Games that never became popular

Enemy Territory: Quake Wars.

I can’t believe how badly this game is doing. I think it’s the best game I’ve played in years which is why I’ve already racked up 150 hours of play time in just a few weeks.

The problem is that it was too complicated compared to the average fps so many people just couldn’t be bothered learning it I think. It’s a real shame.
 
bioforge. brings back the memories, iam going to have to join you in that hotd, i seem to remember the box with a greenish metal arm? -tehe
 
Enemy Territory: Quake Wars.

I can’t believe how badly this game is doing. I think it’s the best game I’ve played in years which is why I’ve already racked up 150 hours of play time in just a few weeks.

The problem is that it was too complicated compared to the average fps so many people just couldn’t be bothered learning it I think. It’s a real shame.

Quake wars not popular?
Come on it's well known by most people and is supported&accnowleged by game stats recorders like xfire.

Take other games like ST: BotF, the 3 games I said in my op, Demonstar, openTTD, original TTDLX, etc... and they aren't even known enough to make it to for example xfire ( it's not the age, other games like pharaoh, age of empires , ceasar 3, etc are supported by xfire for example)
 
'Explosive 150 player games!
Play in games of up to 150 players online via NovaWorld, or host up to 64 player games online or over a LAN.'

I guess it was either not active enough or to laggy for that though.

Most games were 50 or so a side, you got a good game going and it was fantastic, huge tank battles, proper use of helicopters, as in you used them for troop drops and support fire and not for base raping.

Troops had parachutes, Sams, it was brilliant.
 
Enemy Territory: Quake Wars.

The problem is that it was too complicated compared to the average fps so many people just couldn’t be bothered learning it I think. It’s a real shame.

QWET is horribly messy and unintuitive. Unlike original Enemy Territory tasks are very unclear, even in single player mode I'm like "WTF is the next step". There are some maps, like the one where you take over town then get through portal to another world, that I still don't know what some of the tasks are, all I know is that you respawn at some point and half of the enemy and your units are on different map and you run around first half trying to figure out what the hell happened. Meanwhile around every task on most maps, which is usually focused and dependent only on one class - be it engineer or special op - there is one big messy frag fest. If engineers of the other side focus on ordering turrets all the time, with all the vehicles and long range weaponry in use you might be building that bridge until next Xmas. Maps have plenty of camp sites for snipers as well. As a fan of original ET, QWET has to be the messiest and bussiest in terms of pointless long range fragging first person shooter for years.
 
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fire ants (commodore 64 days)....

Use to love that game..

But back to modern games. there all over hyped. Lovely graphics. **** the graphics, where's the game play.
 
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Picked up Evil Genius for a Fiver of the bay as i wanted to get it when it was released, i remember seeing some pretty poor reviews done on it. but when i installed it i had a right laugh watching interogation teqniques and planning world domination.
 
Chrome + Add on Spec Force

Chaser

Prey

Inferno

Alpha Prime

Pariah

TimeShift

All above are good games IMO, but never got the same pre release fuss so little known.
 
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QWET is horribly messy and unintuitive. Unlike original Enemy Territory tasks are very unclear, even in single player mode I'm like "WTF is the next step". There are some maps, like the one where you take over town then get through portal to another world, that I still don't know what some of the tasks are, all I know is that you respawn at some point and half of the enemy and your units are on different map and you run around first half trying to figure out what the hell happened.

Just like I said, people aren’t willing to learn something that is more than just run and shoot. The tasks are very clear, they can be found on the limbo menu and the top left of your screen. They are also announced verbally at regular intervals, and there are indicators on the radar and above the objective. It even says where you select your class which class you should go for the current task. How much clearer does it need to be?
 
I wouldn't say Prey wasn't popular, got a lot of hype especially in the late 90s when it was viewed as a potential Quake killer along with Unreal, Halflife and SiN. Then when it was finally released there was quite a big thread about it here.

Also, Pariah is distinctly average in my book :) A bit like Halo but with a very dodgy storyline, it didn't really bring anything new to the table.
 
Yes but it took something like 14 years to make and not many I spoke to had never heard of it (aint all geeks like us) ;)

Pariah is like a single player version of Unreal Tour IMO, even looks same.

Thats why I added IMO at end cause I liked the games, and dont really care what the general opinion about this is. ;)

No game brings anything new btw.
 
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Blood Omen : Legacy of Kain. Soulreaver was the first "Kain" game for many which is unfortunate as Blood Omen was better than any of the "3D" games that followed it. Fantastic story and voice acting.

Frontier - First Encounters. Better than Frontier but missed by most due to the initial buggy release. Once the bugs were ironed out it was a fantastic game.
 
my god. i forgot how fun mine bombers is. Its now freeware too

Anyone know how to save a game? Then i will play it properly

also hi-octane is another great game not many know about. Lost my CD and i cant find it anywhere :(
 
Just like I said, people aren’t willing to learn something that is more than just run and shoot.
Not if it's this messy, no.

The tasks are very clear, they can be found on the limbo menu and the top left of your screen. They are also announced verbally at regular intervals, and there are indicators on the radar and above the objective. It even says where you select your class which class you should go for the current task. How much clearer does it need to be?

Single tasks are clear, tacticts and objectives aren't. Here's how it looks - you join the game, you get informed of a task, let's call it "escort MCP" - upon drop you are blasted by artilery whacking at spawn points, courtesy of camping field ops, soon enough you also discover long range snipers hidden behind shadow of tunnels and get accustomed to rapid fire of air dropped turrets but your objective is to play tourist, get to the MCP without clear info about full objectives and get it to hell knows where and god one knows what for. In original ET objectives were clear enough for the team to split and go prep the field for the task. In ETQW it's all so lost in messy hud, you can spend few hours repairing same MCP without clear picture of why is it going to get blaster round the corner again and again. It's not the objectives in this game that don't work - but the interface is just so messy in providing full picture and the layout encourages spawn camping for easy points, that the defenders become attackers in regular deathmatch for ranks and alledged attackers become defenders trying to reach their preset task point, without understanding tactical detail or full objectives.
 
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