About time really, 45nm tech is already out there

,i was wondering when ati or nvidia would switch.
Intel have their OWN fabs which produce stuff at 45nm, nvidia and ATi make their stuff at TCSM(or whatever the name is, some combination of those 4 letters i never remember right). THey have flat out said the 45nm, not 40 but 45nm process simply won't be ready until the VERY end of Q1 and quite possibly a month or two after that. Intel has a lot of money and a ton of fabs and switching between them is ridiculously easy for them, AMD with 4 fabs, and TCSM with however many they have taking orders from companies have a monumentally harder time changing a fab over to a new process as they are under such heavy strain all the time with contracts and targets to be met. Intel have contracts with, themselves, and have so many fabs a little downtime in any single one has next to no impact.
AS for 2000 shaders, did it not hint that would be the "dual die" product, you realise that as of right now, a RV770 has 800 shaders. a R700 ALREADY has 1600 shaders, 2000 shaders is a SMALL increase. its 200 per core extra thats it.
Based on the current config of 10 units with 16 sp's in each unit, it would most easily change over to 10 units of 20, with each of the 20 being able to do from 1-5 operations a pop. But if thats the case its again the situation of lots of possibly unused shaders.
THe best way is how Anandtech shows the numbers
http://www.anandtech.com/video/showdoc.aspx?i=3341&p=3
in the table, essentially what its saying is the RV770 now in the very worst case scenario can only do 160 operations(when 1 operation in each of the 160 SP's is done) and at best can do 800(when all 5 can be used) and tbh its rare that it hits 5, very rare, but fairly often it can do more than 1. Nvidia can do 240 every time, but never more than 480 so its when you can use 2-3 more operations that the RV770 is better.
But up to 1000 shaders, you're only taking the minimum throughput to 200 operations, with the max at 1000. Obviously its better, and halfs the distance to the 240 Nvidia's at and it might just be enough but that is only assuming Nvidia don't up their numbers again for the next generation.