Can a software update make a 40gb PS3 play PS2 games?

, so in my eyes technically the Cell would be at major disadvantage for achieving full emulation of the PS2 with the single PowerPC core.

I disagree, The fact the computation is split would surely be a major advantage. Due to SPE's having the ability to be dedicated to 1 aspect of emulation. 1 SPE for music, 2 or 3 or even 4 for the graphics and so on.

It would be the perfect powerhouse processor for emulation, Someone just needs to do it right.
 
I said this on the other thread that discussed the probability of 40Gig PS3's having backwards compatibility with PS2 games, but nobody seemed to give an answer.

But what I said was, couldn't we have the cell processor emulating the PS2's Emotion Engine and then have the PS3's RSX chip emulating the PS2's GSX chip? I mean I know the code which is fed into the PS3's chip is probably different than the code which is fed into the PS2's GSX chip, but surely it could be ported in realtime or something by one of the cells in the PS3's CBE.

Just a thought

(And all these acronyms are confusing me :D)
 
how do you emulate the embedded frame buffer (with its 40 or so gb/sec transfer rate) without extensively rewriting the games? anybody got an answer?
 
how do you emulate the embedded frame buffer (with its 40 or so gb/sec transfer rate) without extensively rewriting the games? anybody got an answer?

could you not take 4 SPE's and use them as a buffer, Take the remaining 3 and the main daddy PPE and use them to handle the realtime workload.

7 SPE's and 1 PPE all communicating via the EIB. Confusing as hell lol.
 
The PS2's graphics synthesizer cannot be emulated by software, hence why even the PAL machines with bodged software emulation still contain it.

They're more likely to re-introduce partial hardware emulation in new PS3's than to re-write games to run fully in software (which would probably only be a select few and sold on PSN).
 
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The PS2's graphics synthesizer cannot be emulated by software, hence why even the PAL machines with bodged software emulation still contain it.

They're more likely to re-introduce partial hardware emulation in new PS3's than to re-write games to run fully in software (which would probably only be a select few and sold on PSN).

http://en.wikipedia.org/wiki/PCSX2

PS2 has been emulated using software, And it works quite well. Infact I know one of the developers :p

The only downside as said in the wiki entry, is it struggles with this

The main bottleneck in PS2 emulation is emulating the multi-core PS2 on PC architecture. Although each CPU can be emulated perfectly, getting the synchronization and timing between them to be accurate is very difficult (Sony itself has found it difficult in perfecting a software emulator of the PS2 on the PlayStation 3).

But surely the separate SPEs are the key to synchronization, and I believe sony, although having difficulties, Could come up with a working software emualtor.
 
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the problem is, the spe's aren't true cpu's as such but rather cut down/specialised units.
You can use a general purpose CPU to emulate specialist types of CPU/GPU (although it may be slowish), but you will have a much harder time getting a specialised CPU to emulate another specialised CPU (as specialist CPU's tend to have everything that isn't needed for the job in hand removed to reduce the costs and speed them up in their specific job).
 
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