5 Good Reasons Why MGS4 will be on the xbox 360

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5 Reasons why MGS4 is going to the 360.

1. Money

There's a reason so many games go multiplatform these days, and it has absolutely nothing to do with publishers giving two ***** about staying neutral in the console wars. The fact of the matter is that big, flashy games like Metal Gear Solid 4 require huge teams of people and multimillion-dollar budgets to create, and the quickest way to make that money back is to enable as many people as possible to buy it. Producing a game that's exclusive to a single console means locking out millions of potential customers, and when every dollar counts, that's not a decision to be taken lightly.

Now, MGS4 has done extremely well for Konami, selling a reported 774,600 copies in the US in June 2008 alone (and that's not counting all the copies sold in hardware bundles). But while some might see that as a sign that sticking with the PS3 was the right strategy, it's really all the more reason for Konami to consider a 360 version. If it sold that well on the world's No. 3 console, just think how much money it could make on the 360.

2. Sony doesn't pay for exclusives - but Microsoft does

Although there's potentially a lot more money to be made by squeezing MGS4 onto the 360, it's still an expensive proposition. That's where Microsoft and its infamous practice of paying bonuses for exclusive games and content come in. Microsoft could float Konami a massive loan, as it did to secure 360-exclusive downloadable content for Grand Theft Auto IV. At one point, it was even rumored that Microsoft had offered to handle development of a 360 MGS4 itself.

Whatever the case, given MGS4's success at retail, we'd expect Microsoft to be more interested than ever in seeing the game show up on its console. It's just idle speculation at this point, but we'd be genuinely surprised if there weren't at least some shady backroom conversations going on in Redmond.

3. Access to a bigger install base

Whatever your opinions on the relative superiority of Microsoft and Sony's consoles, the fact remains that the Xbox 360 has a considerably larger base of users than the PlayStation 3, with more than 20 million consoles sold worldwide (as opposed to the PS3's 14.4 million). It doesn't matter if the PS3 is quickly closing the gap, or if it eventually overtakes the 360. In terms of sheer numbers, right now, 360 users outnumber PS3 users by a margin of 5.6 million.

(And yes, we know they're both vastly outnumbered by Wii owners. But we're not here to discuss rumors about MGS4 showing up on the Wii, are we?)

An Xbox 360 version would more than double the potential audience for Solid Snake's final adventure, which in turn could go a long way toward defraying the high cost of its development. All national and corporate loyalties aside, it's difficult to imagine that being an easy prospect to ignore.

4. Konami doesn't have to break any promises

If you've been a Metal Gear fan for any amount of time, then you already know that - around a year after release - an extras-packed "definitive" version of each game in the series hits stores. It happened with the first MGS (in Japan at least, with MGS: Integral), and again with MGS2: Substance and MGS3: Subsistence. And it'll probably happen with MGS4.

So while Metal Gear Solid 4: Guns of the Patriots might never appear on the 360, that doesn't mean that MGS4: Resistance (or Consistence, or Sublimation, or Subterfuge or Subtitle Goes Here) won't. Technically, the original would still be a PS3 exclusive - thereby keeping Konami true to its word - but 360 owners would still get a chance to experience the game in a new, expanded form.

5. It's happened before

In the early days of the PlayStation 2, no game (with the possible exception of Grand Theft Auto III) was more closely tied to the system's identity than Metal Gear Solid 2: Sons of Liberty. Just seeing the first trailers, and the level of then-staggering detail in Snake's face, was enough to convince millions of undecided gamers that they needed to buy a PS2. And when the game hit stores in late 2001, it helped the PS2 stand stronger than ever against the twin launches of the Xbox and GameCube.

Fast-forward to one year later. Remember that "Substance" edition of Metal Gear Solid 2 we just mentioned? It started life as an Xbox exclusive, and it stayed that way for four months before finally appearing on PS2 and PC. And believe it or not, it wasn't the end of the world for Metal Gear, Metal Gear fans or Sony.

But, you know. Never say never.
 
I highly doubt it will move to the 360... It's a shame but I just don't see it happening.
I think however the next MGS game (There will be more - Im 99% sure) will be multi platform :)
 
http://www.gamesradar.com/f/5-reaso...will-never-come-to-360/a-20080805113856963047

1. Konami has firmly said it won't
Although early reports indicated that Konami was open to the possibility of Metal Gear Solid 4 going multiplatform, those rumors have since been quashed - multiple times, in fact. Every time rumors of an Xbox 360 version of MGS4 pop up (which last happened in January, thanks to this posting) a Konami representative rushes out to stomp them back down. The last word on the subject from Konami - or at least the latest word - is that "there are no plans to develop an Xbox 360 version of the game." Period.
Of course, even with a denial that flat, you're still going to have doubters. it doesn't help that - if Konami did have plans for a 360 version of the game - it might not be smart to talk about them just yet. With Sony counting on MGS4 to help sell PS3s, the announcement of a 360 version at this point could be potentially disastrous. Making that announcement after sales cool off, on the other hand, would do minimal damage to Konami's working relationship with Sony and (hopefully) avoid weeing off anyone who bought a PS3 just to play MGS4.The theory has a ring of truth to it, but it seems to fall apart in the face of one particularly huge stumbling block:

2. Blu-ray wasn't big enough
Of all the obstacles standing between Old Snake and the Xbox 360, this is probably the biggest. During Metal Gear Solid 4's production, series creator Hideo Kojima was quoted as saying that the Blu-ray format just wasn't big enough to contain his vision for the game, and that it had to be trimmed down somewhat as a result.

