What would make the Ideal Online Rpg. Your Ideas?

Soldato
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Ive just been thinking about something that i wished was possible/available in online RPGs.

For me I personally wish that "Epic" items were truely epic, I wish there was a collection of armor and weapons so huge that every person would practically be unique.

I think epic swords etc should be for true hero type people. Maybe you didnt play the game for 100 days, but you slayed a unique one off spawning dragon that just ate the innkeeper!

Crafting a sword shouldnt be just a recipe, it should be a template which you can customize with your own designs. So when people are walking about with a sword you crafted. its visible to everyone who did it.

Your character could gain size, or lose weight, get cut, scars, tattoos, burns etc.



What would you like to have in a huge online game?
 
Something that doesn't cost money...
Eg. free.
Decent gfx.
Easy interface ( point & click, like in erm, rose online)
 
I'll be interested to see what Bioware concoct with their MMORPG. They seem to have a knack for creating fantastic RPG's.


The biggest problem with MMORPG's is that typical RPG's have you at the centre of the storyline, calling the shots and making an impression on the world - that isn't possible in a MMO game.

They also need to cater for both casual, yet reward the hardcore. Its a tough balance to do, something Blizzard did do reasonably well, but have since started destroying with welfare epics.

Still early days for MMO games though, I just hope someone moves away from the standard WoW formula. AoC and Warhammer haven't really done anything really groundbreaking.
 
Star Wars Galaxies had like half of that. :(

Afraid Warcraft and a bit of Lotro is my only mmo experience. Missed the boat on Star Wars Galaxies, heard good things about it before it was patched or something (if im right)

I think being unique in a game is a very hard thing to ask for. Customizing armor would be one way to do it, but i doubt its that easy to implement.

I wouldnt care if someone had some crazy awesome item that i couldnt just get myself with a bit of work. If someone gets lucky and finds a chest or something with a great rare item. Then so be it. I wish things like that could happen.

a bit of luck for the odd random person would be cool i think. Make people go "jammy *******" when he runs past with a mint looking item.

In warcraft people with big sparkly swords etc never really stood out. I would just see people from big guilds , all full of top epics and think, bah you got no life :)
 
Afraid Warcraft and a bit of Lotro is my only mmo experience. Missed the boat on Star Wars Galaxies, heard good things about it before it was patched or something (if im right)
Aye, Sony Online Entertainment ruined it for me with the "combat upgrade". Other people will say the later "new game enhancements" patch was the killer, and they're entitled to say that, but I disagree.

I think being unique in a game is a very hard thing to ask for. Customizing armor would be one way to do it, but i doubt its that easy to implement.

I wouldnt care if someone had some crazy awesome item that i couldnt just get myself with a bit of work. If someone gets lucky and finds a chest or something with a great rare item. Then so be it. I wish things like that could happen.

a bit of luck for the odd random person would be cool i think. Make people go "jammy *******" when he runs past with a mint looking item.
Yeah this is one thing that is missing with MMOs I have played lately. Star Wars Galaxies had a pretty extensive loot drop database with plenty of legendary gear back in the day, unique and insanely powerful items that could randomly drop from any monster that fit a selected range of the table.

Anyone who played on Chimaera server will remember the legendary power hammer that got passed around various guilds for a long, long time. It became part of the culture. You didn't even have to be a loot farmer who sat killing mobs for 23 hours a day to get this stuff. It helped, but it came down to luck.

That game also had a pretty immense armour/weapon customisation system for crafters too. You could enhance the weapon or armour with specific loot (some legendary in themselves) from very hard creatures, and it would give the item stat bonuses, sometimes immense ones, and the servers even had a system where certain loots/resources would dry up for periods of time.

In warcraft people with big sparkly swords etc never really stood out. I would just see people from big guilds , all full of top epics and think, bah you got no life :)
I know what you mean, and this is what I am seeing more an more in MMO games. You get to the highest levels, get into a respected guild, then spend the rest of your game life farming a dungeon with them to get the exact same stuff as them.

Really takes a lot of fun out of the genre IMO. Going to be trying Age Of Conan this week, fingers crossed.
 
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DAoC before they added spell crafting, ToA, new frontiers and champion levels.

Infact, the game was at its best just after Darkness Falls got added.

It was perfect, even with its flaws.
 
Yeah mate what you are saying is exactly the same as what i would look for in a game.

You are right about the guild bit in your last paragraph there. Basically all you end up with is say 5 mages, all with the same gear, 5 locks, same gear, warrriors, same gear etc etc. There is no originality setting you apart from the rest.

There is no individuality which is a shame
 
A game with no levels.. just skills, like in EVE were they get better over time. Maybe say if your in game they double the speed to let the people who have no work to go to and can play more than 3-4 hours at a weekend some reason to keep playing.

