Archimonde in Hyjal - This dude is seriously dangerous

He has lost nothing, he is merely running in to aggro

Well they would get no threat from it at all, its just prehealing which i used to do a lot on archi to save the tank as she ran in as archi does a lot of burst damage and its not like mana is a problem in TBC
 
Not sure what people are yapping on about with aggro, but apart from the final tick of a lifebloom, and PoM's all heals attribute their threat to the healer. If a healer lands a 7k hit on a tank once the boss is engaged (all 25 players are automatically in combat) then he's getting aggro unless the tank has built some threat.

This is all irrelevant if the tank is at full health tho, as previously stated further up, there is no threat from overheal.

As for Archi - Idiots will be your problem. If you're only clearing to Archi now I'm presuming you couldn't clear Kael\Vashj until 2.4, skipped them then went back for them after you'd geared up while 4/5 in MH and 4/9 in BT. If that's the case you'll have a load of planks with you that were holding you back then, they're really gonna hold you back now.

Archi is brutal for punishing individual mistakes. You can't afford to take spanners.
 
I logged straight into the healer channel and started having a go. One got upset (poor thing) and wanted to leave the raid.
You can't really yell at people for making idiotic mistakes. We have to "understand" them

Man management isn't one of your strong points I take it? :D
 
We're 4/5 in Hyjal and 7/9 in BT, and have decided to focus on Archimonde for the next 4 raids. Well, we have had 2 so far and were handed our asses and epics back on a plate to us. We've read strats, watched videos, discussed it on comm forums but we are no closer to what we were many tries ago.
Did/Do you raiders find him a pain as well?

knowwhatyoumean.jpg
 
Dude, if this true.. RESPECT :eek:
Yeah, it's true. No point making up something about a game which I quit a while back :).

We were server leaders by quite a way, and Archimonde was the cream on the cake so to speak. We'd a regular nights raid planned, but because we killed him so fast literally everyone had a celebratory drink and ended up getting ****** on teamspeak.

Great bunch of people my old guild. The only reason I played WoW as long as I did :).
 
Because you can? The time taken by some guilds to down kael wont be worth the loot tbh, the MH rings are nice but not worth it if you take ages killing kael

Kael'thas is a raid co-ordination test. Also, for some classes the Rings are one of the best in game.
 
Yeah, and if you had to skip Kael, you're gonna be banging your head against a brick wall with Archi for a long time.

My old guild managed to get Kael down 2.5 weeks before patch 2.4. We were the last guild to do it before the attunements were lifted on our server.
 
My guild recently downed Archie and what we found to help was taking the name and reason of death for the first guy/gal to die. Then if they died more than 4 times, exchange them for someone who isnt stupid.
On our first kill, we had 3 people die and still managed to kill him in 8 mins.
 
We can't yell at people. I tanked Gorefiend last week, and this is what happened.

Regulus,

It sounds like you know what you are doing as a tank, if so I need some advice. :D

I've recently reclaimed my 2nd WoW account from my little brother who no longer plays (he's got himself a girlfriend!) and with it I've aquired a Lvl 70 ally warrior: http://eu.wowarmory.com/character-sheet.xml?r=Azjol-Nerub&n=Kranix

Now I have a Lvl 70 Shadow Priest and a Lvl 70 Rogue, both of which I know how to play well. Tanking is completely new to me though. In order to learn how to tank I've created a new char which I've got to lvl 36 as I feel that the *best* way to learn how to play a character is to level it - and I'm getting there. Not rushing to Lvl 70 and doing instances as much as possible to practise the tanking role.

I do however play Kranix a few times and its not easy! One of my concerns is I have NO idea what makes good gear at Lvl 70.

Any suggestions or advice would be appreciated.
 
I do however play Kranix a few times and its not easy! One of my concerns is I have NO idea what makes good gear at Lvl 70.

Any suggestions or advice would be appreciated.
Remember to get as much Agility and Spirit on your gear as possible. Gems and enchants can help with this. Then, remove everything but 'Auto Attack' from your quick bars.

When raiding, click auto attack. Make a cup of tea. Watch Macgyver. Profit.
 
I'd say warrior is probably the most difficult class to play well, at least in a raid environment.

