Bungie Split from MS: Official

The Halo 3 ending pretty much suggested there will be another Halo spin off with a certain person in it but it probably won't be for some time. Also Bungie have already said they have a team working on downloadable content for Halo 3 so I don't think they are sick of it. Might mean that we get some new marathons though :)
 
I am fairly sure it is a gross figure they are stating, not net. HUGE difference.

People are saying Halo 3 money made by Microsoft should be enough to push them (FINALLY) into profit for the 360 division at year end. Seems weird to seperate from Bungie based on that, but can't complain if it leads to multi platform games (preferably something new, not tired Halo series).


rp2000

Who knows what the terms of the original take over by MS were?

Could be Bungie were only contractually obliged to do 3 (console)exclusive Halo titles after which they could go their separate ways or continue if both sides agreed .
 
Halo 4? thought 3 was final..

Pretty stupid to keep a title going and going

Probably won't be called Halo 4, just another game with a new title with the Halo name and universe.

My guess is a new threat with Master Chief being reawakened or a prequel.
 
Nobody ever said Halo 3 was the last, they said Halo 3 would be the last in the current story arc meaning they could carry it on if they so wished. IF they decide to carry it on we wont see it until atleast towards the end of the 360's life.
 
My assumption is that the heads of Bungie want a change, lets face it, who wouldn't after such a long time.

If they stay with MS they don't have so much freedom and are likely to be producing another Halo. Now Halo will be retained by MS and they can create the next Master Chief game as there are bound to be members of staff who want to continue working on Halo, not to mention talent from elsewhere.
 
I have been wondering this all day because no one can seem to get any facts and then the sony fanboys keep going "Halo of PS3 ***!".

Microsoft own the Halo franchise right? That means their cannot be a game on any other system than Microsoft's (unless Microsoft allow it) that has anything to do with Halo (universe, Spartans, Brutes etc).

Am I right?

My thoughts... well I would have liked it if Bungie did some sort or teams. That way they could have one team on the next Halo game and the others on new IPs.

But I guess we have to wait to see if it's for the better.
 
I am fairly sure it is a gross figure they are stating, not net. HUGE difference.

It's still the biggest amount ever made by a computer game in that amount of time, or any form of entertainment for that matter, I'm not a Halo fanboy so I'm not trying to big up Masterchief I'm just saying with that amount made they ain't going to retire him anytime soon.
 
Microsoft own the Halo franchise right? That means their cannot be a game on any other system than Microsoft's (unless Microsoft allow it) that has anything to do with Halo (universe, Spartans, Brutes etc).

Yeah that's correct.

Looks to me like this makes Bungie happier while they are still gonna be giving the Xbox number 1 priority, me thinks Microsoft will pay them for the new titles they create to be on Xbox and with their past working relationship I reckon they will go ahead with it. Microsoft are most definitely gonna be paying them off to not make PS3 games I'd think.
 
Bit more info from kotaku

Jarrard was nice enough to take the time to do an email Q&A with me today about a bunch of things. Questions ranged from how Bungie managed the break-up, to whether we can expect to see PS3 or Wii titles to them to what exactly the deal is with Halo DS. Hit the jump for the full exchange.

Kotaku: What's the atmosphere like today over at Bungie? You guys must have already been pretty elated with the Halo 3 sales, and now you get a bit more freedom.

Brian Jarrard: Well first and foremost we're in the business of making games and, believe it or not, most of the team is hard at work today like any other day. But yeah, we are still elated by the success of Halo 3 as the numbers continue to pour in and being able to publicly make this announcement today is an exciting next step in the future of our Studio.

Kotaku: How would you classify the new relationship? Is Bungie now completely independent of Microsoft, or does Microsoft still own the developer?

Brian Jarrard: Bungie is now officially an independent company but we will continue to maintain close ties and a strong partnership with Microsoft.

Kotaku: If the company is independent does that mean it is now employee owned, publically held or something else?

Brian Jarrard: Bungie is an LLC, privately owned.

Kotaku: Did cash or stock exchange hands to make this deal happen? If so how much?

Brian Jarrard: Sorry but I'm not at liberty to discuss the specifics of this new relationship.

Kotaku: Looking from the outside this move looks like something that purely benefits Bungie, how were you able to convince Microsoft to "unleash" the studio?

