100Gb Blue Ray to work on PS3

a lot of games have had content cut to fit on a disk. Even Heavenly Sword on PS3 had abit of content cut since they filled the 25GB disk :eek: . I imagine Final Fantasy on PS3 will use afew disks too. Several 360 games are struggling for space. Even PGR developer Bizzare admitted so and RPG's onthe system are coming on many disks. Besides even not counting gaming Blu Ray sound slike an excellent backup format. Its more durable as well. For renting Blu Ray movies the scratch resist coating means every movie you get looks new :)

Disk capacity is already the formats strong point.

PS3 games right now are the only ones able to use uncompressed 7.1 studio quality sound which takes up a lot of space but sounds truly amazing. Also HD movies take up a ton of space compared to DVD. Not to mention game content.

Games like Gran Turismo 4 were pushing the space on PS2 dvd, final Fantasy had compressed and bordered movies. On PS3 it will be interesting to see how much they squeeze in. Apparently over 50 tracks and over 700 cars with HD sound and content in GT5. Obviously Gran Turismo 5 will also use the Hard disk extensively as well for downloadable content like GT TV with stuff like Top Gear.
 
I think it woudl be good if a company released a game with a fully realised virtual city/country/island/world, with fully working physics etc. Then you once you have the actual game disc in you could actually buy small downloadable games from PSN which utilise this world - FPS, Racers... any game you can imagine could be played in this single world.
 
100gb?!!

Willy waving ammo for fanboys tbh...

Thats right, Another step for the better and it's just fanboy ammo.

Main thing i see this being good for is Television Series in HD. How close do you think 100gb is to allowing us to get complete seasons on 1 disk? Buffy 1 - 7, Angel 1 - 5, Scrubs 1 - 6.
 
Thats right, Another step for the better and it's just fanboy ammo.

Main thing i see this being good for is Television Series in HD. How close do you think 100gb is to allowing us to get complete seasons on 1 disk? Buffy 1 - 7, Angel 1 - 5, Scrubs 1 - 6.

Even with 100gig discs they'd probably stick it on multiple discs regardless if it could fit on one or not. More discs = bigger price at the store.
 
Thats right, Another step for the better and it's just fanboy ammo.

Main thing i see this being good for is Television Series in HD. How close do you think 100gb is to allowing us to get complete seasons on 1 disk? Buffy 1 - 7, Angel 1 - 5, Scrubs 1 - 6.

Sorry to tell you that early series of Buffy were very low cost so wont transfer to HD very well (I honestly cant remember where I read that, some tech mag this month though)
I was highly disappointed to learn this :) (if its true)

Would love to see XFiles on HD
 
I'm not clued up on blu ray or the ps3 so anyone's welcome to correct me.

But doesn't it suffer from slow speeds? So people taking about backing 100GB worth of data (your a fool to on such easily damageable media anyway), isn't it going to take ages to burn and ages to read?

On the PS3 note. Don't most games install stuff on the hdd? So that's less hdd space you are going to have and longer load time?
 
PS3:
2x BDROM - 9MB/s
8x DVD - 10.57MB/s

XBOX360:
12x DVD - 15.85MB/s

Of course those are all peak speeds. Not sure if there are any overhead differences between BD and DVD ROM.
 
If games start to use this i cant see any need for us PS3 owners to change disks.

Every time you want to play another game.;) Which I imagine would be more often than you would need to change a disk because it doesn't fit all the data on. Final Fantasy 7,8,9 and Mgs 1 being an example.

PS3:
2x BDROM - 9MB/s
8x DVD - 10.57MB/s

XBOX360:
12x DVD - 15.85MB/s

Of course those are all peak speeds. Not sure if there are any overhead differences between BD and DVD ROM.

Blu-Ray has a constant linear velocity. So while 12x dvd may be anywhere between 5-15mb, blu-ray will always be 10.5MB/s.

It's latency that determines load times anyway, not transfer rates. Hence why they duplicate data to improve seek times. It's also why solid state hdds load programs faster than normal hdds, even though they have lower transfer rates.
 
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PS3:
2x BDROM - 9MB/s
8x DVD - 10.57MB/s

XBOX360:
12x DVD - 15.85MB/s

Of course those are all peak speeds. Not sure if there are any overhead differences between BD and DVD ROM.

Quite true thats why i said earlier that some companies "double up" on textures on BD do improve access times. The thing is DVD has a variable read rate so developers stick all the data that needs to be access fast in the area of the disc with the quickest read times, whereas on BD the data is read at a constant speed which if i remember correctly is faster than the lower end on a dvd9.
 

Yeah, I guess the PR department know more about the situation than the actual developers.

http://xboxer.tv/2007/08/pgr4_developer_clarifies_dvd_c.html

Original quote from developer (before the cover up) said:
You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy.

Ben

Anybody know the size of PGR4 disc? I'd be willing to bet it's at near full capacity rather than ~5-6GB; and that's in a racing game where textures are recycled anyway by having about 10 tracks with 50 variations...

So they say:

Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city.

and then...

DVD size is absolutely not a factor that we consider when designing our games...

hmmm, yeah right....
 
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I'm not clued up on blu ray or the ps3 so anyone's welcome to correct me.

But doesn't it suffer from slow speeds? So people taking about backing 100GB worth of data (your a fool to on such easily damageable media anyway), isn't it going to take ages to burn and ages to read?

On the PS3 note. Don't most games install stuff on the hdd? So that's less hdd space you are going to have and longer load time?

Inaccurate on many points

Firstly - thats why the hdd can be used for caching - a temporary install when you run the game so that the speed of br isnt really that necessary (thats what I believe devs are doing)

BR isnt that unreliable either - yes if you drop any similar disc on its side /rim hard enough it will be damaged hardly likely if you take care of the discs.

Fabrication plants do 100' s or thousands of discs at a time , no real issue at how long it takes to burn.
 
cant believe no ones mentioned the fact that reading a dvd at full speed is like listening to a jet take off under your tv

fanboys are obviously slacking at the moment

/troll
 
Inaccurate on many points

Firstly - thats why the hdd can be used for caching - a temporary install when you run the game so that the speed of br isnt really that necessary (thats what I believe devs are doing)

Yeh I understood that. I could have worded my post better. But now your installing something when you get the game and using up hdd space. I thought the idea of a console was the pop in the game and play. If I wanted to install a game I could use my pc, which would do it quicker and some games mean I don't have to pop my disc in every time I want to play it.

BR isnt that unreliable either - yes if you drop any similar disc on its side /rim hard enough it will be damaged hardly likely if you take care of the discs.

CDs eventually wear out. I wouldn't back up my data apart from music of videos on a CD because it's just too easy to damage. I wasn't having a go at blu ray, just cds in general.

Fabrication plants do 100' s or thousands of discs at a time , no real issue at how long it takes to burn.

I think it was obvious I was on about the home user.
 
Anybody know the size of PGR4 disc? I'd be willing to bet it's at near full capacity rather than ~5-6GB; and that's in a racing game where textures are recycled anyway by having about 10 tracks with 50 variations...

A search reveals that it is around 8GB but i'd tend to trust the developers when they say they don't have enough space.

Perhaps some new compression techniques can be designed, who knows
 
Are you crazy? or course there is a gain, more textures, more sounds, better quality sound, more cutscenes, more everything basically.

Soon dev's are going to find themselves limited by DVD9.


Complete BS.

What is the advantage of having 7 diffferent languages?
Being able to store more textures on the media disk doesn't allow a game to have more textures or higher resolution textures in a level. Indeed the PS3 is more restrivtive than the Xbox360 in this respect.

Better quality sound, when everyone walks around the street listening to 128KB MP3s on their Ipod.


More cut scenes... how does that make a better game? Pre-rendered cut scenes district form the game emmersion anyway.

No, not more everything. You still have the same fundamental limitations of memory, cpu and gpu performance. This doesn't allow bigger game worlds or more complex graphics.
 
Complete BS.

What is the advantage of having 7 diffferent languages?
Being able to store more textures on the media disk doesn't allow a game to have more textures or higher resolution textures in a level. Indeed the PS3 is more restrivtive than the Xbox360 in this respect.

Better quality sound, when everyone walks around the street listening to 128KB MP3s on their Ipod.


More cut scenes... how does that make a better game? Pre-rendered cut scenes district form the game emmersion anyway.

No, not more everything. You still have the same fundamental limitations of memory, cpu and gpu performance. This doesn't allow bigger game worlds or more complex graphics.


More capacity = a good thing.

And its pretty much up to the developer how it'll be used. I'm sure they'll make the most of it. And it's better than having to work with DVD9's 9gb. In fact it's less than that as far as I'm aware, 1gb of the space on DVD9s isn't used by the game.

I find it amazing, How people can look at the bad side of an improvement, and crucify it.

I'm pretty sure if xbox360 found a bigger capacity, and used it. We'd see a completely different side to this arguement.
 
omg what is wrong with you people? All I am saying is that as things advance, devs will need more space on the media, if this is not the case then why are we still not using Atari 2600 cartridges for our 360 and PS3 games?

I'm not saying its going to happen overnight but it will happen...

Yes this happens over console generations and throuigh the volution of PC harwdare.

On a fixed platform like a games console developers will not requie more space becuase the hardware and i particular the RAM is fixed.

You can't access the data on BLu-ray fast enough to load content dynamicaly and so you are still left with the same fundamental hardware limitations.

You could make levels with completely different artwork. But this is very expensive and not needed as it ruins the consistency of a game world.
 
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