How do you change region? Guess it doesn't help using the beta Station Launcher, wanna check out Runnyeye as it's not listed.
The Station Launcher beta currently only supports US languages and servers
Just because there are more people who play on these servers doesn't mean my opinion of EQ2 is invalid. A lot of people like playing carebare games with no risk or excitement what so ever that get stupidly boring once you have completed every instance and zone a few times. Most other games with both types of servers have more on the non-PvP ones too. I'm not sure why, maybe they are scared of losing.PvE is well worth playing, and seeing as there are 22 PvE versus 3 PvP servers a lot more people appear to agree with me rather than you. The game was designed as a PvE game with PvP added later on by route of mutilation of class abilities to try and balance things out. I wont even get into the whole level locking shenanigans...
As I've said, IMO, the game is not worth playing unless you PvP. In which case Nagafen is the only server worth playing on. It is no more laggy or buggy than any other server. Try it, PvP is so much more exiting than killing endless computer controlled mods which are, for the most part, all the same. PvP makes the game 10 times better and turns it from a mediocre game into a great onethanks for the input, another q which is a little controversial. Should I go PVP and if so which server? Or should I stick to PvE?
My friend and I can't really decide, I've heard about PVP on Nagafen that it can be very laggy and buggy, is this true?
cheers.
Just because there are more people who play on these servers doesn't mean my opinion of EQ2 is invalid. A lot of people like playing carebare games with no risk or excitement what so ever that get stupidly boring once you have completed every instance and zone a few times. Most other games with both types of servers have more on the non-PvP ones too. I'm not sure why, maybe they are scared of losing.
Also, there was no mutilation involved. PvP affected the PvE servers very little. Most changes to classes have not been made because of PvP. The game is about as balanced as it's ever been, both in PvE and PvP. And what exactly is wrong with staying at a certain level if you want too?
There is no mutilation of class abilities on the PvP servers. Players have exactly the same abilities as people who play on PvE servers. Each skill has two sets of attributes, one for PvE and another for PvP. This ensures that both aspects of the game are balanced and (almost) independently of each other. The only thing which could stand in some players way is that you are limited to classes in your faction, but Exile solved that so it is a mute point. It can also be a disadvantage when fighting contested mobs as if you get attacked while killing one you are put in PvP combat which reduces your effectiveness. However the fact that you can actually fight over them in the first place cancels out any negativity here.
I don't see anything bad about level locking, though I don't really see the point in it myself. So what if people have more achievement points than you? You should always have slightly more achievement points than your level anyway. Yes, this means that someone could be better than you, but that happens even when you are 80/140 anyway, so you best get used to it. Also, don't forget that level lockers can be attacked by people of a higher level than them, which usually win regardless of how many achievement points they may have.
What is with the fear of getting ganked? If you are in a group, which most of the time you probably will be, then you don't have a great deal to worry about, as you will always be able to either win or get away. If you are solo you just have to be a little more smart and not go to places where there is going to be a lot of people. It's not a bad thing at all. The rush you get from killing other people is so much better and more rewarding than anything a mob can give. It also gives you something to do when you would otherwise be stood around doing nothing when you realise there actually is not that much to do!
Huh? You said they mutilated classes, which is just not true. There are no disadvantages to your character when playing on a PvP server.That would be my point.
As I said, balance is fine. There are no issues with balance over ones on PvE servers. I can't see how there is grief. Kill and be killed. It's much more fun that way. Of course it is to do with fear, otherwise you wouldn't care about the times you may lose.It's nothing to do with fear, just about balance and grief.
Huh? You said they mutilated classes, which is just not true. There are no disadvantages to your character when playing on a PvP server.
As I said, balance is fine. There are no issues with balance over ones on PvE servers. I can't see how there is grief. Kill and be killed. It's much more fun that way. Of course it is to do with fear, otherwise you wouldn't care about the times you may lose.
No, I said class abilities.
Fear hasn't got anything to do with the sheer frustration of getting ganked over and over again.