This Is Why No PC Star Wars Force Unleashed

Soldato
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VideoGamer.com: Force Unleashed is coming to every platform going, except...

CS: No Commodore 64, no Apple IIE...

VideoGamer.com: No PC...

CS: No PC as well, yes.

VideoGamer.com: We're a multiplatform website and some of our PC-owning readers have complained about this.

CS: And that's something that every time I read that, we do hear that complaint, it hurts. Our goal was we wanted to get this game to as many people as possible. I definitely wish it had been possible. However the PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game. On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it's not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it's not going to be for the same amount of people, it's going to be not as good or only for a select few people.

That said we're definitely not out of the PC market. It's just with our choice for this game, with the known quantity for the consoles, and every console is the same with the same processing power, it made sense for us to develop for those consoles.

VideoGamer.com: So the decision was purely about the PC being a varied platform?

CS: Exactly. And no matter where you pick that bar somebody's out of luck.

VideoGamer.com: It had nothing to do with piracy?

CS: I don't have my fingers in the pot of what goes into the legal part of pirating. I'm not really familiar with the figures. I understand it's a lot more prevalent in some areas than others.

VideoGamer.com: Do you guys have any message to your PC-owning fans, because you guys have a heritage on PC?

CS: Absolutely. We started on the PC. Unfortunately that goes back to the point of such a variance of the platform. There wasn't such a variance at that time and it made a lot more sense to develop on PC. The message is that we're not shutting the door on PC at all. Just for this project it happens to be that we don't have a PC SKU. I really hope that everyone can experience this game on a platform eventually.

VideoGamer.com: Might there be a PC version in the future?

CS: No. And if there was no-one has told me about it yet! I've got my head in the sand as far as this project goes. We only don't have a PC version for this product.

www.videogamer.com/xbox360/star_wars_the_force_unleashed/preview-921.html

So basically Lucasarts are saying that because PC's are more capable but fewer people own the kind of PC required to run this they have decided to not bother.
 
Bah, shiny graphics aren't everything, gameplay is what counts. Why bother developing it for the Wii if that's the case because surely the people on the Wii won't be getting the same experience as on the PS3 or even the xBox, they would in fact be getting a watered down experience.
 
However the PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game.
LOL WUT? Nintendo Wii anybody? :rolleyes:

Let's face it, there is one true answer and it is greed. PC gaming only makes up something like 13-14% of game sales and I am not even sure if that includes hand-held platforms, so it's not a case of "our gaming experience" being at stake it's simply a case of us not being important enough to their wallets.

Thank god that there are developers out there who still put games out for the PC, unlike Lucasarts and Epic Games who are only where they are thanks to PC gamers in the first place. Good riddance.
 
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The simple reason why the game isn't being ported to the PC is because of the Euphoria engine. It requires a minimum of 3 cores to work properly, so only those with a quad-core set-up can play the game.

It's the same reason why GTA 4 is very unlikely to be coming to the PC.
 
The simple reason why the game isn't being ported to the PC is because of the Euphoria engine. It requires a minimum of 3 cores to work properly, so only those with a quad-core set-up can play the game.

It's the same reason why GTA 4 is very unlikely to be coming to the PC.
Says nothing about that on the NaturalMotion website or on the Wiki article about Euphoria Engine. Would you care to provide a source for this? I can't seem to find anything to back it up.

More cores ! = better. With the exception of the Cell Broadband Engine even the earliest Core 2 Duo models were light-years ahead of console PowerPC based CPUs without breaking a sweat. And since you think three cores are mandatory then how is this title appearing on the Nintendo Wii?
 
What absolute and utter bull****!

A $4'000 (£2'000) PC will be required to play this game as intended? That statement is clearly absolute rubbish, I would put serious money on the following spec being able to handle the game with nearly all eye-candy running:

Core2 E6600/Q6600
8800 GTS
4 GB RAM

You could build a spec like that for WAY less than a grand!

EDIT - OK I just noticed this post:

The simple reason why the game isn't being ported to the PC is because of the Euphoria engine. It requires a minimum of 3 cores to work properly, so only those with a quad-core set-up can play the game.

It's the same reason why GTA 4 is very unlikely to be coming to the PC.

Where does it say it requires a minimum of 3 cores to even function?

