Company of heroes Opposing fronts Mod!

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Soldato
Joined
26 Jun 2005
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Is there any out yet or any in the near future?


I loved KMOD and the Commando realism mod on the original:cool:
 
there'll proberbly be KMOD for opposing fronts after a fair bit of time, but i wouldn't expect anything soon, KMOD made CoH a better game than it ever was at stock :D
 
there'll proberbly be KMOD for opposing fronts after a fair bit of time, but i wouldn't expect anything soon, KMOD made CoH a better game than it ever was at stock :D

Indeed it did.

Removing the unit limit was great as well as letting the dead stay there :D

The commando realism was also awesome and gave the people even more life like movements:cool:
 
Someone should do a 1970's 2nd World War film mod where the Germans all use American half tracks and M24 Chaffees (With fake armour skirts welded on) painted sand or grey and are really bad shots. That would be ace :D
 
kmod made the game a skillless spam fest, im not sure why anyone enjoyed that

cause games with crappy tiny unit limits are boring, hence why supreme commander beats most RTS hands down, and as said before WWII wasn't a little duel behind the saloon with a couple of dudes fighting over a spilt beer, it was a huge scale war, fought to survive, KMOD simply tries to make COH the game it should have always been
 
hehehe coh was never supposed to be about macro its about micro, if i wanted to play with a huge unit limit where loosing hundreds of men didn't matter i would play supcom or cnc3, in coh every single infantry man is supposed to make a difference
 
cause games with crappy tiny unit limits are boring, hence why supreme commander beats most RTS hands down, and as said before WWII wasn't a little duel behind the saloon with a couple of dudes fighting over a spilt beer, it was a huge scale war, fought to survive, KMOD simply tries to make COH the game it should have always been

The problem is the unit cap was extremely well implemented in COH. You had to control territory in order to secure the resource points, yet you never quite had enough men to secure everything, meaning there was always a weak point, and the other player could exploit that. Made for an extremely balanced and interesting game.

OTOH, without a unit cap, the game just became a spam fest. COH was meant to replicate small scale squad level combat, nothing bigger!
 
The problem is the unit cap was extremely well implemented in COH. You had to control territory in order to secure the resource points, yet you never quite had enough men to secure everything, meaning there was always a weak point, and the other player could exploit that. Made for an extremely balanced and interesting game.

OTOH, without a unit cap, the game just became a spam fest. COH was meant to replicate small scale squad level combat, nothing bigger!


With out the unit cap its a fight for resources, if played right you can bleed the enemy dry of everything they have.

You can still do things like blow a bridge on there quarter of the map and hold them in that section by covering a few other of there exits and hold them there so they cant go out and get recourses to build man/upgrade/build tanks.

There is lots of strategy if not more, if you take one wrong path you can expect to lose a unit due to the amount of man instead of having a walk to the edge of the map and not seeing anyone, and that really ***** me off when that happens:p
 
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