Gears of war had to be cut to fit on a DVD as far as I'm aware.
Nope, they had a deadline to get it out so some of the content which will be on the pc version was sacraficed to meet the november release date.
Gears of war had to be cut to fit on a DVD as far as I'm aware.
. I imagine Final Fantasy on PS3 will use afew disks too. Several 360 games are struggling for space. Even PGR developer Bizzare admitted so and RPG's onthe system are coming on many disks. Besides even not counting gaming Blu Ray sound slike an excellent backup format. Its more durable as well. For renting Blu Ray movies the scratch resist coating means every movie you get looks new 
Disk capacity is already the formats strong point.
100gb?!!
Willy waving ammo for fanboys tbh...
Thats right, Another step for the better and it's just fanboy ammo.
Main thing i see this being good for is Television Series in HD. How close do you think 100gb is to allowing us to get complete seasons on 1 disk? Buffy 1 - 7, Angel 1 - 5, Scrubs 1 - 6.
Thats right, Another step for the better and it's just fanboy ammo.
Main thing i see this being good for is Television Series in HD. How close do you think 100gb is to allowing us to get complete seasons on 1 disk? Buffy 1 - 7, Angel 1 - 5, Scrubs 1 - 6.
(if its true)If games start to use this i cant see any need for us PS3 owners to change disks.
Which I imagine would be more often than you would need to change a disk because it doesn't fit all the data on. Final Fantasy 7,8,9 and Mgs 1 being an example.PS3:
2x BDROM - 9MB/s
8x DVD - 10.57MB/s
XBOX360:
12x DVD - 15.85MB/s
Of course those are all peak speeds. Not sure if there are any overhead differences between BD and DVD ROM.
PS3:
2x BDROM - 9MB/s
8x DVD - 10.57MB/s
XBOX360:
12x DVD - 15.85MB/s
Of course those are all peak speeds. Not sure if there are any overhead differences between BD and DVD ROM.
Original quote from developer (before the cover up) said:You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy.
Ben
Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city.
DVD size is absolutely not a factor that we consider when designing our games...
I'm not clued up on blu ray or the ps3 so anyone's welcome to correct me.
But doesn't it suffer from slow speeds? So people taking about backing 100GB worth of data (your a fool to on such easily damageable media anyway), isn't it going to take ages to burn and ages to read?
On the PS3 note. Don't most games install stuff on the hdd? So that's less hdd space you are going to have and longer load time?
Inaccurate on many points
Firstly - thats why the hdd can be used for caching - a temporary install when you run the game so that the speed of br isnt really that necessary (thats what I believe devs are doing)
BR isnt that unreliable either - yes if you drop any similar disc on its side /rim hard enough it will be damaged hardly likely if you take care of the discs.
Fabrication plants do 100' s or thousands of discs at a time , no real issue at how long it takes to burn.
Anybody know the size of PGR4 disc? I'd be willing to bet it's at near full capacity rather than ~5-6GB; and that's in a racing game where textures are recycled anyway by having about 10 tracks with 50 variations...
Are you crazy? or course there is a gain, more textures, more sounds, better quality sound, more cutscenes, more everything basically.
Soon dev's are going to find themselves limited by DVD9.
Complete BS.
What is the advantage of having 7 diffferent languages?
Being able to store more textures on the media disk doesn't allow a game to have more textures or higher resolution textures in a level. Indeed the PS3 is more restrivtive than the Xbox360 in this respect.
Better quality sound, when everyone walks around the street listening to 128KB MP3s on their Ipod.
More cut scenes... how does that make a better game? Pre-rendered cut scenes district form the game emmersion anyway.
No, not more everything. You still have the same fundamental limitations of memory, cpu and gpu performance. This doesn't allow bigger game worlds or more complex graphics.
omg what is wrong with you people? All I am saying is that as things advance, devs will need more space on the media, if this is not the case then why are we still not using Atari 2600 cartridges for our 360 and PS3 games?
I'm not saying its going to happen overnight but it will happen...