Ps3 Owners Rejoice GT5P IS Released - The FM2 Curious Thread

Still downloading. I rather have it on the console's hard drive, one of my habits from my PC days. It sits there on the drive, no disc swapping or anything; head to the menu and click and play.

Bit strange that I had to pay 4 more quid than usual for a version that doesn't need physical media or publishing middlemen, or anything... (all the shops I looked were out of stock already!)

GT is one of the biggest selling game franchises in Europe is why.
GT4 sold over 5.5 million in Europe alone
 
It's there, or it was... in fact its on the US PSN store still. Go to the last tab, View all, browse by G, Page 2. Gran Turismo HD Concept. It's about 630MB or so.
It has 16 cars and 1 track.

To be honest GT HD feels nothing like Prologue. Felt like I was driving fast sledges into corners on GT HD.



GT HD is the demo :P

No its not, GT HD is NOT GT5P its GT4 physics and engine in HD with GT5 car models/track.
To clear this up trust me when i tell you GT5P only has ever had ONE demo and that was released on Japan PSN last winter and is ONLY a single track Suzuka DEMO.

Just get over the fact its more than the average demo, give the title a bit of credit for what new it offers, eg 16 cars with 60FPS (in HD) is a first on a console and thats only starters.
It may not have 300 FPS physics (well its never been reported what it has) but it can offer races were you have to overtake more cars than FM2 offers in a single lap.
 
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Who here has both PS3/X360 and both with wheel configurations, particulary the G25 and X360 wheel.

Now, as the internet is terrible for getting across more subtle meaning I'll just state that I've read loads of your threads on here and generally enjoy what you post and respect your opinion. But here I feel you're stepping dangerously close to saying 'My opinion is more valid than yours because I've played it on an awesome setup'.

Now sure, there's things you'll have experinced that others here haven't - but the 'feel' of the simulation isn't all in the control method - there are things that have always been wrong with the GT handeling model, and things that have always been wrong with the Forza model.

For the record, my benchmark has always been LFS - graphically sure it's a little weaker, and no licensed vehicles - but nothing is even close in delivering the feel of actually driving. Most of my experince of this game has been with the g25 - I remember reading your review of the 360 wheel, while I was instead using the g25 (obviously not with forza - in the end I chose to play that with a pad rather than buy two wheels!). Now, crucially - I played LFS for a fair while with just a keyboard and a mouse! It was *still* more realistic than GT or FM.

Also for the record, I've not yet played GT5 prologue (I'm waiting for the new 80gb ps3 rev with back compat. etc), but I have played all the previous GT games. I played the vast majority of FM, to be honest even in the most hardcore of simulation I found it almost arcade compared to LFS. I like both though.

I do understand what you are getting at, just asking you to be mindful of how elitist that comment may come across ;)
 
The damage model is a joke, more of a cosmetic thing, you cant drive into a wall at such high speeds and a car still to be drivable. Gameplay elements are balanced with its so called damage. It should be damgae on and realistic damage, i found the damage to be very underwhelming.

I agree, the damage model is half-arsed. I was just pointing out that it has one.
 
I'm quite chuffed, have a bit of a collection to myself; Gran Turismo HD Concept 2.0, GT5P demo from Japan and the full game itself. I'm not gonna remove any of it from the HDD. :p

Wouldn't it be cool if the PS1 GT came out on the store?
 
I'm quite chuffed, have a bit of a collection to myself; Gran Turismo HD Concept 2.0, GT5P demo from Japan and the full game itself. I'm not gonna remove any of it from the HDD. :p

Wouldn't it be cool if the PS1 GT came out on the store?
How did you get GT5 already it is still in development?
 
Woops, meant the full game of prologue sorry. Bad wording on my part. (was referring to full prologue compared to Jap demo of prologue)
 
I do understand what you are getting at, just asking you to be mindful of how elitist that comment may come across ;)

Appreciate what your saying, no really it was a well worded post.
However im not digging at system battles here. I hate that crap, you also would know by now i never take well into people assuming exactly what your pointing too and as in the past ive removed (including recently) pictures of the system. The reason because some like to make jibes (sometimes not by meaning anything personal) but i feel they presume im some smarmy smart ass thats spent a lot of money over the years on this kind of stuff, has a crap sense of humor and is seen as glory hunting over others. I hate that even more and if anything feel my opinion isnt worth any more than the next guys here, nor do i ask for any special treatment or higher thought status. What matters to me is that sometimes i may contribute to the forums and is if i make valid points that others can then agree or disagree with them.

