thing' being there and playing with objects like you've never seen them before. Vr in this regard is a fantastic advancement for everyone, and I strongly believe every house will have such devices in the future. It is hard to explain, but I almost felt like a kid again, with my jaw open in amazement. Hats off to HTC for incredibly accurate controller tracking.
In summary I suppose i'm a little disappointed because I bought the Vive primarily on its merits for cockpit and driving style games but it doesn't quite deliver because of Vr's current resolution limitations. That said, I'm more than impressed with the room scale potential for created virtual experiences.
Perhaps the best way to describe how I feel about the current capabilities of Vr is that its not as good as it should be at simulating real world environments (aka Reality). It is much more able to deliver enjoyable experiences in the virtual sense. So for me Virtual reality will now be abbreviated to "Vr" rather than "VR".
I'll persevere with it for a week or two before I decide whether its worth holding on to and will report back here. I'd welcome your thoughts and suggestions on how to get the most from Vr as it stands now.
Had the Vive for 2 days. Not sold on the interface. Not sold on the resolution. Have returned to playing Warthunder in 2d on my monitor. Dirt Rally made me feel queasy as did Warthunder.
Room scale was great, but I fear its a novelty with the current titles I've so far experienced. Most appear to be tech/proof of concept demos more than anything else. I was very encouraged to see the deconstruction of the robot within the lab and can see some real life applications for VR as an unbeatable learning tool for engineering in the future. Simply, there need to be more quality titles that make the most of what Vr has to offer.
Throwing sticks for the robot dog at the top of a mountain was amazing. Really good and I found myself grinning in awe from the experience. The castle defence bow game was good too and weirdly physical considering you're pulling an imaginary bow that has no elastic resistance! The catapult game in the lab was great but held my interest for only a few minutes.
I felt a bit daft after I smashed my hand on the ceiling after jumping to hit a balloon I had just let go of in the lab demo. In a similar way, more than once I tried to push my hand through the floor I was standing on trying to retrieve sticks from beneath the rock I was standing on. You feel silly, in a "oh yeah, of course, this isn't real" way, but it doesn't detract from the experience, in some ways it adds to it because it reminds you of where you are and what you are really doing in the real world vs your actions and feelings created from the Vr world you are in.
It is a really great 'thing' being there and playing with objects like you've never seen them before. Vr in this regard is a fantastic advancement for everyone, and I strongly believe every house will have such devices in the future. It is hard to explain, but I almost felt like a kid again, with my jaw open in amazement. Hats off to HTC for incredibly accurate controller tracking.
In summary I suppose i'm a little disappointed because I bought the Vive primarily on its merits for cockpit and driving style games but it doesn't quite deliver because of Vr's current resolution limitations. That said, I'm more than impressed with the room scale potential for created virtual experiences.
Perhaps the best way to describe how I feel about the current capabilities of Vr is that its not as good as it should be at simulating real world environments (aka Reality). It is much more able to deliver enjoyable experiences in the virtual sense. So for me Virtual reality will now be abbreviated to "Vr" rather than "VR".
I'll persevere with it for a week or two before I decide whether its worth holding on to and will report back here. I'd welcome your thoughts and suggestions on how to get the most from Vr as it stands now.
Last edited: