I don't know if there is something fundamentally wrong with my system, or whether it's just something specific to this game but with an overclocked Xfire X1900 system I'm only really able to run Bioshock in 1380x768 (or whichever the widescreen res is around that one). Any higher than that and it gets pretty choppy. 2560x1600 (my monitor native res) is a slideshow - 3fps at most.
This is with my graphics cards overclocked to 680/855 via ATITool. Crossfire is enabled in ATI CCC, and I'm on driver version 7.8. I haven't run an FPS test but my gut feeling is that it isn't more than 30-40 FPS... I'm struggling to even make headshots at the moment.
I'm using Vista x64 so I can expect a performance hit over XP, but even so it just feels "wrong". Every other game I've got seems to be fine, C&C3 runs fine in 2560x1600, R6 Vegas etc likewise are fine at higher res.
Is there a simple way of testing whether or not Crossfire is working or not? (I don't fully trust ATI CCC). Failing that is there something blindingly obvious I need to do to tweak Bioshock or my system to get it smoother?
(Sorry for yet another Bioshock thread but I thought it might be something other people had experienced and wasn't specific to elements in the game).
This is with my graphics cards overclocked to 680/855 via ATITool. Crossfire is enabled in ATI CCC, and I'm on driver version 7.8. I haven't run an FPS test but my gut feeling is that it isn't more than 30-40 FPS... I'm struggling to even make headshots at the moment.
I'm using Vista x64 so I can expect a performance hit over XP, but even so it just feels "wrong". Every other game I've got seems to be fine, C&C3 runs fine in 2560x1600, R6 Vegas etc likewise are fine at higher res.
Is there a simple way of testing whether or not Crossfire is working or not? (I don't fully trust ATI CCC). Failing that is there something blindingly obvious I need to do to tweak Bioshock or my system to get it smoother?
(Sorry for yet another Bioshock thread but I thought it might be something other people had experienced and wasn't specific to elements in the game).

