True!
I am a little cheaky sometimes, sorry Reaper!
Developer:
http://www.mountainsheep.net/games/details/hardland/
Steam:
http://store.steampowered.com/app/321980/
It has gone to Early Access and is available to purchase.
A little bit about the graphics as this is really important factor in this game:
Here's a short breakdown of the asset creation process, let's say we want to create a fox character. [copied from
http://forums.tigsource.com/index.php?topic=40541]
1. Pixel art concept is drawn in front view to make the next step easier.
2. Copy and paste the pixel art into Qubicle Constructor and extrude it as a 3d volume.
Then define the main forms and split the model so you've got separate head, legs, body and tail.
3. Import the voxel asset into Blender. Add bevel modifier and cast modifier.
At this point it's good to animate the basic moves: Idle, walk, run, attack, block, take damage, death.
TEST THE MODEL IN THE ACTUAL GAME, IF IT’S FUN AND WORKS PROCEED TO THE NEXT STEP.
4. You now have a better idea what worked well and what didn't on that particular character.
It's time to paint the concept art for the final version.
5. This is how the final model looks like in the game.
It was modeled in Blender and Zbrush and textured in Photoshop.
Personally I think the prototype models looks kind of cool too.
Does anyone know if the game is going to be multiplayer?