Rainbow Six Vegas 2

Rainbow Six Vegas is till IMO one of the best (if not the best) game on the xbox 360. I really hope that the second one is more or less the same with only a few minor tweaks. Multiplayer seems to still be going strong so I don't think there is much to be changed from that point of view.

A proper split-screen co-op mode would be good though bringing you through the whole story including the cut-scenes.
 
Unchanged by looking at screenies, but it wasn't broke so doesn't need fixing. I'd rather that than a game that starts tearing.

yeah, but they should be able to add a few news effects or something shouldnt they? Like GRAW 2 looked slightly better than graw 1.

Shame they will almost certainly forget the single player, and just focus on multiplayer.
 
yeah, but they should be able to add a few news effects or something shouldnt they? Like GRAW 2 looked slightly better than graw 1.

Shame they will almost certainly forget the single player, and just focus on multiplayer.

I doubt it R6 single player was huge compared to say Graws. The best single player game I've ever played.
 
More info on this game from gamespot UK

Rainbow Six Vegas left players with a cliffhanger finale, and we have been eagerly waiting to find out how the story will progress. Although Vegas 2 will follow directly on from the events of the first game, it will also fill in some of the gaps in the original storyline, covering events both before and during it. From a story point of view it's almost as if it's a sequel, a prequel, and a director's cut all rolled into one. And despite the success of the original's cliffhanger ending, the developers promise Vegas 2 will offer an 'explosive finale' that will end this story for good
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Aside from bringing the story arc of Rainbow Six: Vegas to completion, there are a number of other things that Ubisoft Montreal wants to do with the sequel. The big idea is that you'll always be improving your character, whether you're playing through the single-player campaign or some of the brand new multiplayer modes. It's all determined by the Advanced Combat and Specialisation (ACES) system, which dynamically assesses how you're performing based on assault, marksmanship, and close combat ratings.

These rewards will be linked to your style of play, so if you prefer to blow through doors and use grenades, you're going to be given more explosives to play around with. Hang around and take people out from afar and you're likely to be given a shiny new sniper rifle instead. However you play, the more you engage in the world, the more you'll be able to add to your arsenal. Of the 11 new weapons, Ubisoft dropped in mentions of the M468 rifle and the SR-25 sniper rifle--the latter being a reward for good marksmanship
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http://uk.gamespot.com/pc/action/rainbowsixvegas2/news.html?sid=6184590

Sounds good R6V is still one of the best games i played last year and cant wait for this, doesnt say if the Co-op is online though (hope so). I like the sound of the ACES system as you Character levels up as such in the MP and SP games, and im led to believe the unlocks can be used in both the SP and MP games.
 
GOTY to be honest. I'm only saying that because on every release last year someone would proclaim it before the game was even out ;)

Can't wait, sounds great. :)
 
Im unsure about this to be honest, seems very quick to me. Im suspecting another COD3.

18 months roughly by the time it gets here. Thats not really a rush, not as the graphics won't be an advancement. A bit of polish here and there is all I expect.

If the GFX were the same as before Id still be happy if the AI and gameplay is as good.

Damn I've got the urge to play it through again, but i've still got Scene it, Orange box, Mass Effect and PGR4 sitting here unopened/used. :D
 
http://uk.xbox360.ign.com/articles/844/844782p1.html

Rainbow Six Vegas 2 Multiplayer Details

Anyone who owned an Xbox 360 in November of 2006 picked up one of two games -- or, if you're lucky enough, you bought both -- Rainbox Six Vegas or Epic's Gears of War. While Gears was certainly the more hyped of the two titles, Rainbox Six Vegas rose to the forefront of many gamers' minds as a contender for Game of the Year. While it did concede the honors in the end, the series clearly made the jump to high-definition gaming much easier than others. Some say it was the first fully realized Xbox 360 game to come on the market. Period. We would agree.

Now Ubisoft is preparing to unleash the sequel to the masses in Spring 2008. In the first part of our interview we touched on the new character customization options and overall design of the single-player portion of Vegas 2. Now we're back with Jean-Pascal Cambiotti to go over what we can expect to see from the multiplayer side -- both cooperative and adversarial play -- of Rainbow Six Vegas 2.

IGN: Give us an example from the new game that outlines how the structure of a level is geared more towards a co-op experience than what we saw from the first Vegas.

Jean-Pascal Cambiotti: Well, in the first Rainbow Six Vegas (RSV), all levels were created around the SP campaign. This time around we really wanted to put more emphasis on playing co-op. Our maps were designed from the ground up with co-op in mind.

The layouts accommodate more players in a given area. There are more entry points so that no one is stepping on other's toes. This goes beyond adding a few doors here and there. This includes adding more skylights so your partner can fast-rope down onto terrorists and multi-level areas that allow your teammates to clear the lower level while you and your Co-op partner take on the terrorists on the upper level.


IGN: Will the co-op gameplay now have dialogue during cut scenes (that was sorely missed in the first Vegas)?

Cambiotti: As mentioned before, co-op was a major focus for us. So yes, you can play the complete story in co-op with the help of a friend. All dialogs and scenes remain completely intact in co-op.