A game that isnt just point and click, sit back for 20 mins, take a pot here and there and see who wins. Let movement count, dodging, blocking ect.

One thing that really anoyed me in WOW, NPC's knew where you were as soon as you attacked them, none of them looked around 1st, just ran right at you, even if you in a bloody bush wearing green/brown armour! Grrrr..

As soon as a game comes ot were amount of time spent in game doesnt count as much as experince, friends and good old fasion fun, then they will get a good game. Something as simple as colouring your own armour would be nice, god one stage futher, as in a certain racing game, make your own designs from say 2000 icons.

Speaking as a ex wow mage player, make classes do what it says on the tin. Most powerful spell caster my left eye ball....

Make it so every class can learn different spells, why cant a warrior learn heal? or a mage use a hand held shield???

Other than that, ive played almost every online game going over the past 10 years, some were great in graphics, some were great in new thing sthey brought to the gaming ideal. Only one so far i know makes people go 'Ar man, you played that game, wasnt it good when......' It had crap graphics, everyone from lvl 10 looked the same! all had the same spells. yet the people who played it were legends and we all enjoyed it for what it was, a game, some times i think people loose sight of that fact.

So, i want the graphics of WOW
The freedom of go where you want of L2
The combat of DaOC
The manic combat of Tubra rousa [however that bloody game is spelt!]
The ease of learning skills of EVE without having to play 24/7
and most of all
The fun of playing with players from MIR 2

Is that asking too much!!! is it *Giggle*

<ColiN>
 
Zelda or mario or a beat em up mmo like sf2.

Obvious one tho is star trek online but thats being made and aint free, someone should do a fan game or somit tho instead. :)

Vampire masquarade mmo might be cool or a gta mmo.
 
Disclaimer: Some of the following will probably make me sound elitest. I can live with that, because I am. :)

A hardcore game for a low population of dedicated enthusiasts (or nutters). I'm not looking for a game that supports 8 million casual players, I'm looking for a game that supports 300 to 400 thousand die hard fanatics. This will be no beer and crisps game, it will require you to be alert, or you'll die, horribly.

Speaking of dying.. XP loss on death. Item loot on death in pvp. Respawn with 50% stats for 10 mins.

No instances. Raids will be contested.

A visible GM team dedicated to each server that organises events every month. This is IMPORTANT!

There will be a heavy emphasis on gameplay, and graphics takes second place. None of this "built for the rigs of tommorow" nonsense.

Faction. You'll have lots of NPC enemies, and you can improve your standing with some, but it's a see-saw. When one group starts to like you, another wants your head. Are you SURE you want to kill that?

No levels, everything is skill based. Everyone starts out with a basic skill template, and you cherry pick abilities through quests, item drops, and certain named/boss mob kills (you absorb a portion of the mobs power).

No "collect 10 bat ears" errands. EVER. Quests will be cryptic, you'll have to use your brain to solve them. There will be very few quests, but the ones that you take on will mean a lot. They'll span 30 or 40 levels. You'll be proud to be on a quest. It will actually mean something to complete one.

Loot will be fun. Illusion masks, levitate rings, charm potions. It's a world of magic.

Meta-games. FF10 has blitzball, this MMO should have a sport too. Also, pub games, such as cards, chess etc. Ok, nobody plays chess in any of the pubs I've been in, but you get the idea.

Custom titles should be rare, hard earned, and non-stupid. No "Master Brewer Chief Apprentice Yournamehere, the Destroyer of Ancient Realms of the Underworld". You've all seen them, but only on widescreen monitors. More like "Yournamehere, the Warlock".
 
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Phantasy Star Online ticked all the boxes for me. By todays standards it can be regarded as simplistic but none the less it was very fun to play back then and a new MMO based on the PSO universe would be awesome.

I would also like to see something that hasn't been done before and something original. A football MMO, a race car MMO or a Mcdonalds MMO. Just something that doesn't have people with beards and axes please! The "middle aged" scene has been done to death already. It's time to move onto something different.
 
UO2 , thats what I want in an online RPG. End of story.

Its time we had a sequel to the greatest MMO of them all. UO did things that the so-called "modern" MMOs can still only dream about doing. SWG came close by copying large amounts of UO, but I generally prefer the fantasy genre over the sci-fi. So I am going to go with UO2.

Come on EA...you know that you have been begging for a knockout MMO. You have had the licence all these years (unless there is some clause pertaining to Ultima and Richard Garriott that hasnt been made public), pull your fingers out and get UO2 made !

Show the MMO gaming population that its not fancy bump mapped graphics and purple loot which makes a good MMO again !
 
