TF2 public servers - what annoys you the most?

Soldato
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Just thought I'd throw that out there for comments, for me it would have to be (in order):

1) Engineers who don't build teleporters which means the whole team has to spend 30 seconds or more getting to where the action is (e.g. from spawn all the way to Capture point C on er.. that map with 3 capture points)

2) Team members who when they see you doing well with a particular class, switch to it as well. Net result: 7 or so of one class on the same team, and then - predictably - the team stops doing well.

3) l33t speak - especially when its from someone who didn't even really contribute to his/her teams victory in any meaningful way.
 
best thing is if you used to be in a css etc community, go join their tf2 server. get on better with the regs; and if its an old community most will be used to good clans, so know team work, also yelling at each other on ts is fun :p
 
Just thought I'd throw that out there for comments, for me it would have to be (in order):

2) Team members who when they see you doing well with a particular class, switch to it as well. Net result: 7 or so of one class on the same team, and then - predictably - the team stops doing well.

On the whole i find TF2 very good for teamwork on public servers, especially the clan servers. Number 2 though really annoys me but only seems to occur with me on 2Fort and when i am a sniper.
I often start as the only sniper but as soon as i am top of the leader board 1-3 others quickly try and get in on the action. I then change because it gets boring and the team suffers otherwise. 10 mins later and they have all changed back!
 
The game is really good, the only thing that annoys me is that sometimes the team consists of really bad pairs like too many engineers or 1 heavy, or 1 medic for 12 people.
 
Get yourselves on the OcUK Community servers!

OcUK Community Server #1
194.1.151.65:27015

OcUK Community Server #2
85.234.131.100:27015

OcUK Community Server #3
85.234.131.101:27015

I've encountered a few medics which don't know about ubercharge recently... newbs
 
The little "1337" gits that are starting to appear running around screaming "pwnt" after any kills they get. :rolleyes:
 
-Medics that dont heal/Medics that are permanantly attached to your local HWGuy while the team is burning to death next to him.

-Engineers not building dispensers, especially during sudden death

-Spies that are only obsessed with backstabbing people with no interest of actually sapping sentries so the team can break through defense.
 
I've yet to meet any idiots on TF2 and I play mostly on the Jolt servers as well as our own. There is one American 24/7 2forts server that I do visit, as it's my practice server and that is full of idiots and keyboard warriors who think USA won us the war...
 
When you get your ubercharge full and try and time a perfect onslaught only to find the solider or whatever just pussies around and doesn't make the most of it.
 
Americans

Heh. Only bumpred into one really annoying American and that was yesterday, he started off saying everyone switch to scout, then after asking two or three more times he lost it and started screaming "change to scout you *******! scout rush is the only way on this map!", the angrier he got the funnier it was :D.
 
Blanchy (:p)


For anyone that doesn't know the name:
Take a seat

And yes, the medics that will only heal an HW. By all means heal stick with the HW but he doesn't need you the whole time, and when there are 5 other people calling for medic it might be a hint. Sometimes as medic there'll be a small group involving at least two medics and an hw, as well as a couple of others, what's annoying is when the medic won't heal me (a medic) when I'm also healing the same HW (so that he doesn't need to) and calling for medic... grr :p
 
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Not played TF2 as much as others, but generally it's a good experience and can't say I've been annoyed too much. However, medics that ubercharge random people/don't ubercharge/heal you and run away as you charge in are pretty annoying. But I guess we were all noobs at one point.

And when people don't defend, or won't switch class if the team needs it.
 
heal you and run away as you charge in are pretty annoying. But I guess we were all noobs at one point.

Sometimes it's necessary. It's normally better for the medic to survive and stay back if they're low on health, specially if there's only one person charging in on their own who's blatantly not going to get anywhere, and there are people calling for medic behind. If the medic dies it can cause the deaths of x more people further back due to no healing being available for up to 40 seconds
 
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Only thing that annoys me is some medics don't heal other medics. I don't know what it is. I was keeping this one medic alive for ages and needed a heal myself. From a logical stand-point, it's within his interests to keep me alive as I'm keeping him alive! Oh no, the soldier is the most important target.

Needless to say, I died, the medic I was healing died so the solider and HW died. We lost the cap point :rolleyes:
 
Ive played with a few good medics and our healing each other really helped the whole team but the majority do seem to be glued to the nearest HW. As a Pyro im almost totally ginored by medics which is annoying as the combo can be devastating, one of the highest scoring rounds i had was when i was healing a highly skilled Pyro.
 
Things that annoy me:

1. A team of too many Enginubs: Sounds very elitist of me and I hate using that word but it really sums the type of player up, engineer definately one of the most overused and mis-used classes, building sentries in the weirdest of places, not build tps, and then they wonder why our team of 6+ engineers got "pwned".

2. People who don't rush/push foward for fear of.....dying! Ugh. a lot of players seem happy just to fight at choke points FOREVER.

3. Americans: generally speaking, I'll give them a fair chance first, but unfortunately most of the americans I've met in TF2 have so far just all been ignorant trash talking racists. Welcome the internets I guess.

4: Um, people who don't block capture points, better you block, die and respawn than we lose right then and there.
 
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