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does crysis support physx cards?

“Youve already shown countless times how you have randomly made assumptinos about crysis when you dont even ahve the game or even the demo!”
I have both the demo and full game, still got the old demo files on my PC. What random assumptions? Can you show a single random assumption? The only person makeing random assumptions is you and you have just been proven wrong again. I dont go around telling you what demos and games you have.





“Proof? your right this is obiously fact which you didn't just pull out of thin air due to your love for the ppu.”
The people who come up with the slow down, recorded the movies and ran the benchmarks and said physics are the problem don’t own or care about the PPU. I wasn’t the one who came up with the facts. I never pulled the facts out of thin air the facts are confirmed facts by lots of people.

The only preson pulling stuff out of thin air is you. The people who said the CPU is to weak dont own PPU's or talk about them, so how can love of the PPU be the reason for the facts?





“As many have already asid and you refuse to beleive, the fact taht the graphics card is seriously limitating crysis means putting anything more on screen would really kill the pc even more. The CPU isn't getting maxed out.”
Are you really that stupid or just playing dumb? I explained how the graphics are not the limiting factor. Run the test with normal physics, run the text again with high end physics both with same graphics. Only the high physics test is slow. Same graphics only difference physics.

2nd test run the high end physics nuke test and turn you back to the area of effect. No high end graphics for the GPU, no GPU limited but still slow down due to the physics. There is no way this can be GPU limited.

3rd test Run the test with all grapchics on lowest settings and textures turned off, still slowdown only when the physics active.
Every time high end physics active there is slowdown, physics stop FPS go back to normal. Thats a CPU problem not GPU.

Anyone can run all 3 tests them self and see it with there own eyes. All they need to do is download the demo and change the ini file.





“Also so far what ive seen its not put it down to 1fps. id like to see evidence of it going down to 1fps on an overclocked q6600.
Once again you pull facts out of thin air.”

I posted a video where it went below 1FPS. Yet you haven’t see it go down to 1fps? If I am wrong prove me wrong. Go run the test and show the CPU running it smoothly.



EDIT:
“Out of everyone on here who has the card installed and used?
1%? 2%?.”

I bet less 0.1% perhaps? Still even if the Ageia PPU fails I still think PPU’s are the best option forward. The CPU is clearly to weak for the job. We need a powerful PPU built into the GPU or CPU.
 
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potsey do i really need to go find the thread where you opulled oput all these random assumptions then admited you didn;'t have the game and wernt bothered in downloading the demo/
 
“potsey do i really need to go find the thread where you opulled oput all these random assumptions then admited you didn;'t have the game and wernt bothered in downloading the demo/“
Yes you do as that never happened. You’re making stuff up again.

http://forums.overclockers.co.uk/showpost.php?p=10563876&postcount=262

“I have downloaded the demo and it did just what I said it would.”

Are you just trying to cause trouble by making stuff up?
So far the only random assumptions have been you. What random assumptions have I made?

Anyway it doesn’t matter if I have the demo or not as it wasn’t me who came up with high end phsyics are slow in Crysis on the CPU.
 
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come on guys play nice , the problem with crysis is that most of us are p**** off because our high end comps wont play one game maxxed , the games developer is a lieing sack of crud who made us believe that the game would run great on 2 to 3 year old hardware, when the game in dx10 brings most systems to there knees , so i dont think a ppu would have made all the difference , but it might have helped , and anyway i thought that ati and nvidia were including PPU on there gpu`s?
 
hmm. thats all i really have to say about that coming from you, Badbob.


i love the way everybodys getting on Pottsey's back lol. crysis isnt cpu limited, it isnt cpu limited blah blah ect ect.

we all know that lol. Pottsey knows it. but he also knows (as do ALL of you) that they didnt squeeze in half of the physics processing that they wanted to and what happens when you turn the heat up? slide shoooow. its really as simple as that and that's all he's saying, but people do like to draw it out and make an unnecessary painful to read argument and all because its cool to kick in to Pottsey.

crysis doesnt need a ppu in the state that they released it in. however, if it was where they intended it to be, it would almost certainly have benefited greatly from one. but hey ho thats the way the world turns. or something.

Well said :D.

Could someone please quieten BigDave as he is doing my head in like a 3 year old on coke would a babysitter. BigDave you ruined someone's thread yesterday that had to be closed because of your bad attitude so please don't ruin this one.
 
come on guys play nice , the problem with crysis is that most of us are p**** off because our high end comps wont play one game maxxed , the games developer is a lieing sack of crud who made us believe that the game would run great on 2 to 3 year old hardware, when the game in dx10 brings most systems to there knees , so i dont think a ppu would have made all the difference , but it might have helped , and anyway i thought that ati and nvidia were including PPU on there gpu`s?

The game ran fine and at a playable speed on my system, everything set to high, I even upped it to ultra high and it was playable. And my system is not new at all.