Back To CONtrols
Method of control, what that control offers is a big part to a persons enjoyment and probable opinion to any game. I stand by what i said regarding both wheels and feel it is a massive decisive factor to making one game more advantageous in an area than the other. Just as is 16 car races, real time tunning and clutch/H shift if desired. If i asked you to play LFS on a joypad and then a good wheel i think youd come back much more impressed with the game on the wheel, so its a fair comment towards giving people advantages perhaps of one game can make.

If someone does goto the bother of uploading pictures of the FM2 menus i am trying to compare what EACH game offers regards tunning and setup. GT5 doesnt mention anything in detail regards its physics but it has to be fairly advanced because of the tunning options available are even more deep than some PC games ive seen.

I agree its not SIM as in PC levels but then i dont think its in the market to be, is it a very enjoyable racer, yes id say so, does it feel good to play, damn right (even more on a wheel yeah of course). A racing game that allows you to race well, offers nice challenges and has varied cars with decent tracks is my main goals. So far well GT has provided me that moreso than FM2 or PGR4

The problem this game is having many dont realise if they are racing with traction control set to 5 (at default) or if they are playing in Pro or standard mode. It als takes reach ing S class before the AI gets close to showing its best. Trust me some of the races their are very challenging and require a fair bit of driving skill to complete. I also speak so strongly of the gmae because mainly of other peoples high regards of it on AVF. We cant all be wrong but its one of those things people will always have a favourite for certain reasons.
 
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I guess some people Mr Latte may well remember how far you went with your posts before FM2 came out about it being the best thing since sliced bread and I myself got concerned about your rabid levels of hype over it and switched off at a point.

However I never support people slagging off people's setups because of their levels of money or their pursuit of perfection. I personally would approve of anybody who can provide comparison shots and setups but I would urge you not to get too concerned if others do not have the time or resources to do so.

I feel that in the end we all would like to see each of the racers incorporate positive elements into the series and push the boundaries so that we can all benefit from better experiences. Driving is an imperfect science and everybody will have different opinions about it in games and real life. Personally I enjoy going back to all kinds of games and comparing handling etc. It's part of the fun getting back into the swing of an old game just like having a go in a fun car that you once owned.

Let's hope this thread can broaden the opportunity for those like myself who are slightly sat on the fence and want to see where we can go from here.
 
Ok guys

One thing i do tend to do is find the lead upto a game and in particular the last couple of months get sucked into the hype more than others. Part of this is in actually wanting the game to be as good as id hope for. As a gamer i actually get a lot of enjoyment from this in following a games announcement to its progression and final release only to be let down more than blown away. Every so often a game does come along that redefines over what previous games offer. Im fortunate enough like others to sit here with a such game that does rewrite many things for what gaming at home can represent. 1080p, a quality racing seat, racing wheel and 60fps with 16 cars all in 7.1 audio, thats quite an achievement and enjoyable experience. As a techy type of guy perhaps part of my appeal comes from such things also, so perhaps i should be less narrow minded on my own experience and be aware playing the game on a normal pad with a small screen maybe doesnt impress folk as much.

FM2 brought online greatness to new levels to console gamers and the paint editor for me was the most interesting part of the game, weird but if im honest its true. For me finding the livery editor moved your decals around for some strange reason (bug) didnt impress me after spending over 200 hours on a Porsch 959, it killed my love for the game period.

Now as a gamer for almost 30 years (gees 3 decades) perhaps its still the young child in me that wants that excitment and fullfillment or hope in a game only to find in the end the dream falls short of reality. What i will say is Playstation for me was a big change to gaming and the original GT is a game that would rank in my all time games as perhaps not amazingly brillant but one that had given me more enjoyment than many since.

My hope is GT5 will offer more of the same as that goldness, or is this that inner child agian looking for thrills that may never come around again , well i can only hope, just as ive done with PGR3 FM2 PGR4 and probably every racing game since.

Also remember beer mixed with tiiredness are not good combinations for forums..... (burp!)
 
^nice post

There really isn't much debate though. Its not worth buying either console specifically for either game, esp when all 3 games are all very cheap.

As a side note I just played GT5 without my glasses on and it looked incredible. So if your eyesight is a little dodgy whip those specs off.
 
OK, I finally managed to have a play on this at a mate's today, here are my thoughts.

