Metal Gear Solid 4: Guns Of The Patriots *Snaaaaake! Edition*

Dont think there would be much on the technical side, but there are ingame issues that it would face, like some of the story. Obviously cant say what parts here, but anyone who has finished it will know.
 
It could be multi disc, but would be a pain.

As for money talks, this game is shifting by the shedload at the moment and it is exclusive. It is probably giving the PS3 a decent sales bump too, and Sony will have thrown a few quid either Konami's or Kojima Productions way.
I don't think the 360 will be getting MGS4, at least not for a couple of years tbh.


on the money point, it sol 1.5m units worlwide in the first week which is good by anybodys yardstick, however, MGS4 is apparently the most expensive game ever made with a budget nearing $100m and the ROI has to meet that of a typical AAA game. GTA4 will likely sell 8-10M by the end of 2008 generating at least $480M revenue which approximately works out at a 500% ROI. Konami will want to expect the same over the life of their premier title and given install base and the limited appeal of MGS4 its very unlikely to do so. Besides you cannot ignore a 20m unit install base in business, even if its majority american.

As for the impact on ps3 sales, there was a 7% spike in ps3 unit sales last week (recorded monday morning) which compared to the 113% spike that Halo 3 achieved for the 360 is feeble.

I'm just saying, we don't live in a snes, mega drive world where loyalty counts for something. Business is business and commercial interests come first. Whether it be 24 months down the line who knows, it might never but its just what's likely. Hell even David Hayter thinks so.

On the sony thing, nobody "money hats" not in this business, large no interest loans yes, publishing deals, distribution, co marketing, resources, yes, but not full blown money hats. Sony of course supported and co marketed the game, not effectively i might add, but there was no transfer of funds for exclusivity. That said there is a 12 month agreement in place.

Just play the game and enjoy it.
 
on the money point, it sol 1.5m units worlwide in the first week which is good by anybodys yardstick, however, MGS4 is apparently the most expensive game ever made with a budget nearing $100m and the ROI has to meet that of a typical AAA game. GTA4 will likely sell 8-10M by the end of 2008 generating at least $480M revenue which approximately works out at a 500% ROI. Konami will want to expect the same over the life of their premier title and given install base and the limited appeal of MGS4 its very unlikely to do so. Besides you cannot ignore a 20m unit install base in business, even if its majority american.

As for the impact on ps3 sales, there was a 7% spike in ps3 unit sales last week (recorded monday morning) which compared to the 113% spike that Halo 3 achieved for the 360 is feeble.

I'm just saying, we don't live in a snes, mega drive world where loyalty counts for something. Business is business and commercial interests come first. Whether it be 24 months down the line who knows, it might never but its just what's likely. Hell even David Hayter thinks so.

On the sony thing, nobody "money hats" not in this business, large no interest loans yes, publishing deals, distribution, co marketing, resources, yes, but not full blown money hats. Sony of course supported and co marketed the game, not effectively i might add, but there was no transfer of funds for exclusivity. That said there is a 12 month agreement in place.

Just play the game and enjoy it.

There was 7% sales spike in EU, 700-800% in Japan and 180% in the US, not to bad, the EU numbers are in a few cases 1-2 weeks behind in certain places eg france, so any spike will not be seen this week. Also the game was delayed in spain till the 16th due to a lorry strike, there are close to a million PS3 owners in spain obviously any spike in sales will be recorded for next weeks figures.
 
There was 7% sales spike in EU, 700-800% in Japan and 180% in the US, not to bad, the EU numbers are in a few cases 1-2 weeks behind in certain places eg france, so any spike will not be seen this week. Also the game was delayed in spain till the 16th due to a lorry strike, there are close to a million PS3 owners in spain obviously any spike in sales will be recorded for next weeks figures.

Ok cool. i was going from memory, guess its going better than i though.

Ignore my above post, i still think commercially a port makes sense but I'm not that invested in whether it happens or not. PS3 + 360 ownership is so convenient.
 
trust me im not rushing im enjoying everything all the vids aswell:)

My bad I missed that you said 'started', for a first playthrough I think 22h is average, my second where i skipped the cutscenes was 10.5


I wonder how many cutscenes would have to be cut for a xbox release, iam not talking about size issues just to the matter that a lot of them feature apple products.
 
just starting ACT3, and 9 hours logged, i suck, lol, but this is the best game this gen thats for sure and will get replayed often, just wish there was a theatre mode
 
With regards to a port then, What do you think Konami would do to the game with regards to the PS3 script?

Do you think it will be changed to suit the console it's on? Or do you think they would leave it as is, And just port it intact and unchanged?
 
With regards to a port then, What do you think Konami would do to the game with regards to the PS3 script?

Do you think it will be changed to suit the console it's on? Or do you think they would leave it as is, And just port it intact and unchanged?

I would imagine a few changes, such as the controller used for the mk II, as well as the references to blu-ray discs and updated Playstation hardware late in the game. Audio would probably be compressed too, to fit on a dual-layer DVD9 disc. I would also imagine the two pre-rendered scenes as well as all the digitized footage and monologues would be compressed and lowered in bitrate as well. A certain boss fight will have to be very slightly redone too due to omission of sixaxis functionality.

Basically, compress, compress and compress some more. The last targets of compression would be the ingame graphics, they might scale down the model resolutions a touch (they are incredibly high resolution ingame already) then world textures. There's a lot of unique textures in the game with very little being repeated and copy/pasted. The roads in one area are one big single texture for example, it's not copied and repeated. This isn't because of GPU/CPU performance, it's just getting the textures to fit on the disc.

One more edit: they would also have to work extremely hard to avoid the mandatory installs, as well as subsequent repeated installs for each chapter, this is the single biggest issue facing any potential 360 port and is why I think it wouldn't be possible without any complete overhauls to the system and how it works. Loading times wouldn't be pleasant.
 
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which are the two prerendered scenes?

*SPOILER*
The end of act 3 and the beginning of act 5.
*SPOILER*

You can see compression artifacts in the sky due to bitrate not being high enough to fool you, plus the telltale lack of being able to zoom in with the up button which every other scene in the game has.


Edit: spoilers changed, apologies people!
 
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Yeah some major spoilers there!....

I dunno if it is or isn't :p I just don't know what's coming up and I've managed to avoid all talk of the actual story so far so I can experience it myself as I play it.

But my eye was immediately drawn to the funny colour text.
 
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