I have just been playing with the lastest version of Riva Tuner (V2.05) on my 8600GT (this applies all 8x00 cards) and noticed you can now move the shader slider independantly of the core.
Until now I have been stuck at 648core / 1700mem with the shader clock fixed at 1404. With the new version of RT I can get the shader clock up to 1620 stable and it does make quite a difference to benches. The 3DMark series give between 5-7% overal score increase with Company of Heroes bench giving 4%. Apparently this only works with recent NVidia drivers (from 163.63 onwards) so we can thank NVidia for enabling the functionality. Strange we have only been allowed to OC this way now that ATI have released reasonable competition - perhaps NVidia have been holding a thing or two back.
I imagine on 8800 GTS cards this will allow NVidia to keep up with / jump ahead of overclocked 2900's in many games.
Until now I have been stuck at 648core / 1700mem with the shader clock fixed at 1404. With the new version of RT I can get the shader clock up to 1620 stable and it does make quite a difference to benches. The 3DMark series give between 5-7% overal score increase with Company of Heroes bench giving 4%. Apparently this only works with recent NVidia drivers (from 163.63 onwards) so we can thank NVidia for enabling the functionality. Strange we have only been allowed to OC this way now that ATI have released reasonable competition - perhaps NVidia have been holding a thing or two back.
I imagine on 8800 GTS cards this will allow NVidia to keep up with / jump ahead of overclocked 2900's in many games.
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Ignore my previous post then. Actually I have just had a quick look at the listings on ocuk and the only difference listed is the higher core and memory speeds as far as I can see so perhaps you can enlighten me as to what the additional hardware is please?