Brian Jarrard: To be honest, this new relationship is mutually beneficial to both Microsoft and Bungie. On one hand, we get to return to our roots and explore some creative freedoms and possibilities that we may not have otherwise been able to. Meanwhile we continue to have the support of the best publisher in the industry on some really exciting projects like our Halo collaboration with Peter Jackson. On the Microsoft side, they get the benefit of an energized and inspired Bungie team, committed to making great games for their platforms, and a continuation of our strong partnership together. It's a win-win situation.

Kotaku: What sort of control will Microsoft retain over the studio's future projects? Will they have first choice for new games or the ability to nix titles the studio is working on.

Brian Jarrard: Going forward, we will continue to work with Microsoft as a great partner and publisher of Bungie games.

Kotaku: What motivated this move on Bungie's part? When did the studio first suggest the independence idea to Microsoft and what was their reaction?

Brian Jarrard: This is really just the next step in the evolution of our studio and our relationship with Microsoft. Bungie has always been fiercely independent at heart and being in control of our own destiny, and the creative freedoms that come with that, is the core of what this studio was founded on some 15 years ago. These discussions began with Microsoft some time ago as a means of maintaining a mutually beneficial long term relationship.

Kotaku: In the Microsoft press release, Microsoft mentions the possibility that someone else could perhaps work on Halo titles. Is that something that bothers you?

Brian Jarrard: Not at all - in fact, this is already happening with Ensemble Studios and their work on Halo Wars. And, Peter Jackson and his team have a big role in the Halo project that we are collaborating on. Fortunately Halo attracts the best talent in the industry and Microsoft isn't going to run the franchise into the ground or jeopardize the quality bar and fan following we've already established.

Kotaku: How does Bungie feel about the Halo franchise? It has obviously been a huge success, but have does the studio feel like it's time to move on?

Brian Jarrard: Overall we still love Halo. Many of us are currently playing the hell out of Halo 3, despite spending three or more years creating it. While we do have some people who have spent nearly ten years of their lives on this franchise, we have far more who never shipped any Halo game until this latest release. As we continue to grow as a studio, we are able to branch off and allow some people to explore new ideas and IP while allowing others to continue to explore the Halo Universe.

Kotaku: With this new independence are you allowed to start playing around with developing titles for Nintendo and Sony?

Brian Jarrard: For the foreseeable future we're focused on Microsoft platforms and the Xbox and Xbox 360 have obviously been very good to us.

Kotaku: The whole Halo on the DS rumor just doesn't want to die, do you see that in the cards?

Brian Jarrard: This rumor has been circulating for a while and as you know we even saw some real life screens and assets this week. Ultimately it's up to Microsoft to decide if and when they take Halo to a different platform. That particular demo was in fact created and I believe it was an unsolicited pitch a long time ago but nothing ever came of it.

Kotaku: I think most Xbox 360 owners are fans of the Halo franchise, but what I'd personally love to see is a an exciting new IP from Bungie. Do you already have anything in the works?

Brian Jarrard: We are always working on stuff. Secret stuff. We've got a lot on our plate at the moment with the Peter Jackson Halo project and ongoing support of Halo 3 but suffice it to say that we are indeed looking closely at what our next big thing will be. We'll have more to say in due time...

Kotaku: What sort of genres and ideas get the developers excited these days?

Brian Jarrard: We're all gamers at heart and when we're not playing Halo 3, we're spending time with every other good release out there. Regardless of the genre, we are all fans of technical innovation, interesting story telling and most of all, great fun.
 
Kotaku: What sort of control will Microsoft retain over the studio's future projects? Will they have first choice for new games or the ability to nix titles the studio is working on.

Brian Jarrard: Going forward, we will continue to work with Microsoft as a great partner and publisher of Bungie games.
Dodged that question didn't he.

Well sounds good. They keep on about this Peter Jackson project but that's all they keep saying. "Peter Jackson". That's great but if you keep saying it I'm going to get tired unless I see... anything! Hell even a logo would be fine.
 
I would imagine a prequel like when The Fall Of Reach book was based. Halo 3 however was only the ending of a trilogy. They wont be making Halo 4 but the other possibilities are endless tbh :)
 
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