OK, I finally managed to have a play on this at a mate's today, here are my thoughts.
- Graphics (Running on a 50" Pioneer plasma FYI):
I'll come right out and say it, it honestly doesn't look as good as I was expecting after watching the videos. That's not to say it's a bad looking game, the visuals are very nice and definately a step ahead of FM2, the car models are second to nothing else right now, and the interior veiw looks great, but overall it doesn't look as good as PGR4 IMO. The colour pallete is spot on as usual with the GT series, but it seems to suffer from that 'overblown' HDR/Bloom that is apparent in FM2, it just doesn't look natural compared to the subtle HDR of PGR4. Textures look a bit 'flat' too, and the whole thing just looks a bit 'sterile'. In comparison PGR4 just looks more alive and rich, and the shadows and highlights are more subtle and lifelike.
There was also some major tearing issues.
In summary, car models are fantastic, the best I've seen in a game yet, but overall the visuals are a bit dissapointing. Better than FM2, but far from photoreal as some would have you believe. For me PGR4 is still the best looking racing game.
- Sound:
I couldn't really get a great impression of the audio because the volume was turned quite low, and it was only coming through the TV's speakers. From what I could hear it didn't sound like an improvement over the previous GT games, and not as good as FM2, but I fully appreciate that this could be down to the fact that I wasn't hearing them at their best.
- AI:
Big dissapointment, the AI seems just as dumb as the rest of the GT series. They follow the same set path, and you can lean on them in the bends. It seems to me like they haven't improved the AI atall since the original GT on the PS1. Not good enough.
- Physics:
Now onto the most importand factor of the self-proclaimed 'real driving simulator', the vehicle physics model. I had all assists off, and 'simulation' physics selected.
Honestly, it feels like a step backwards from FM2. It is an improvement over GT4, it feels a lot 'tighter' than the previous game, but compared to FM2 the physics feel very.........simplistic. They just kind of feel 'dumbed down' compared to FM2, there's no subtlety to the physics. It's hard to explain, but it feels like they are being read from a database rather than being calculated in real-time. It's not that the cars don't handle like they should, it's just that it does it in a very simplistic fashion, with no subtlety or finesse. It feels like they have taken a simple arcadey physics engine, then tweaked it to make the cars have realistic handling characteristics. An example of the physics simplicity is the ease in which it is to drift the cars. Drifting feels pure arcade, it just doesn't seem to take much skill.
Overall then, the physics are dissapointing. It feels like it sits between FM2 and PGR4, but still claims to be a 'real driving simulator'.
- Car setup and tweaking:
Can't comment on this as I never got the chance to go that far.
- Menu system:
Much better than FM2, looks great and is very intuitive.
So in summary, I'm really not impressed overall. It's pretty much what I was expecting, the same old GT with a new lick of paint.