This Is What Scares Me
"That being said, you are going to have to put up with some extremely weak visuals within Haze. There is a litany of problems with the game, from the odd warping of allied soldiers that blink into view suddenly at arbitrary checkpoints to poor texture work. Many of the environmental textures are generic and weak, and you'll frequently see seams or tearing constantly pop up within the game, which distracts from the action onscreen. The worse example of this has to be the visuals for the flamethrower, the Dragon de la Gente, which vomits a horrid cone of supposed flame that looks visually on par with what you'd find from the 386 PC days 15 years ago. The same could be said of the reboot text for Mantel troops, which looks blocky, heavily aliased and nondescript. Not only will you constantly see render passes over levels or character models, you'll find extremely generic faces on some soldiers and odd detail work on others. Duvall, in particular, frequently looks as though his eyes are going to pop out of his skull (Then again, that's when his hands aren't found with objects blatantly running through them, such as a bar in the helicopter during a cutscene.). Even odder is the fact that many cutscenes will cut to a looped section without any dialogue being said, but characters are continually performing their last seen action for a few seconds before the cutscene breaks away to a new gameplay element. "
To me that quote above taken from that review says it is just another buggy rushed beta being sold as the finished product. They probably knew it was going to suck so cut their costs and cut corners by not spending anymore on it. Makes you wonder why they even bothered finishing it as obviously it is going to be very weak so not many will buy it now.