- Graphics (Running on a 50" Pioneer plasma FYI):

I'll come right out and say it, it honestly doesn't look as good as I was expecting after watching the videos. That's not to say it's a bad looking game, the visuals are very nice and definately a step ahead of FM2, the car models are second to nothing else right now, and the interior veiw looks great, but overall it doesn't look as good as PGR4 IMO. The colour pallete is spot on as usual with the GT series, but it seems to suffer from that 'overblown' HDR/Bloom that is apparent in FM2, it just doesn't look natural compared to the subtle HDR of PGR4. Textures look a bit 'flat' too, and the whole thing just looks a bit 'sterile'. In comparison PGR4 just looks more alive and rich, and the shadows and highlights are more subtle and lifelike.

There was also some major tearing issues.

In summary, car models are fantastic, the best I've seen in a game yet, but overall the visuals are a bit dissapointing. Better than FM2, but far from photoreal as some would have you believe. For me PGR4 is still the best looking racing game.

- Sound:

I couldn't really get a great impression of the audio because the volume was turned quite low, and it was only coming through the TV's speakers. From what I could hear it didn't sound like an improvement over the previous GT games, and not as good as FM2, but I fully appreciate that this could be down to the fact that I wasn't hearing them at their best.


- AI:

Big dissapointment, the AI seems just as dumb as the rest of the GT series. They follow the same set path, and you can lean on them in the bends. It seems to me like they haven't improved the AI atall since the original GT on the PS1. Not good enough.


- Physics:

Now onto the most importand factor of the self-proclaimed 'real driving simulator', the vehicle physics model. I had all assists off, and 'simulation' physics selected.

Honestly, it feels like a step backwards from FM2. It is an improvement over GT4, it feels a lot 'tighter' than the previous game, but compared to FM2 the physics feel very.........simplistic. They just kind of feel 'dumbed down' compared to FM2, there's no subtlety to the physics. It's hard to explain, but it feels like they are being read from a database rather than being calculated in real-time. It's not that the cars don't handle like they should, it's just that it does it in a very simplistic fashion, with no subtlety or finesse. It feels like they have taken a simple arcadey physics engine, then tweaked it to make the cars have realistic handling characteristics. An example of the physics simplicity is the ease in which it is to drift the cars. Drifting feels pure arcade, it just doesn't seem to take much skill.

Overall then, the physics are dissapointing. It feels like it sits between FM2 and PGR4, but still claims to be a 'real driving simulator'.


- Car setup and tweaking:

Can't comment on this as I never got the chance to go that far.


- Menu system:

Much better than FM2, looks great and is very intuitive.


So in summary, I'm really not impressed overall. It's pretty much what I was expecting, the same old GT with a new lick of paint.
 
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well, sound is fantasic in 5.1/7.1. but as for the physics they change completely in s-class. the cars are all pretty easy going until you get to s-class and realise abs has always been on set to level 1. turn it off and it can be a nightmare to handle some of the cars.

ive also had no tearing at all on my lcd:confused:
 
- AI:

Big dissapointment, the AI seems just as dumb as the rest of the GT series. They follow the same set path, and you can lean on them in the bends. It seems to me like they haven't improved the AI atall since the original GT on the PS1. Not good enough.

The AI is shockingly bad, it's rather annoying :(
 
well, sound is fantasic in 5.1/7.1.

Like I said, I fully accept that I didn't hear the audio at it's best. It could well be better than FM2 when in 5.1/7.1.

but as for the physics they change completely in s-class. the cars are all pretty easy going until you get to s-class and realise abs has always been on set to level 1. turn it off and it can be a nightmare to handle some of the cars.

Just because it gets harder in the higher classes, it's doesn't mean the physics are any better. I'm not talking about how easy or hard it is to drive the cars, I'm talking about how the physics feel.

ive also had no tearing at all on my lcd:confused:

I appreciate it could have been down to the display/connection.
 
I get some tearing but it doesn't seem that bad.Its seems worse than the first Japanese release though.

The sound is bad on most cars,but the Ferraris and tuned cars sound better.
 
its x and right trigger, isnt it?

edit: sorry, right stick. not trigger lol

Thank god for that, proper controls again.

WTF there is this sudden trend of mapping accelerate and brake to the triggers and then not even giving people the option of redefining them is beyond me.

Especially as trigger buttons on the whole give no feedback and have massive dead zones.
 
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