Soldato
All 5000 series will require the new melting 16 pin connectors
With liquid metal connectors that are already melted so they can't get any worse..
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All 5000 series will require the new melting 16 pin connectors
What's DirectSR?Yes, I have big hopes & MS is coming out with DirectSR. That will do upscalling with Windows, so all GPUs will be able to do that.If mafia Nvidia doesn't stop it, but it is MS not some small company doing DirectSR.
What's DirectSR?
Fake resolution (upscaling if you're being polite about it) as part of DirectX. So no need for DLSS (nvidia), FSR (AMD) or XeSS (Intel). Making it part of the OS rather than from the GPU manufacturer. No details yet. No date. No idea how it will differ from the current setup (e.g. it might just be all 3 systems packaged together, not actually different to the current situation other than wasting a bit more disc space).
EDIT: I was wrong. It's not upscaling itself. It's a middleman for the existing 3 upscaling methods. Should make it easier to add support for all of them to a game. Game supports DirectSR, DirectSR supports DLSS, FSR and XeSS. Which explains why all 3 GPU manufacturers are onboard with it.
Microsoft have been working with amd and nvidia on directsr and it's not another upscaling solution by them, instead if it is an api that will be embedded to allow all upscaling solutions like xess, dlss and fsr to be integrated into games.
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6:55-9:25
So it's just an addition to the DirectX library? Sounds good in theory.Fake resolution (upscaling if you're being polite about it) as part of DirectX. So no need for DLSS (nvidia), FSR (AMD) or XeSS (Intel). Making it part of the OS rather than from the GPU manufacturer. No details yet. No date. No idea how it will differ from the current setup (e.g. it might just be all 3 systems packaged together, not actually different to the current situation other than wasting a bit more disc space).
EDIT: I was wrong. It's not upscaling itself. It's a middleman for the existing 3 upscaling methods. Should make it easier to add support for all of them to a game. Game supports DirectSR, DirectSR supports DLSS, FSR and XeSS. Which explains why all 3 GPU manufacturers are onboard with it.
So it's just an addition to the DirectX library? Sounds good in theory.Fake resolution (upscaling if you're being polite about it) as part of DirectX. So no need for DLSS (nvidia), FSR (AMD) or XeSS (Intel). Making it part of the OS rather than from the GPU manufacturer. No details yet. No date. No idea how it will differ from the current setup (e.g. it might just be all 3 systems packaged together, not actually different to the current situation other than wasting a bit more disc space).
EDIT: I was wrong. It's not upscaling itself. It's a middleman for the existing 3 upscaling methods. Should make it easier to add support for all of them to a game. Game supports DirectSR, DirectSR supports DLSS, FSR and XeSS. Which explains why all 3 GPU manufacturers are onboard with it.