LittleBigPlanet - Play, Create and Share.

Sony PlayStation 3 PS3 Console with 80GB HDD

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£299.99 Free Delivery
Pre-order. | Due for release on 22/08/2008

# Console features:
# 80GB HDD
# 2 USB Ports
# DualShock 3 Sixaxis Wireless Controller

PS3 is the most advanced computer system that serves as a platform to enjoy next generation computer entertainment contents in the home, realised through the combination of Cell and RSX processors. Having Giga-bit Ethernet and a pre-installed hard disk drive (HDD) as standard in PS3, users will be able to download a variety of contents as well as access on-line games and services over the network.

Equipped with basic input/output ports, PS3 supports a broad range of displays from conventional NTSC/PAL standard TVs to the latest full HD (1080i/1080p) flat panel displays, offering the joy of the most advanced computer entertainment contents to homes around the world. For use in living rooms, maximum heat and noise reduction has been achieved with a noise level equivalent to that of the current slim-line PlayStation 2. With the overwhelming computational power of the Cell processor, PS3 is capable of playing back content from Blu-ray (BD) disc at a bit rate of multiplex 48Mbps with ease, the maximum bit rate defined in BD standards.
Customer Reviews

Please Note! This model is not backward compatible with PS2 games.
CPU: Cell Processor
GPU: RSX
Sound: Dolby 7.1ch, DTS, LPCM, etc. (Cell-based processing)
Memory: 256MB XDR Main RAM, 256MB GDDR3 VRAM
HDD: 2.5" Serial ATA (80GB)
I/O: USB 2.0 (x2)
Communication: Ethernet (x1 / 10BASE-T, 100BASE-TX, 1000BASE-T) - IEEE 802.11 b/g - Bluetooth 2.0 (EDR)
Wireless controller (Bluetooth)
AV Output: Screen size 480i, 480p, 720p, 1080i, 1080p
HDMI OUT - (x1 / HDMI NextGen)
AV MULTI OUT (x1)
DIGITAL OUT (OPTICAL) (x1)
BD/DVD/CD Drive (Read Only): Maximum Read Speed BD 2x (BD-ROM), DVD 8x (DVD-ROM), CD 24x (CD-ROM)
Dimensions: Approximately 325mm (W) x 98mm (H) x 274mm (D)
Weight: Approximately 5 kg
This information is based on specifications supplied by manufacturers and should be used for guidance only.
 
LBP will be playable for all at Leipzig ( wish i was going :() Anyway it looks like Sony is trying hard to market this game

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And a nice interview with some more info on the button/switches used in the game
Here is our exclusive interview with Co-Founder of Media Molecule and Co-Creator of LittleBigPlanet, Mark Healey. We worked hard for this, and they were nice enough to give us some in-depth answers. Give it a read, it’s got some great information.

We are a little unclear as to the purpose of the moon. Does it represent local save space or online hosting space? If it is local, then is there a limit to the amount a player can upload?

It represents your local save space (hard drive). There are about 100 slots for to experiment in. There is a limit to what you can upload – but it will be possible to earn more….

We have heard of special “triggers” that detect certain events and deploy an action, such as the breaking of a rope. Could you elaborate on the types of triggers you are including, and how many you plan to include?

We have a set of ‘switches’ that can be wired up to various items;

‘Button’ – This is like the button you might find on a fruit machine – it requires pressure on it to operate it.

‘Two way switch’ – A two position switch – much like a light switch.

‘Three way switch’ A bit like the two way switch , except it has a central position, and will spring back to centre when not being operated.

‘Sensor switch’ This will become active when a Sackperson is close to it (you can alter the range) – this is much like a traditional ‘trigger’ as used in many game.

‘Sticker Switch’ Will become active when a particular sticker is applied on the object it is attached to.

‘Grab Switch’ Detects that a sackperson is grabbing the object the switch is stuck too.

‘Magnetic Key & Magnetic Switch’ – a bit like the sensor switch, except instead of detecting Sack persons, it detects color matched keys – very very handy…

These are all base level items, and can be combined and used in very cunning ways……to make very different types of games from what you might expect LBP to currently be….

Is it possible to reward a player a download key to another level upon completion, to create an overarching story while requiring they play them in the intended order?


Absolutely Yes! - for every level you publish, you get a key – you can then lock levels, and give that key to others - either as a reward in another of your levels – or by directly sending it to a friend. This is the mechanism we have used to create the story progression that comes with the initial bluray.

We’ve seen the video screens that display information in many levels. Is this something we can create and customize, or an option reserved for the single-player aspect?

These are for tutorial videos – and there isn’t currently a way of players creating their own ones – but we would love to add is as a DLC thing in the near future.

We know wooden logs can be set on fire. Will you have other element interactions, such as ice melting or fire extinguishing?


You can set fire to pretty much anything, you can also make things ‘electrified’, or turn them to gas, which is very cool.

Is water still planned for the game? If so, were you planning to release it via DLC or in the final build?

By water, I assume you mean ‘real water’ that acts like real water does! – This isn’t in the initial release, but we have some cool ideas for how to integrate it into a possible future DLC – of course, it will have a slight LBP twist to it…..

We have heard of an in-game system that allows you to save an item as a “blueprint” in order to place that item wherever you would like in the future. How does this system work?

You can capture objects you make into your POPIT, and then use them like you do other objects from Popit – you can also put them into eggs for vistors to your levels to take away (or try to win)

How dark can we make a level? Can we control the degree of darkness throughout the level(such as making the sun rise when the player reaches a certain point)?

You can make it pitch black if you like. You could fake the sun rising with some cunning switches and light objects….

Are there any weather effects, such as rain or fog?


There is fog that you can tweak, and you could pretty easily fake a thunderstorm with the right sound effect objects and some ‘emitted’ rain drops or something.

Are we going to be able to give detailed text descriptions to our uploaded levels, or is the keywords/tags system the only way to describe our levels from within the game?

There is plenty of room for you to add instructions to your creations, each level has a description field, and in your level, you can add ‘magic mouths’ that talk to the player.

Well, There you have it! Our exclusive interview is now live, and I hope you enjoyed reading it.

Now we are going to depart from hard fact and wander into the land of speculation. Possibly more interesting are the questions they chose not to answer. Here’s the reason why they didn’t answer certain ones:
Siobhan Reddy: We haven’t answered all of them as there were some subjects that need a bit more discussion in here before we have an answer
 
Good read. I really hope people use everything LBP gives you to make really cool and interesting levels.

When the game comes out, we should have a OCUK contest and see who can make the best level. :D
 
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Don't think I've ever voiced this before: This game is gonna awesome :D Even the first videos were great, but they've managed to keep making it better and better each time they show it!
 
Update regarding pre-orders for EU.

http://littlebigplanet.us.playstation.com/ said:
To our European fans – Our counterparts in EU say not to worry, your pre-orders will be announced shortly. In all honesty, each SCE territory has different market challenges and consumer trends. In the US, pre-orders are emphasized a lot earlier in the product marketing messaging cycle. On the other side of the coin, some countries don’t emphasize pre-orders as much (or at all). Also, Europe is especially tricky because there are so many different countries, and each country has their own pre-order programs - specific to their own retail partners and consumers. Then include “X” amount of business discussions, legal discussions, logistic issues, etc, add water, and then you have a pre-order campaign (or at least a quick snapshot of the pre-order process). In the end, it just takes time to execute – so please be patient.

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