EDIT - Interesting discussion http://forum.unity3d.com/viewtopic.php?p=75476&sid=dfd5195fb5e1251381ec17b6176afe92
 
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Wii doesn't have three cores either.

edit:

I actually wouldn't be too bothered about this decision provided there are no frame rate issues on the consoles.
 
tbh its no big deal, PC gamers have the Bioware/Lucasarts venture to look forward to more . Force unleashed looks great ill concede but its not the end of the world as im sure most gamers these days have cross-platforms .
 
I'm not so bothered about this in the sense of being able to play it as I have an Xbox 360 to play it on, I'm more bothered about the fact that yet another another developer who cut their teeth on the PC platform is now biting its thumb at us with tired excuses.

That, and the fact that this game would look so much more incredible on my PC than my 360. :(
 
All this translates as "we are no John Carmack, we aren't very good at making game engines so true multiplatform is way to difficult for us to be cost effective, so we picked something easy and went with it".

As soon as Tech 5 slaps idiots like them in the face with how things should be done, this kind of nonsense will be behind gamers.

edit... I just looked at a video for this, it looks like the same tired old crap you could have been playing 10 years ago, why is anyone bothered?
 
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Argh.... thats not very good news at all. Although I have a 360 and will be buying it, I was really hoping for a PC version.

MODs would have been amazing for this game. Console gaming is so limited that the experience isn't as good IMO. With PC's you can do more things and it just seems easier and more of a pleasure to play...
 
need a high end PC for this game - what a joke, judging by the screenshots it really falls short of mind blowing graphics. As far as the physics, it seems to be a bit overhyped as well.

As for (almost) all Star Wars games, they usually fall very short of the mark. Only good thing about them is setting and audio, but those come from movie - in terms of gameplay it has always been second class at best. I am sure that this game will be no exception to the rule.

Not a big loss
 
CS: And that's something that every time I read that, we do hear that complaint, it hurts. Our goal was we wanted to get this game to as many people as possible. I definitely wish it had been possible. However the PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game. On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it's not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it's not going to be for the same amount of people, it's going to be not as good or only for a select few people.

That said we're definitely not out of the PC market. It's just with our choice for this game, with the known quantity for the consoles, and every console is the same with the same processing power, it made sense for us to develop for those consoles.

Translation :-

"We are want cash and PC cash isnt as good a console cash. So to make cash we need cash and cash to cash. As well as cash, cash and more cash.

Have you heard about my new cash?
cashcashcashcashcashcashcashcashcashcashcashcashcashcashcashcashcash."

Lucas Arts, you are lazy money grabbing ********.
 
The simple reason why the game isn't being ported to the PC is because of the Euphoria engine. It requires a minimum of 3 cores to work properly, so only those with a quad-core set-up can play the game.

It's the same reason why GTA 4 is very unlikely to be coming to the PC.

I'm guessing that this isn't true at all.

Surely it's more to do with how many threads each core has, or better still how many operations a core can do.

It's like Crysis needing 4 cores - it doesn't. It can function using one core, it's just that one core will have a higher work load.
 
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The simple reason why the game isn't being ported to the PC is because of the Euphoria engine. It requires a minimum of 3 cores to work properly, so only those with a quad-core set-up can play the game.

It's the same reason why GTA 4 is very unlikely to be coming to the PC.

Where the hell did you get the 3 cores number from? I've never heard of anything like that in relation to any of the current engine techs.
 
I'm not too fussed about a PC version tbh, if it was the next installment in their Dark Forces series, I might be a bit PO'd.

I'll be buying it for the PS3 and renting it on the Wii to test out wiimotesaberness. :)
 
Smell bs here aswell tell me one game on consoles so far the pc is not capable of handling there is no denying we have better gfx chips as for the processing power i have yet to see a console port where it chokes because of lack of cores

would not surprise me if they decide to releases a pc version later on when the consoles version hype and price have died down
 
They need to stop messing around with their own engine and get some devs making a new Jedi Knight game with the UT3 engine. It will work on all platforms and utterly pwn :)
 
so basically, the argument they use is true for all games made on PC! Name one game that performs exacly the same on low-end hardware & high-end hardware! Minesweeper perhaps??

What an absolute joke, they take us for fools! I would have more time for them if they just admitted its either a) because of piracy concerns or b) exclusivity with next-gen consoles to boost sales.
 
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