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The AMD Driver Thread

Soldato
Joined
14 Dec 2013
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2,589
Thanks Matt. Mobo is the Asus Crosshair Formula Z and resolution is 4k. I am hoping to get good results with GTA V and The Witcher 3 when they finally come out.
 
Soldato
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19 Feb 2007
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ArcCorp
One thing I really do hope is improved is the recording feature of AMD's Raptr, I press it and it starts 2-3 seconds later, Nvidia Shadowplay is instant, You press the assigned button and BOOM you're recording, With Raptr you press the button and then have to wait for it to kick in and there's no guarantee it will record through cutscenes like Shadowplay does XD
 
Caporegime
Joined
17 Mar 2012
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48,148
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ARC-L1, Stanton System
One thing I really do hope is improved is the recording feature of AMD's Raptr, I press it and it starts 2-3 seconds later, Nvidia Shadowplay is instant, You press the assigned button and BOOM you're recording, With Raptr you press the button and then have to wait for it to kick in and there's no guarantee it will record through cutscenes like Shadowplay does XD

Thats odd, it starts instantly for me :confused:
 
Soldato
Joined
19 Oct 2004
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4,240
Location
London
Matt one of the devs of BF mentioned that AMD managed to fix the memory leak and to expect the fix to be included in forthcoming beta - do you know if he was talking Vram(Mantle?)/or system RAM. I thought that DICE had fixed the memory leak - are there more than 1? Who's telling porkies here?
 
Caporegime
OP
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12 Jul 2007
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40,784
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United Kingdom
Matt one of the devs of BF mentioned that AMD managed to fix the memory leak and to expect the fix to be included in forthcoming beta - do you know if he was talking Vram(Mantle?)/or system RAM. I thought that DICE had fixed the memory leak - are there more than 1? Who's telling porkies here?

Hi Dave,

Can you link me to that comment please so i can investigate.

There were three different memory leaks to the best of my knowledge. One we fixed a long time ago, one Dice fixed very recently (it was the well known system memory leak) and there is also the video memory over subscription issue. I know the Dice team are continuing to work on on bringing the high video memory subscription down with the Mantle Frostbite implementation.
 
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