STALKER - RAM eating fatty!

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mrk

mrk

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Can someone tell me why STALKER uses almost 2GB of ram? I mean in DX9 mode Crysis with very high settings via mod doesn't even use that!

I now know why it ran so pants when I had 2GB ram and a 320MB GTS!

Oh and I thought Patch 1.0005 was meant to have multicore support!
 
Looking at your CPU usage graph, it definitely looks like multicore is enabled.

Bear in mind that due to the nature of games, different threads (rendering, physics, sound, AI, networking, input etc) typically use wildly different amounts of cpu time. Hence you get diminishing returns the more cpus/cores you have. It's actually pretty hard to make a game where you could have 3 or 4 threads all wanting loads of power, typically the rendering will hog as much as all the others combined.
 
Ah I guess that makes sense!

Well the performance boost from going to a 512MB GT and 2 more GB ram has been astonishing, from 15fps in static lighting "higH" settings to over 50fps with dynamic lighting and max everything.
 
I think it's more down to the nature of STALKER itself - each 'zone' contains an awful lot occuring at the same time, enemies, stalkers, wildlife, weaponary that's been dropped, active tasks, spawn points - things like that - all constantly occuring, changing and interacting.

The zones are also quite large, which probably doesn't help :D
 
Pfft, XP!

Actually I had the same issue on XP as when I first got the game I was on XP, I actually hoped it would be faster on Vista but it was exactly the same so it was defo a hardware "issue"
 
Pfft, XP!

Actually I had the same issue on XP as when I first got the game I was on XP, I actually hoped it would be faster on Vista but it was exactly the same so it was defo a hardware "issue"

So it still used 2.4GB total regardless? :confused: Maybe I'm just good at making the most of **** PCs, but that doesn't make any sense to me.
 
Well the performance boost from going to a 512MB GT and 2 more GB ram has been astonishing, from 15fps in static lighting "higH" settings to over 50fps with dynamic lighting and max everything.

You can't be serious, even my old 9800 pro got better than that with static lighting and quite frankly I wasn't suprised, because the game looks pants with static lighting.
 
On XP I don't know what the ram usage was as I never checked due to not being able to run it on max everything.

You can't be serious, even my old 9800 pro got better than that with static lighting and quite frankly I wasn't suprised, because the game looks pants with static lighting.

Oops, I meant OBJECT dynamic, not static dynamic (just checked). Static got me 80+ fps on the GTS 320 but of course it looks like ass. Full dynamic with even grass shadows and npc lights + shadows and everything else all the way up runs flawlessly.
 
I think it's more down to the nature of STALKER itself - each 'zone' contains an awful lot occuring at the same time, enemies, stalkers, wildlife, weaponary that's been dropped, active tasks, spawn points - things like that - all constantly occuring, changing and interacting.

The zones are also quite large, which probably doesn't help :D

Exactly! 2GB RAM is just not enough these days, need at least 3GB :p

Open world games (bar Crysis, as that was superbly coded, but also not quite as open to make it an 'open-world game') tend to use increasingly ginormous amounts of RAM. High res textures eat memory for breakfast. :cool:
 
The funny thing is in Crysis RAM usage is about 600-700MB in DX10 mode even on VERY_HIGH and up to double that usage in DX9 just on HIGH mode so DX10 is clearly way more efficient but DX10 hardware is just not /as/ efficient in the current generation of cards.

You don't even need more than 2GB ram with Crysis DX10 I'd say (since Vista uses 1GB idle anyway) but of course more ram is always better :p

I cannot wait until Gen2 DX10 cards are out come Feb~ time, I will replay Crysis with a 9800 based card and laugh as it glees in DX10 and hopefully by then Crytek will have released a patch to unlock those hidden uber visuals people have unlocked using the editor.;)
 
use the tweak guide and turn on global lighting a a small amount of motion blur, makes it look superb
 
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