Well I wouldn't want the graphics of WoW as it's too cartoony. Perhaps the graphics of LOTRO or AoC would be better.

I would love a game where you statistics matter. i.e. if you up your run speed you run faster, if you up your strength you can carry more.

I want a game where I can dodge, where I can fight 100 monsters at once and have a chance of living.

I want to be unique. If I want to be a mage and then want to stab something with a sword then I should be allowed to!

I want to dodge. If I physically move out of the way of a projectile then why should it track me? I want to be able to physically avoid the projectile. I want to jump over it or side step it.

I want it to be quick and action orientated. I don't want to click on the monster and then do the same thing over and over again ala WoW / LoTRO / etc) I want to be able to debuff them, life drain them.

Basically I want a new Asheons Call in the truest sense. I don't want it to be like the rubbish that AC2 was or move more in line with the main stream games.

I want it to be different.



M.
 
I really like the idea of this thread, some good ideas coming through from people.

I've played WoW for quite along time and have certainly found quite a few flaws that could be changed for other games.

First, I would reduce the effect gear has on your gameplay, in WoW it makes far too much of a difference, not much skill is involved, skill should be a much bigger part of the game.

Another thing that needs changing are the raids, WoW's raids were excessive, most people do not want to spend 5 hours every evening (!) in an instance trying to get one item, most of the time they dont even get anything. Even if you do want to spend that long in an instance, it certainly isnt healthy.
I would either reduce the size of instances considerably, or do something similar to what Warhammer Online are doing, and make huge 'public quests' out in the open where everyone can join in and be rewarded for their effort.

Looting is a big problem in WoW, 25-40 people in a raid, spend 4 hours to kill one boss and 3 items drop :/ Now, everyone spent time and effort to kill that boss so why shouldnt everyone be rewarded for it? Maybe not all getting an item, but each discovering a quest after killing the boss that each player can do individually or as a group to obtain a reward.

Graphics wise, I found WoW to be OK, maybe a few slight improvements could be made, Im looking forward to Warhammer online to see what it brings. The Burning Crusade killed the game for me, I just found the new environments and areas far to dull and boring, like they had been thrown together in a day or two, I mean Shattrath was appauling, it looked horrible! Make the environments interesting and lively!

I like Spirity's idea of having a sport, that sounds like a great idea.

"No levels, everything is skill based. Everyone starts out with a basic skill template, and you cherry pick abilities through quests, item drops, and certain named/boss mob kills (you absorb a portion of the mobs power)."

I really like this idea, but Im still quite fond of the levelling process, I find it can be more enjoyable and more of an achievement when you gain a level, maybe the 2 ideas could be intertwined somehow.

I agree with Colinuk when he says its annoying when NPCs know exactly where you are when you attack them from a distance, that should be changed.

Totally agree with Spirity on changing the 'kill 20 of these and get me the paws to prove you've killed them' quests. As in Warhammer Online, the game should track what you kill , so if you come up to an NPC that says "I want you to kill 5 bears." and you have already killed 5 before you spoke to him, he will say "I see you have already killed 5 bears, heres your reward." Thats what I want to see.

Factions, I like where WoW was going with these until I found how insanely long it took to get Revered/Exalted, and how there were little/no quests to do it with. Factions should be fun to gain rep with, there should be quests and a storyline with each one so that you dont have to kill 500,000 tigers before youre exalted.

Loot should definately be fun, like Spirity said, less with the powerful gear, more with the fun.

Yes, titles should be hard to get, possibly related to the faction rewards, it shouldnt be the case of a 5 minute quest, then you're suddenly 'Thiras, the mighty bear-slayer' the titles could be funny, but they need to be hard to get.

I think there should be many many more secret quests that you sort of stumble upon when youre out exploring. Most people in MMOs now just rush through the game to get to the end-game bit, but a lot of the fun is along the way. There should be quest hubs in major towns in an area, but also a significant number scattered around the area too.

Thats pretty much all I can think of for the moment :D:p
 
UO2 , thats what I want in an online RPG. End of story.

Its time we had a sequel to the greatest MMO of them all. UO did things that the so-called "modern" MMOs can still only dream about doing. SWG came close by copying large amounts of UO, but I generally prefer the fantasy genre over the sci-fi. So I am going to go with UO2.

Come on EA...you know that you have been begging for a knockout MMO. You have had the licence all these years (unless there is some clause pertaining to Ultima and Richard Garriott that hasnt been made public), pull your fingers out and get UO2 made !

Show the MMO gaming population that its not fancy bump mapped graphics and purple loot which makes a good MMO again !


Did you ever see UO2 which was being built around 2000? 3D graphics engine etc, but they dropped it :z
I'd love to be able to explore the UO world in true 3d (not the current '3d' client).
 
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