IGN: Will your friends be able to bring their created character over to your house on their hard drive or memory card and import it for co-op action?

Cambiotti: You can bring over your customized character to play split-screen at your friend's house and continue to evolve him during that time.

IGN: When you say you can invite a friend to jump in at any time during your campaign, does this apply to Xbox Live and split screen?

Cambiotti: Yes, the SP story campaign can all be played through co-op with a friend. The host controls the teammates, and the guest is the 4th character in the story that helps you complete your missions. This can be done through online and offline and of course offline is accomplished through split-screen. As the question states, your friend can jump-in and out of your game at anytime. Both characters progress and share any experience points you get. Since our game is about playing as team, there is no competition between the players for points and rewards in co-op.

IGN: Can I port my character from Vegas 1 over to Vegas 2? If not, why not?

Cambiotti: This is something we looked into from the start of the project, but unfortunately it isn't possible due to technical issues and 1st party limitations. However, for those loyal RSV gamers, we offer some rewards by granting them Veteran status, which immediately unlocks some cool stuff and gives them an XP boost.

IGN: Can you explain the two new adversarial multiplayer modes for us?

Cambiotti: All I can say at this time is that we have 2 new team-based adversarial multiplayer modes. We also revamped our other game modes based on our observations of what worked and what didn't in RS Vegas.

IGN: Why make the new multiplayer maps smaller rather than more expansive? Don't players want to see sprawling landscapes rather than be confined to tight quarters?

Cambiotti: Bigger maps don't necessarily mean they are better. However, we do offer both bigger and smaller sized maps in RSV2. Our objective was to balance all the maps as best as possible by making more intense firefight zones. In an MP map, you want to be able to find enemies instead of spending all your time wandering around the landscape. There's still plenty of room to maneuver and approach your objective from different paths.

In addition, one way Rainbow Six differentiates itself from other shooters is through close quarter battles.
 
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Is this confirmed for PS3 yet? There were rumours it was PC/360 only at one point.

yes its confirmed for PC,PS3, xbox360, for a march 11th. Reason why it was thought that it wasn't on the ps3, is that it was missed on the leaked document, soon after ubisoft confirmed it on those 3 systems
 
I'm not comfortable with the direction R6 has been heading. Back in the day, it was a realistic, tactical shooter with complex planning and squad elements. Now it's just another shooter. Obviously the original wasn't for everyone, but for it to turn into a fairly decent generic shooter (especially when the market is saturated with generic shooters) was something that was lamented by many gamers.

Case in point: Realism used to be a bastion of the R6 games, but the new trailer shows a 3 man team storming a fairly large theater, Gears of War style. One man is armed with an M249 SAW belt-fed light machine gun, (a poor choice for the mission profile) and he starts shooting up the place like he's some kind of Rambomatic killing machine rather than a highly trained special forces operative. The enemy combatants appear to use some form of Hollywood-esque laser sighting system on their firearms.

To add insult to injury, in the first trailer for the previous game, the squad's "sniper" looks as though he's never fired a rifle. He lowers his head (after stretching his neck) so that he can look through the scope, rather than simply raising the rifle into the proper position.

The same goes for Ghost Recon.

Guys, it sounds as if I'm picking nits, but the R6 games used to be extremely realistic. Obviously the developers made these decisions to pander to the arcade crowd. Don't get me wrong, I love Gears of War as much as the next person, but I feel that there are enough of these shooters on the market, and that the next R6 game should take a more realistic bent.
 
I'm not comfortable with the direction R6 has been heading. Back in the day, it was a realistic, tactical shooter with complex planning and squad elements. Now it's just another shooter. Obviously the original wasn't for everyone, but for it to turn into a fairly decent generic shooter (especially when the market is saturated with generic shooters) was something that was lamented by many gamers.

Case in point: Realism used to be a bastion of the R6 games, but the new trailer shows a 3 man team storming a fairly large theater, Gears of War style. One man is armed with an M249 SAW belt-fed light machine gun, (a poor choice for the mission profile) and he starts shooting up the place like he's some kind of Rambomatic killing machine rather than a highly trained special forces operative. The enemy combatants appear to use some form of Hollywood-esque laser sighting system on their firearms.

To add insult to injury, in the first trailer for the previous game, the squad's "sniper" looks as though he's never fired a rifle. He lowers his head (after stretching his neck) so that he can look through the scope, rather than simply raising the rifle into the proper position.

The same goes for Ghost Recon.

Guys, it sounds as if I'm picking nits, but the R6 games used to be extremely realistic. Obviously the developers made these decisions to pander to the arcade crowd. Don't get me wrong, I love Gears of War as much as the next person, but I feel that there are enough of these shooters on the market, and that the next R6 game should take a more realistic bent.

It's not what it was that's for sure, a bit like Ghost Recon, GRAW and GRAW2 pale in comparison to the original Ghost Recon (which is one of my favourite games ever)

Gone are those days though, it's not what the majority want unfortunately, I still loved Vegas though but for different reasons that why I liked the original R6 games.
 
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