Yes but it still can't use over 3.5 or something I read.
it does assign RAM to the devices, it's just that the max memory limit with 64 bit is in the terabytes.Yes, 32Bit O/S cannot use the full 4GB... It uses up some of it for the devices, so some PCs will see 3.2 and some 3.5 but apparently, some see as little as 3.0
X64 is powerfull enough to not need to assign RAM to the devices.
Yes, 32Bit O/S cannot use the full 4GB... It uses up some of it for the devices, so some PCs will see 3.2 and some 3.5 but apparently, some see as little as 3.0
X64 is powerfull enough to not need to assign RAM to the devices.
it does assign RAM to the devices, it's just that the max memory limit with 64 bit is in the terabytes.
theres too many of these threads
its simple really guys 64 bit vista regardless, it can do everything 32 bit can and more
Never understood why people bother with 64Bit CPU and then cripple it with 32Bit O/S
Because currenty for the past year 32bit windows still come out as faster (or much faster, if you still run XP). If you think about it 99.9% of your everyday apps are still 32bit, under x64 they are run in WoW64 emulation layer (and yes, before you lot jump to break my neck again - it is emulation layer, if only because Microsoft calls it that, not my fault) where the same rules apply - memory limitation per application is the same, 4Gb memory total applies etc, etc. It's just that this time your 32bit application has slightly higher overheads of heavier, chunkier OS and window in windows layer on top.
If you had more than 4Gb of RAM installed and throughout your typical day used mostly 64 bit applications that could take advantage of the environment, then it would make all sense in the world, but at the moment it doesn't look like it's going to happen (at least large scale) for Vista any time soon (partially because of the way x64 is implemented under windows and partially because many software manufacturers, Microsoft included, don't see much advantage from porting their current application range to 64bit at all).
We had similar conversation on this forum a week ago and I'm sure someone will start screaming "FUD" in a second, but it has nothing to do with fear or doubt - I deal with 64bit systems for better part of the last 16 years, owned quite a few myself - back as far as SGI times - seen the good 64bit unixes, the bad unixes, the slow rising Suns and where the Suns just wouldn't shine (I still have some of my 64bit memorabilias in the loft, if anyone wants to collect them).
x64 Vista needs something more than "feels ok" or "it's almost as fast as 32bit" to properly take off. We have few more years to jump in front of that freightrain and it needs to be slightly revised first.
Because currenty for the past year 32bit windows still come out as faster (or much faster, if you still run XP).
If you think about it 99.9% of your everyday apps are still 32bit, under x64 they are run in WoW64 emulation layer (and yes, before you lot jump to break my neck again - it is emulation layer, if only because Microsoft calls it that, not my fault) where the same rules apply - memory limitation per application is the same, 4Gb memory total applies etc, etc.
It's just that this time your 32bit application has slightly higher overheads of heavier, chunkier OS and window in windows layer on top.
If you had more than 4Gb of RAM installed and throughout your typical day used mostly 64 bit applications that could take advantage of the environment, then it would make all sense in the world, but at the moment it doesn't look like it's going to happen (at least large scale) for Vista any time soon (partially because of the way x64 is implemented under windows and partially because many software manufacturers, Microsoft included, don't see much advantage from porting their current application range to 64bit at all).
No it is not. XP64 is the fastest Of all Windows Versions.
X64 in WindowsXP is NOT an Emulator at all.
It runs 32Bit code either exactly the same as 32Bit Windows, or faster, but nothing runs slower.
Oh right, now its no longer that you are misinformed, you seem to now be lying...
That's what I said. A matter of time. Not this time around. Not with Vista. Not with this deck of cards.(..) Its only a matter of time before we will find the 4GB limit exactly that... A Limit. This is where the 64Bit O/S will be ahead.(...)
Its only a matter of time and that time is a lot closer then you seem to think it is.
Seriously. I doubt that very much.Every game I have runs better on XP64 than any other OS, including XP and Vista 32
Trouble is - with Microsofts x64 it's mostly rewrite of the code rather than recompilation, and it's not like your typical instant messenger or html editor would gain anything from this surgery. That's why there is no major move towards 64bit. Most games, you mentioned, are still waiting to be optimized for multiple CPUs, let alone go large on memory. You mentioned FarCry and HalfLife, and it's true, they are very much still evolving, added HDR, improved graphics, tried 64bit engines etc, but these are exceptions to the rule, rather than the rule itself. And even there, the numbers work against xp64...As we go on, more and more coders are seeing the potential of the improved power of the 64Bit OS and are improving their software for the 64Bit users and in turn the 64Bit users will see the superiority of having a 64Bit O/S and will move over.
Out of all things 64 you choose XP64 as fastest? Where did you get that from. Any benchmarks to back it up?
Just think about it for a second.
That's what I said. A matter of time. Not this time around. Not with Vista. Not with this deck of cards.
Seriously. I doubt that very much.
Trouble is - with Microsofts x64 it's mostly rewrite of the code rather than recompilation, and it's not like your typical instant messenger or html editor would gain anything from this surgery. That's why there is no major move towards 64bit. Most games, you mentioned, are still waiting to be optimized for multiple CPUs, let alone go large on memory. You mentioned FarCry and HalfLife, and it's true, they are very much still evolving, added HDR, improved graphics, tried 64bit engines etc, but these are exceptions to the rule, rather than the rule itself. And even there, the numbers work against xp64...