I'll have to try it with my new card actually :p

Pottsey, answer this please...I'm not having a dig or anything:

How can you say that Crysis would benefit from a PPU, when Crysis doesn't even WORK with a PPU? There is a reason why they didn't include compatibility for the card. If the developers and everyone else involved in the game (especially the coders regarding physics etc) wanted the game to have even more better physics than it already has.....Then I am SURE they would have made the PPU compatible with the game.

PPU's need to be implemented in a different way than they currently are...They need to somehow automatically take load off of the cpu physics wise, without having to have the game fully coded from top to bottom for the PPU card. Untill then It just doesn't have the fan base to support it.

Seriously, If PPU's where that amazing, and that beneficial to games, I would have one right now. But as it stands they aren't currently.

Who knows, Crytek may very well add a patch for PPU users? :)
 
come on guys play nice , the problem with crysis is that most of us are p**** off because our high end comps wont play one game maxxed , the games developer is a lieing sack of crud who made us believe that the game would run great on 2 to 3 year old hardware, when the game in dx10 brings most systems to there knees , so i dont think a ppu would have made all the difference , but it might have helped , and anyway i thought that ati and nvidia were including PPU on there gpu`s?

Sounds more like someone's pi**ed off that his PPU card was such a total waste of money! ;)
 
“How can you say that Crysis would benefit from a PPU, when Crysis doesn't even WORK with a PPU?”
The default game does not need a PPU. What I am trying to get across is the physics for the default shipping game have been scaled back massively as the CPU cannot handle the high end physics. You don’t need the game to work with a PPU to know the CPU is failing to handle high end physics. If the CPU is failing to handle high end phsyics then the best way to fix that is with a PPU of some sorts.

If everyone had a powerful PPU in there system, either built into the CPU, GPU or even as a PCI /PCIE slot then the physics would be leap and bounds ahead of what we have now and wouldn’t be scaled back. All the extra physics you can turn on but are forced to leave off in Crysis could be left on with a PPU.

All the high end physics in Crysis that are 1fps now could be done at 30+fps with a powerfull PPU.







“and anyway i thought that ati and nvidia were including PPU on there gpu`s?“
The Havok FX API was cancelled and all games that where meant to have support dropped support. There was a secondary problem of it was effect physics only not gameplay physics.
 
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hmm. thats all i really have to say about that coming from you, Badbob.


i love the way everybodys getting on Pottsey's back lol. crysis isnt cpu limited, it isnt cpu limited blah blah ect ect.

we all know that lol. Pottsey knows it. but he also knows (as do ALL of you) that they didnt squeeze in half of the physics processing that they wanted to and what happens when you turn the heat up? slide shoooow. its really as simple as that and that's all he's saying, but people do like to draw it out and make an unnecessary painful to read argument and all because its cool to kick in to Pottsey.

crysis doesnt need a ppu in the state that they released it in. however, if it was where they intended it to be, it would almost certainly have benefited greatly from one. but hey ho thats the way the world turns. or something.

^^ true tbh

(yes i do have a physx card, no i'm not trying to justify getting one, i haven't even used it yet, and it didn't exactly cost me much...)
 
“and anyway i thought that ati and nvidia were including PPU on there gpu`s?“
The Havok FX API was cancelled and all games that where meant to have support dropped support. There was a secondary problem of it was effect physics only not gameplay physics.

there is simply no market for these 'complex physics' at all. if there was, ageia would be making physx affects and compatibility for the biggest games out, and not just one or 2 special levels. also havok fx api wouldnt have been cancelled. perhaps the ppu is the way forward, but with no valid market for it at the moment, and with very realistic physics available in gameplay like in crysis (destroyable houses, trees etc) then i dont see any physics cards or SDK's being widely distributed and used for a long time. Maybe when there is a genuine need for it.
 
“also havok fx api wouldnt have been cancel”
Yes it would, it was cancelled as Intel took them over and stopped all support. ATI and Nvidia didn’t wasn’t to cancel it they were forced to.
 
“also havok fx api wouldnt have been cancel”
Yes it would, it was cancelled as Intel took them over and stopped all support. ATI and Nvidia didn’t wasn’t to cancel it they were forced to.

but if there was a much bigger market for it, it would not have been cancelled. i dont think intel wouldve cancelled something that can make them decent amount of money.
 
of for **** sake, crysis doesn't use physx cause its rubbish, the physics in crysis are WAY WAY WAY WAY WAY WAY WAY, etc. better than any of the crap made using physx, wow random blocks of debris (literally blocks) 'incredible', please stop comparing cryengine2 to that ageia crap, and FFS crysis is GPU limited, anyone who thinks otherwise should just not bother posting, seriously stop bigging up physx cards and saying they improve crysis performance, i seriously feel for the person that listens to this crap and buys one :(
 
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