"For us, we're not still not satisfied with the quality we can do," Kojima said in an interview with Japanese games magazine Famitsu. "There's not enough space. We always talked about where to cut and what to compress."

Now, consider the following: Blu-ray discs offer a whopping 50 gigabytes of data storage, while a dual-layer DVD carries around 8.5. Assuming it wasn't fantastically compressed to fit the format, MGS4 on the 360 would need to either suffer noticeable cuts, or fill six DVDs. And that would mean a lot of mid-game disc-swapping, something we haven't really had to put up with since the PSone days.

Then again, considering the short-but-mandatory installations PS3 owners have to sit through at the beginning of each chapter of MGS4, just having to swap out a disc might be a mercifully quick alternative.

3. It's packed with references to the PS3
As early as its very first trailer, MGS4 made its console allegiances known when Otacon declared the Cell processor to be "the key to winning the console war." That assertion didn't make it into the finished game, although there are other Sony-specific touches, like the Sixaxis controller Snake uses to control the Metal Gear Mk. II. You can also occasionally catch his preteen sidekick Sunny using a PSP, and there's even a broken-fourth-wall moment in which Otacon tells you to swap in the next disc, then instantly corrects himself when he remembers that the game is on Blu-ray.

True, it probably wouldn't take too long to scrub all those references for a multiplatform release, or to replace them with Xbox-centric ones. But it does seem as though the game's creators wanted to make it very clear that they've chosen a side.

4. Sony needs exclusives right now
As Sony Computer Entertainment America chief Jack Tretton said during this year's E3, the PS3 boasts no fewer than 75 exclusive games. A good chunk of those, however, are low-profile PSN games, and almost all of them are first-party titles published by SCEA. A lot of them may be unquestionably awesome, but the fact is that dedicated third-party support is more important than ever right now, and Sony's isn't as steadfast as the company - or its fans - would like.
Devil May Cry 4, Final Fantasy XIII, Assassin's Creed and even Grand Theft Auto IV were all originally supposed to have been PlayStation 3 exclusives, and all of them ended up crossing over to the 360. The PS3 still got (or in the case of FFXIII, will still get) them, of course, but they were no longer a reason to buy the console over its competitor. As we said in the intro, MGS4 has found itself as Sony's last bastion of third-party exclusivity, which means that a lot of the company's hopes are riding on the game and its stellar performance right now. Again, to announce a 360 version now could be disastrous - not just for Sony, but for Konami's longstanding ties with Sony. And that's to say nothing of the fallout from angry PS3 fans.

5. Why start now?
The PlayStation brand, for better or worse, has always been closely intertwined with Metal Gear Solid. The previous four games in the series (eight, if you count Metal Gear Acid, MGA2, VR Missions and Portable Ops Plus) have all appeared on PlayStation platforms, and while there have been a couple of flirtations with Nintendo and Microsoft in the past, PlayStation is where Solid Snake claims permanent residence.

Now, plenty of Xbox 360 owners also own, or have owned, PS2s. And a good chunk of those have probably played all of the MGS games up to this point. But any who didn't will be coming in at the very end of the story, after all of the most important events in Snake's life have already happened. And although it's possible to enjoy the game without having played its predecessors, Metal Gear Solid 4 is filled with so much exposition and rambling references to earlier games that it's enough to make a die-hard fan's head swim. We can only imagine how difficult it must be to follow for someone who hasn't played the series up until now. (Of course, if you're the type to skip cutscenes, that probably won't matter much anyway - although you will be missing out on the majority of the game).

Just thought id post the rest of the article lol
 
Devil May Cry 4, Final Fantasy XIII, Assassin's Creed and even Grand Theft Auto IV were all originally supposed to have been PlayStation 3 exclusives

I wonder what the current state of the console "war" would be if these games stayed exclusive.
 
Not gonna go on 360. Theres just so much stuff that needs to be changed.

Oh and for point 3 that msmalls posted, don't forget the Apple laptop which is used to shut down JD (Microsoft :P)
 
Devil May Cry 4, Final Fantasy XIII, Assassin's Creed and even Grand Theft Auto IV were all originally supposed to have been PlayStation 3 exclusives

The thing is though sony still got those games for free whereas rumors suggest microsoft payed to get them on the 360 ironey or what
 
Replace 'will' with 'could' as Weebull said and that's it. Personally for me, the biggest cockblock would be how to sort out the 6 installs.
 
Would be good to see on 360 but I've already played through it on ps3. Would also have to have a lot of discs and none of this uncompressed 7.1 sound nonsense.
 
I don't think it matters does it? The only people that really care about games being exclusive are the fanboys that need something to argue about. What matters to me is that a game is available in a format I can play rather than it is in a format others can't play.
 
I don't think it matters does it? The only people that really care about games being exclusive are the fanboys that need something to argue about. What matters to me is that a game is available in a format I can play rather than it is in a format others can't play.

Not necessarily true. If GTA4 had stayed only on PS3 then it would have been a lot better and if MGS4 was developed on 360 as well then it would have been a lot worse. I prefer developers to stick to one format be it 360 or PS3 as games developed for multiple consoles are inevitably never as good
 
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