VideoGamer.com: Force Unleashed is coming to every platform going, except...
CS: No Commodore 64, no Apple IIE...
VideoGamer.com: No PC...
CS: No PC as well, yes.
VideoGamer.com: We're a multiplatform website and some of our PC-owning readers have complained about this.
CS: And that's something that every time I read that, we do hear that complaint, it hurts. Our goal was we wanted to get this game to as many people as possible. I definitely wish it had been possible. However the PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game. On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it's not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it's not going to be for the same amount of people, it's going to be not as good or only for a select few people.
That said we're definitely not out of the PC market. It's just with our choice for this game, with the known quantity for the consoles, and every console is the same with the same processing power, it made sense for us to develop for those consoles.
VideoGamer.com: So the decision was purely about the PC being a varied platform?
CS: Exactly. And no matter where you pick that bar somebody's out of luck.
VideoGamer.com: It had nothing to do with piracy?
CS: I don't have my fingers in the pot of what goes into the legal part of pirating. I'm not really familiar with the figures. I understand it's a lot more prevalent in some areas than others.
VideoGamer.com: Do you guys have any message to your PC-owning fans, because you guys have a heritage on PC?
CS: Absolutely. We started on the PC. Unfortunately that goes back to the point of such a variance of the platform. There wasn't such a variance at that time and it made a lot more sense to develop on PC. The message is that we're not shutting the door on PC at all. Just for this project it happens to be that we don't have a PC SKU. I really hope that everyone can experience this game on a platform eventually.
VideoGamer.com: Might there be a PC version in the future?
CS: No. And if there was no-one has told me about it yet! I've got my head in the sand as far as this project goes. We only don't have a PC version for this product.
www.videogamer.com/xbox360/star_wars_the_force_unleashed/preview-921.html
So basically Lucasarts are saying that because PC's are more capable but fewer people own the kind of PC required to run this they have decided to not bother.
CS: No Commodore 64, no Apple IIE...
VideoGamer.com: No PC...
CS: No PC as well, yes.
VideoGamer.com: We're a multiplatform website and some of our PC-owning readers have complained about this.
CS: And that's something that every time I read that, we do hear that complaint, it hurts. Our goal was we wanted to get this game to as many people as possible. I definitely wish it had been possible. However the PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game. On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it's not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it's not going to be for the same amount of people, it's going to be not as good or only for a select few people.
That said we're definitely not out of the PC market. It's just with our choice for this game, with the known quantity for the consoles, and every console is the same with the same processing power, it made sense for us to develop for those consoles.
VideoGamer.com: So the decision was purely about the PC being a varied platform?
CS: Exactly. And no matter where you pick that bar somebody's out of luck.
VideoGamer.com: It had nothing to do with piracy?
CS: I don't have my fingers in the pot of what goes into the legal part of pirating. I'm not really familiar with the figures. I understand it's a lot more prevalent in some areas than others.
VideoGamer.com: Do you guys have any message to your PC-owning fans, because you guys have a heritage on PC?
CS: Absolutely. We started on the PC. Unfortunately that goes back to the point of such a variance of the platform. There wasn't such a variance at that time and it made a lot more sense to develop on PC. The message is that we're not shutting the door on PC at all. Just for this project it happens to be that we don't have a PC SKU. I really hope that everyone can experience this game on a platform eventually.
VideoGamer.com: Might there be a PC version in the future?
CS: No. And if there was no-one has told me about it yet! I've got my head in the sand as far as this project goes. We only don't have a PC version for this product.
www.videogamer.com/xbox360/star_wars_the_force_unleashed/preview-921.html
So basically Lucasarts are saying that because PC's are more capable but fewer people own the kind of PC required to run this they have decided to not bother.