1. Otacon's famous "Blu-Ray" disc codec call.
2. Otacon using a Mac laptop.
3. Installing screens using the "This game is exclusive to PS3" or something like that.
4. The 360 would need a Blu-Ray drive. You would need nearly 6 Dual Layer DVD's to fit MGS4 on.
5. Can the 360 handle MGS4? Didn't MGS4 make use of the PS3's Cell processor (more cores or something)?
6. How would the 360 handle MGO with you needing a Game ID and such and you need to sign into PSN to use it.
About the cell processor crap, its just a nickname given to its CPU Chip for selling appeal.
In reality it comes down to the following: These machines are just like a gaming PC, you can have all the processing power in the world but it doesnt mean
**** in crysis if your GPU simply sucks ass.
Spec wise, the PS3's processor is a 7 core 3.0 Ghz (3.2Ghz tested, UC'd for retail) with 512kb L2 cache total.
And the 360 has a 3 core IBM CPU Running at 3.2Ghz Each with 1mb L2 Cache.
With GPU bottleneck being a problem for both systems, the vast majority of the PS3's extra cores does squat all to boost performance, if anything the 360 sees some advantage in the higher L2 Cache (Look at intel vs AMD for comparison, slower clocked C2D's out performing x2's because of higher L2C)
GPU:
PS3 - RSX @550MHz
HD Output - Upto 1080p through upscaling (Which upscales very poorly might i add), all PS3 titles are 720p native.
360 - ATI Graphics Processor @ 500Mhz
HD Output - True 1080p, 1080p upscaling for lower-res titles (Far superior quality to the PS3's upscaling)
RAM:
PS3 - 256MB XDR Main RAM, 256MB GDDR3 @ 700Mhz
360 - 512MB GDDR3 @ 850Mhz, 512MB DDR2 @ 800Mhz, Unified memory architecture.
In a nutshell - Both systems produce picture output which is basically the same as eachother, potentially the PS3 -COULD- produce something superior, but all its dorment CPU Cores go un-used to this day because of difficulty in programming for so many, and the GPU bottlenecks to a point with the 2 which are being used for every title. The 360's Unified memory architecture gives dev's a lot more freedome with how they want to produce a particular scene in a game and can give better results in "crowded environments" ex - See assassins creed, the crowd in the PS3 version was much thinner personelle wise.
Processing wise, the 360 is winning at this point because of its faster (200 Mhz) speed on each core which is being used, and higher L2 cache, PS3's processor is stuck in the age old PC Argument of 2 cores vs 4, the extra cores are wasted currently and higher clockspeed is king.
Result: As it stands now, the 360 is capable of producing a better gaming experience from a technical POV, as well as being easier to program for, and theres no reason why a game like MGS-4 couldnt be ported to the 360, storage an issue? Not really, if you take time to check the ammount of data MGS4 uses on the blue-ray disk you would know that it could easily fit on 2 double sided DVD's, the overall load times from DVD would be superior in the 360's favour as the 2x blue-ray read speeds the PS3 produces is just laughable to boot.