What I do to tank a single mob, is enter and use blood rage and apply a devastate to the target. From then on in you want to build threat as fast as possible. So priority wise I use revenge every time it's up, then shield slam, then devastate. All the while if rage allows I will be using heroic strike. So effectively I spam devastate and heroic strike, waiting for revenge or shield slam to become available. If it's a hard hitting boss, or you're far enough ahead on threat, keep up demo shout and thunderclap. If it's a raid boss, keep up shield block at all times unless you're in full T6 at which point it becomes irrelevant.

If someone pulls aggro and you can't taunt before the mob gets away from you, intervene, then taunt. If you're getting swamped by mobs maybe use an intimidating shout but only do so if you won't end up aggro'ing another pack.

Shield wall and last stand are only really to be used on bosses, and if you're pretty certain you're gonna go down.

As for tanking multiple mobs, I play my paladin as it's a pain in the ass as a warrior. Demo shout, thunderclap, and tabbing through mobs applying devastate is about all you can really do.

Edit - Gear choices......

Stam - As much as possible.
Defence \ Shield Block Rating \ Dodge Rating \ Parry Rating - As high as possible, aim for 500 defence.
Agility - Good for dodge and crit chance for better threat gen.
Strength - Low on list of priorities
Expertise \ Hit rating - Allows you to build more threat, stack it if you're losing mobs to DPS.

Int\Spirit and any other stat - Pretty much ignore.
 
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what we found to help was taking the name and reason of death for the first guy/gal to die. Then if they died more than 4 times, exchange them for someone who isnt stupid.

Same here.
Die from fires or fall damage more than 4 times and you don't come to Archi again, simple as that.
No one should die from either of those as they are both avoidable.
That leaves just the curse that can kill and if your decursers are on the ball (minimum 4 of them) and your ranged are not stupid enough to move out of range of the marked decursers then NOTHING should kill you.
MT dieing shouldn't happen if your healers are up to scratch. Even if 2 groups are out of range due to the fires, 2 decent healers should be enough to keep a decently geared tank up.

We have a dedicated melee healer who stays in melee range and gets a fear ward rotation. MT stance dances.

Anyone who can heal should do so.

I'm a feral tank but at Archi I don my healing gear and decurse people.

Remember, it's not a DPS race. NEVER stay to finish a cast before running from fires.

Once you get it down (maybe 30 or 40 attempts) it's a fairly easy kill leaving Hyjal as a 2.5 hour farm instance yielding 6 pieces of T6 per week.
 
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How hard is MH over SSC? Really.

My guild is all t4/ZA/SW Badge loot kitted with a few with t5 shoulders.

If we really focus do people think we are kitted for it?

SSC we have lurker down, and leo to 51% in our first try. Void Reaver was on farm last time we went the TK. Should be doing hydros next week as we have just finished our res kit for him :)
 
Youll be able to kill the first boss (Winterchill) and nothing after that, you wont have the dps or the tanking gear for Anetheron. I wouldnt say that there are any specific gear checks in MH (except maybe Azgalore and tanking gear) but at the level of gear you have atm your going to come up short in all departments.
 
Youll be able to kill the first boss (Winterchill) and nothing after that, you wont have the dps or the tanking gear for Anetheron. I wouldnt say that there are any specific gear checks in MH (except maybe Azgalore and tanking gear) but at the level of gear you have atm your going to come up short in all departments.

We trialed a tank in Hyjal the other day. He was in T4 and badge gear and he survived right up until Archi.
Our trash tankadin is also new to us and is also in T4/Badge gear.

On the other hand, our healers are damn good though.

I would say any group with decent healers and a halfway decent set of tanks will be able to do the first 2 bosses with no issues once they have the trash situation sorted.

3rd and 4th will be hard, not because the bosses are particularly difficult (they aren't) but because you will get overrun with the trash unless your DPSers are up to scratch.

It's certainly worth having a go to collect some gear. 1st boss in Black Tample is do-able in that gear too.

I wouldn't start attempting progress in Hyjal/BT in earnest though until you can comfortably clear SSC/TK (Minus Kael'thas and Vashj). SSC/TK teaches your group good comms and to work together. Many of the fights in the T6 instances aren't gear checks but are more noob checks. Disorganisation will wipe you faster than poor gear in T6 content.
 
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