Grand Theft Auto IV for PC?

Dont forget..

Rockstar may not even add anticheat or cd keys like they did with SA, not that there was a need for it since it has no online but a mod community.

Keep all the cheaters out like in SAMP please, and R* please let much more people play than console versions :D

Really dont understand why they havent made an online GTA like that yet, the only thing coming close to that is APB which looks pretty good also.
 
I've always thought the PC versions of GTA games (3 and beyond) have been pretty awesome. I'd say this is down to Rockstar taking time and effort to ensure the greatest transition possible.

If it takes several months before GTAIV is released on PC, I'm confident it's for a worthy reason.

been smoking any crack lately? Some of the ports of GTA on PC have run like utter, utter crap, and based on the time they were released on PC's looked atrocious compared to other "current" games on release. Even being 6-8 months later they looked very bad, but thats because games from first year or two of console release look ok on PC's, from 2-5 years later console games look very very very dated with games coming out on pc with a 4-5 year old console being hilariously bad.

To be honest, afaik coding itself, for the PS3 is easy, its not some horrific format. My basic guess would be multiple "slower" cores rather than 3 faster more compatible cores makes for a problem.

IE, if you design a game to use 3 cores of 3.2Ghz(IIRC) and each thread uses 100% of "its" core. Then those 3 threads won't spread across 7 cores very well. However the reverse is untrue. If you split up all the games needed power across 7 cores straight off, then when it comes to making it run on 3 fast cores its fine as the it can just run multiple threads on one core, if you see what I mean.

No flame wars, no one console is better. They are just different. simple maths. This would account for such difficulties as you would build an engine to work on the 360, then literally have to rip it up into smaller parts after the fact. Designing it to use more cores from the ground up is easier than trying to rewrite code. One useful byproduct (if this is the reason) would be excellent scalability for core useage for pc's. however, games aren't cpu limited so who really gives a damn. It does to a certain degree mean a excellently scaled game could run on a slower clocked, lower volt, lower power cpu and still run great.

Also what stupid companies are doing with blaming piraters and saying the PC market isn't their primary target. Thats what happens when you constantly give PC users mainstream games that they've either played on consoles, or all their friends and everyone online has already talked about for 6 months or a year. It doesn't feel like playing a new game, and paying new game price for a game thats essentially "old" and unless you're deaf dumb and blind you know a lot more about. If companies didn't constantly crap all over PC users, maybe piraters wouldn't feel agrieved and almost justified in pirating. For instance, prime example, Rockstar, made famous with their PC games, PC gamers spend their money and make them millionaires and give them money to continue developing games. AT which point the promtly stick two fingers up to the loyal fans and make console games with crappy ports, not great control, dumbed down crap.
 
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been smoking any crack lately? Some of the ports of GTA on PC have run like utter, utter crap, and based on the time they were released on PC's looked atrocious compared to other "current" games on release. Even being 6-8 months later they looked very bad, but thats because games from first year or two of console release look ok on PC's, from 2-5 years later console games look very very very dated with games coming out on pc with a 4-5 year old console being hilariously bad.

Crack.... looks like you've been on LSD, Heroin & Crystal Meth?? they ran wicked on the PC and still look good even today ??
 
been smoking any crack lately? Some of the ports of GTA on PC have run like utter, utter crap, and based on the time they were released on PC's looked atrocious compared to other "current" games on release. Even being 6-8 months later they looked very bad, but thats because games from first year or two of console release look ok on PC's, from 2-5 years later console games look very very very dated with games coming out on pc with a 4-5 year old console being hilariously bad.
All of them run and look fine for me, must be your problem.
 
He said some of the GTA ports ran badly at the time they were released. That is undeniably true. GTA III is probably the worst one; it might run smoothly on today's machines but lots of people had trouble running it well when it came out. One of the problems was the way it streamed music from the CD, which was later fixed in a patch which gave you the option of copying the mp3 music to your hard drive.

The control scheme is clearly designed for a console pad, and the flying sequences, especially in San Andreas, are horrible with the keyboard; analogue sticks are almost essential.

Like a lot of PC developers, Rockstar's stated recommended system requirements for their GTA games are wildly optimistic; the 'recommended' specs are barely good enough to be the basic minimum. GTA:SA still has various bugs in it on the PC, even with the patch that was released. eg. some of the cutscenes suffer badly with the audio being hugely out of sync.
 
The control scheme is clearly designed for a console pad, and the flying sequences, especially in San Andreas, are horrible with the keyboard; analogue sticks are almost essential.
This is hardly their fault though, it's not like flying anything with a keyboard is easy in any game.
 
This is hardly their fault though, it's not like flying anything with a keyboard is easy in any game.

Yes it is their fault, because they are releasing it on the PC platform so should tweak the control scheme to fit that platform.

They do it with the targeting system on consoles; recognising that aiming is more difficult with a pad than a mouse, the default system allows you to auto target simply by pressing a button; no need to bother aiming. You can't do that on the PC unless you choose the pad control method.
 
dirtydog said:
The control scheme is clearly designed for a console pad, and the flying sequences, especially in San Andreas, are horrible with the keyboard; analogue sticks are almost essential.

Meh, I've had no major problems with it, I agree with can be a bit awkard sometimes, but I completed the Harrier mission first time I think.
 
PC versions of the game ran better than the PS2 versions.... FACT!

I got fed up of falling through the floor on my PS2 version of SA cos the console couldnt render the ground fast enough!

Anyway, in my view:

£1000 already spent on PC + 1 year wait for EPIC game > Buying a 360/PS3 and buying the game without a wait...

The fact is I have a PC, and cant afford a console (atm) so its more logical for me to wait for the PC version.
 
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