Zero Punctuation - MGS 4

I didn't notice any spoilers. i haven't played the game but he didn't mention anything that I didn't know from trailers (Snake havign aged and stuff)
 
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:p
 
What puzzles me however, is how he always goes on about he wants games to further themselves as an art form. Now, surely MGS4 with it's utterly mind boggling (but brilliant) storyline, and film-standard cutscenes is one of the biggest steps in that direction for games? Surely he should appreciate that Kojima was attempting to achieve what he always complains about games not trying to do.

I couldn't disagree more. Plenty of games have done high quality cutscenes and storylines. For me the biggest innovation in terms of telling a story was Half Life 2's attempt to tell a story without the use of cutscenes, leaving the player in control all the time.
 
Yes but games aren't films. In my opinion cutscenes remove you from the game and remind you that you aren't in control. With Half Life 2 it felt like things were happening whether you were there/watching at all, I found that really immersive.
 
Because he reviews the games and only really looks at the negatives (in most cases) while ignoring the positives. So while what he says is pretty accurate, it doesn't represent a full review of the product.
 
Movie like cut scenes with good voice acting and narative is a negative? A story that acquires you to actually pay attention is a negative? Those are just personal opinions, not flaws. Metal Gear is meant to be like a interactive movie, not like cod or halo. Its Hideo's vision for it to be this way. Some like it, some don't.

You do realise that reviews are personal opinion don't you?
 
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