“time and time again games that are supposed to use it slip to games that MIGHT have a SINGLE level that isn't part of the actual game that uses the ppu.”
As I keep pointing out to you before, 90%+ of the games have one single level
and use it throughout the game.
“even ageia's own freaking "game" became little more than a tech demo.”
You have a very strange definition of tech demo. Very strange indeed. single player campaign, different player class’s, different level’s, different weapons, vehicles different multiplayer modes e.c.t. That’s not a tech demo. What is your definition of a tech demo?
“So if the PPU is that good, why does Cellfactor drop to single figures? Sommits clearly wrong if even Ageia cant get a half desent framerate from the PPU“
My guess is you’re looking at the beta demo benchmarks not the full game. You’re also looking at reviews using the old buggy drivers with large performance problem. It runs over 30fps+ with the new drivers. Got any links to the review your reading.
“we can't actually do much with a ppu, have this couple level tech demo.”
What is your problem? You keep ignoring facts and making stuff up. Look for the last time the couple level tech demo was a
beta demo. You know
beta unfinished. There was a full game out later without all the problems of the beta tech demo. Stop going on about the beta with bad performance. Look at the full game which works. Why do you bring up 1/2nd/3rd level phsyics. Thats something you made up. Just like that PPU cannot do 1st level phsyics. Useing your definition of 1st level thats also not true.
“so far physx hasn't used the ppu for any 1st level stuff, and it can't.”
Here we go again. I proved to you that Physx does 1st level stuff last time around. Do we really need to go over this again? Why do you ignore facts? UT use’s physx for all the 1st level stuff. Pretty much all the games do.
“physx is, and will only ever be used for a few graphical effects, like extra particles in graw games in explosions,”
That’s funny as GRAW 2 and pretty much all the other games use’s PPU’s for 1st level physics useing definition of 1st level. O wait I forgot you like to think PPU’s cannot do 1st level physics so it doesn’t count neither do all the other games.
“PhysX is used on around 40 titles, the latest and greatest of which include the following...”
No it’s used in over 100 titles. The PPU is about 30. Both the Havok and Ageia websites don’t list full lists.
“1st level physics and 2/3rd level physics, ie 1st level would be for instance breakable wooden boards in say halflife, the kind you have to break to get through a doorway, 1st level gameplay physics that improve the realistic nature of the game, and 2/3rd level would be things like water being more realistic, or clothes looking better, they are graphicall effects as opposed to things that effect gameplay on any level. “
Apart from the fact I dont like useing levels as its something you made up I have to LoL at what you wrote.
So 3d solid wood that you can shoot tough and break to get tough a doorway is 1st level physics. 3d solid cloth that you can shoot tough and break/tear to get tough a doorway is 2/3rd level physics. Right, that makes sence Both are physical objects. Both react to the player and environment. Only one bends very little. One bends a lot and tears. If anything the wood is the basic one of the two physics wise.
You say 1st level physics improve the realistic nature of the game. Well last time I checked having real 3d liquid and dynamic cloth that tears improve the realistic nature of the game. Remember the liquid I showed you in the hanger and the box’s? How is that not more realistic? The liquid flows out based on the hole's and pressure. It moves box's and slows down over time as it spreads around. Forgot about the graphical look as that’s the GPU.
http://www.youtube.com/watch?v=anoH3JQJGlA so your saying that liquid has no impact on gameplay!
They are not graphics effects. They affect gameplay