OpenTTD - Transport Tycoon Deluxe Clone

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OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include:
  • bigger maps (up to 64 times in size)
  • stable multiplayer mode for up to 255 players in 15 companies, or as spectators
  • dedicated server mode and an in-game console for administration
  • IPv6 and IPv4 support for all communication of the client and server
  • in game downloading of AIs, NewGRFs, scenarios and heightmaps
  • new pathfinding algorithms that makes vehicles go where you want them to
  • autorail/-road build tool, improved terraforming
  • canals, shiplifts, aqueducts
  • larger, non-uniform stations and the ability to join them together
  • mammoth and multi-headed trains
  • different configurable models for acceleration of vehicles
  • clone, autoreplace and autoupdate vehicles
  • the possibility to build on slopes and coasts
  • advanced/conditional orders, share and copy orders
  • longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
  • reworked airport system with many more airports/heliports (e.g. international and metropolitan)
  • presignals, semaphores, path based signalling
  • support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
  • drive-through road stops for articulated road vehicles and trams
  • multiple trees on one tile
  • bribe the town authority
  • many configuration settings to tune the game to your liking
  • save games using zlib compression for smaller sizes, while not interrupting gameplay
  • significant internationalisation support. OpenTTD has already been translated into over 50 languages
  • dynamically created town names in 18 languages, plus NewGRF support for additional languages
  • freely distributable graphics, sounds and music
  • framework for custom (user) written AIs
  • zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:

  • convert rail tool (to electrified rail, monorail, and maglev)
  • drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
  • sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
  • mouse wheel support (scroll menus, zoom in/out)
  • autoscroll when the mouse is near the edge of the screen/window
  • sell whole train by dragging it to the dynamite trashcan
  • cost estimation with the 'shift' key
  • advanced options configuration window, change settings from within the game
Graphical/interface features:

  • screenshots can be in BMP, PNG or PCX format (select in game options menu)
  • more currencies (including Euro introduction in 2002)
  • extra viewports to view more parts of the game world at the same time
  • resolution and refresh rate selection for fullscreen mode
  • colourful newspaper after a certain date
  • colour coded vehicle profits
  • game speed increase (through fast forward button or by pressing the TAB key)
  • snappy and sticky windows that always stay on top and neatly align themselves to other windows
  • more hotkeys for even less mouse-clicking
  • support for 32 bit graphics
  • support for right-to-left languages
  • support for other (sized) fonts where the user interface scales based on the font and translation
https://secure.openttd.org/www/en/
 
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I remember playing the original, when I was a kid. Used to keep me entertained for days at a time. I found OpenTTD the other week and was meaning to have a proper look at it. Is it correct that you need to original game to play this or was that me imagining it?
 
Hmmmm 0.6.0.
Will give it a try later, atm I'm still on 0.5.3.
Thx for the heads up.

I remember playing the original, when I was a kid. Used to keep me entertained for days at a time. I found OpenTTD the other week and was meaning to have a proper look at it. Is it correct that you need to original game to play this or was that me imagining it?

You dont need the original I think.
 
Yes, you need the original, but since it is now classed as abandonware and no one admits to owning it, you can pretty much download it. theres a few sites host it. This is the patch i use..
 
Thread revival :p ! This is from december lol.

Anyways nice to know it's nearing completion with beta 4, but I still tbh prefer to keep 0.5.3 untill 0.6.0 full version gets released, so I'm sure to get no bugs at all.
 
Still a very good and addictive game, plus multiplayer online can be lots of fun, something you could never do in the original game. It's been ported to nearly every platform, including the PSP.
 
This game is so good.

Still can't believe it hasn't been superseeded by something newer. I guess it will never be a blockbuster with big shiney graphics so its deemed not worth doing.

Its like Doom still being the best FPS available!
 
This game is so good.

Still can't believe it hasn't been superseeded by something newer. I guess it will never be a blockbuster with big shiney graphics so its deemed not worth doing.

Its like Doom still being the best FPS available!


There was a game that had all the potential to be better then this. It was called AIV Global Evolution.

It was a wierd, quirky, japanese train management sim. One of the great things about it was a much better time system, with realtime. You didn't need to manually drop signals everywhere to stop trains colliding, you could set how far back from another train they should stay, and keep everything running on schedule.

But it was just trains, it wasnt very polished and worst of all, it was a PS1 game.

Chris Sawyers Locomotion proves that he was lucky he didnt make TTD2, and made roller coaster tycoon instead. TTDX is just one of those games, i doubt we will see it surpassed for a while.

When 0.6 final lands it would be great if we get a server up and running again, that last time we had one was excellent.
 
So is the version with 32-bit graphics a fork of this project or is it actually part of the project?
 
Anyone got some big games going? I found an old one on my lappy which I'm continuing. Making £175m a year with £5bn in the pot.
 
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