Final Fantasy 13 coming to XBOX 360

Can't see what all the fuss is about, I mean come on be honest what console are you going to by this game on ?
I own both and I damn well know what console I am buying it on.
 
1. Otacon's famous "Blu-Ray" disc codec call.
2. Otacon using a Mac laptop.
3. Installing screens using the "This game is exclusive to PS3" or something like that.
4. The 360 would need a Blu-Ray drive. You would need nearly 6 Dual Layer DVD's to fit MGS4 on.
5. Can the 360 handle MGS4? Didn't MGS4 make use of the PS3's Cell processor (more cores or something)?
6. How would the 360 handle MGO with you needing a Game ID and such and you need to sign into PSN to use it.

About the cell processor crap, its just a nickname given to its CPU Chip for selling appeal.

In reality it comes down to the following: These machines are just like a gaming PC, you can have all the processing power in the world but it doesnt mean **** in crysis if your GPU simply sucks ass.

Spec wise, the PS3's processor is a 7 core 3.0 Ghz (3.2Ghz tested, UC'd for retail) with 512kb L2 cache total.

And the 360 has a 3 core IBM CPU Running at 3.2Ghz Each with 1mb L2 Cache.

With GPU bottleneck being a problem for both systems, the vast majority of the PS3's extra cores does squat all to boost performance, if anything the 360 sees some advantage in the higher L2 Cache (Look at intel vs AMD for comparison, slower clocked C2D's out performing x2's because of higher L2C)


GPU:
PS3 - RSX @550MHz
HD Output - Upto 1080p through upscaling (Which upscales very poorly might i add), all PS3 titles are 720p native.

360 - ATI Graphics Processor @ 500Mhz
HD Output - True 1080p, 1080p upscaling for lower-res titles (Far superior quality to the PS3's upscaling)


RAM:
PS3 - 256MB XDR Main RAM, 256MB GDDR3 @ 700Mhz

360 - 512MB GDDR3 @ 850Mhz, 512MB DDR2 @ 800Mhz, Unified memory architecture.



In a nutshell - Both systems produce picture output which is basically the same as eachother, potentially the PS3 -COULD- produce something superior, but all its dorment CPU Cores go un-used to this day because of difficulty in programming for so many, and the GPU bottlenecks to a point with the 2 which are being used for every title. The 360's Unified memory architecture gives dev's a lot more freedome with how they want to produce a particular scene in a game and can give better results in "crowded environments" ex - See assassins creed, the crowd in the PS3 version was much thinner personelle wise.
Processing wise, the 360 is winning at this point because of its faster (200 Mhz) speed on each core which is being used, and higher L2 cache, PS3's processor is stuck in the age old PC Argument of 2 cores vs 4, the extra cores are wasted currently and higher clockspeed is king.

Result: As it stands now, the 360 is capable of producing a better gaming experience from a technical POV, as well as being easier to program for, and theres no reason why a game like MGS-4 couldnt be ported to the 360, storage an issue? Not really, if you take time to check the ammount of data MGS4 uses on the blue-ray disk you would know that it could easily fit on 2 double sided DVD's, the overall load times from DVD would be superior in the 360's favour as the 2x blue-ray read speeds the PS3 produces is just laughable to boot.
 
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I don't think he was saying porting MGS4 would be impossible, just that there's more to it than "half an hours work" (TM JUMPURS) changing the controller type.
 

TBH you sound like you havent got a clue, your quoting stats then reading them out lol. Do you know what you are talking about? & do you know the transfer rate of 2x blu-ray for example?

Both systems have thier advantages and disadvantages. End of. Games like Uncharted and MGS4 prove what the PS3 is capable, considered some of the best looking games this gen (console wise). And the likes of Gears and Mass Effect can prove what the 360 is capable of. They're v. similar in ouput terms! No need for incorrent jiba now.
 
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Also, you obviously know very little about the real makeup of the hardware if you're trying to say the Cell and the PowerPC chip in the 360 are the same.

EDIT: As Nanoman said, you seem to just be copying the stats off somewhere and going "Oh look, this number is bigger!"
 
360 doesn't have touch sensitive buttons. MGS4 uses touch sensitive buttons for almost every action. The controls would be even more crazier if it was on a 360 pad.
 
Also, you obviously know very little about the real makeup of the hardware if you're trying to say the Cell and the PowerPC chip in the 360 are the same.

EDIT: As Nanoman said, you seem to just be copying the stats off somewhere and going "Oh look, this number is bigger!"


Where did i say they are the same?


Simple fact is, PS3's got lots of cores which go un-used (Its no secret, devs many a time have said its got lots of potential power which is almost impossible to tap into at the current time, and knowing sony we'l be seeing the PS4 way before that happens)
360 has more L2 cache and a higher clock speed per core.. just because some genious decided to call the PS3's processor "cell" Doesnt exclude it from the laws of physics, its just a simple processor like any other, it's made of X and performs Y.
Again, compare intel and AMD, C2D's are 45nm, have more L2 cache, AMD's are on 90nm and have less L2 cache, severly limiting them which is why C2D's out perform the x2's atm. Both the chips used in the 2 consoles are the same size (in NM), the difference lies in core clock speed and the number of cores, but PS3's core number goes un-used atm so its advantage is nullified, bringing us back to the Quad vs Duel debate we'r oh so familiar with.


And as for blue-ray read speeds, it was quoted by sony themselves as the prime reason for the "Short (lol)" Install time to HDD for some titles before being able to play.


"Oh look, this number is bigger" Fans would clearly favour the PS3, afterall - 7 > 3.
 
Where did i say they are the same?
When you said "Ignore that silly Cell moniker that's just marketing", and started comparing the cache sizes.

I can't be arsed to hunt through my notes on the two CPUs, but there's far more difference between the two than speed, number of cores, and L2 cache sizes. Off the top of my head, the PS3 has higher bus speeds, and individual caches, while the 360 has a larger, single cache shared between all cores (IIRC).

There is quite a difference between the two systems, and that's why a lot of developers (on the multiplatform games) haven't really gotten all the PS3 going. Which is why it would be difficult to port a fully PS3-optimised game like MGS4 to the 360. Not impossible, but it would still require some time.

360 games have generally been the better of most multiplatform titles because they're so similar to Xbox1 and PC coding. There's nothing too new or difficult for developers to learn. Cell architecture coding is an entirely new, unique, and pretty confusing beast, and it's taking some devs time to get to grips with it.

EDIT: You sound like someone who knows a lot about hardware from an overclockers/PC-component-building/benchmark point of view, but absolutely nothing from an actual programming/development side. Not trying to sound insulting with that, just honest.
 
It's pointless going into technological babble. They constantly said Final Fantasy XIII and its like just wasn't possible on 360, would never appear on it, etc and look where it is now. A game like Metal Gear Solid 4 is perfectly possible on 360, with the only limiting factor being the disc storage. It's obviously not going to be simple - you have 50 gigabytes of data which has to be crunched down into a mere 9. Until somebody from Konami descends upon us, we'll never know. Resorting to speculation based on technical merit is futile.
 
Id love to see some future titles if the cell is handling the current releases gimped.

From a gamer it would be nice to see what a console could pump out, but as i said i fear we'l be long into the next-gen systems before anyone utilizes it to its fullest.


Weebull - i appreciate honesty, and im not one to get offended! Real world experiences seem to prove however that the 2 machines are match for match basically as good as eachother though (As mentioned above - oh X will never be on the 360. its not good enough .. oh wait, its being released there too!).

Anyway, end of console wars.. im much more interested in the PC titles XD
 
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