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GTX260 to get 24 additional shaders in September

Well ATi do have the option, they can bring out a die shrinked 4870, there was an article on it, apparently up to 30% faster than the current one.
 
Well ATi do have the option, they can bring out a die shrinked 4870, there was an article on it, apparently up to 30% faster than the current one.
NVidia will be ready to die-shrink before ATI (next month apparently), but die shrinks only tend to give marginal performance increases (maybe 10% at most). The main benifits of smaller die sizes are reduced costs and lower power consumption. Look at the 9800GTX (65nm) vs 9800GTX+ (55nm). Marginal core increases but much lower production and sale costs.
 
Die Shrinked 280 will have between 20% and 30% raw shader performance increase with 650 core and 1620 shader clock, but the 260 should have over 10% increase from what I can see
 
Well I ain't read them figures but would guess its more efficient and cooler so they can clock it more but would not think that would give then gains mentioned.
 
Dropping from 65 to 55nm will not give a 20-30% performance increase. To get that kind of increase BOTH the core and memory would need massive increases in speed. Even if NVidia managed to increase the default core and shader speeds by 20% (10-15% is more likely) overall performance would jump by much less. Look what happened with the 9800GTX+ which has already gone through the shrink process. Many of these overclock no further than the old cards.

Don't get your hpes up.
 
Dropping from 65 to 55nm will not give a 20-30% performance increase. To get that kind of increase BOTH the core and memory would need massive increases in speed. Even if NVidia managed to increase the default core and shader speeds by 20% (10-15% is more likely) overall performance would jump by much less. Look what happened with the 9800GTX+ which has already gone through the shrink process. Many of these overclock no further than the old cards.

Don't get your hpes up. First and foremost the 55nm shrink is aimed at saving production costs.
 
The GTX 260 will be my next upgrade, from a 880GTS 320MB, i play @ 1680 x 1050 and i don't think a GTX280 is really required or the premium over the 260GTS justified in my case.

I will be buying green as i have an SLI Mobo.

Isn't it simply the case that the 4850-4870 and 280-260 are all very good cards, but that the NV ones were hideously overpriced at launch? It sems that way to me. I donlt see any of these cards as a ATI 2900 style disaster (oh how we waited.....)
 
For those that use 8xaa then the 4870 is a lot faster than the 260. In the words of a reviewer they said at 4xaa the cards both are around the same speed but when 8xaa is applied the 4870 leaves it behind. So the 4870 is the faster card overall with all the settings turned up.

http://www.firingsquad.com/hardware/ati_radeon_4850_4870_performance/page15.asp

http://www.firingsquad.com/hardware/ati_radeon_4850_4870_performance/page14.asp

The 4870 bests the gtx260 and 280 in all bar 1 game. From the conclusion : ATI’s really dialed in their 8xMSAA performance also. Whereas GeForce GTX and 9800 boards see a significant performance hit at 8xAA, the Radeon 4800 boards continue to scale well. 8xAA is actually playable in games like Oblivion, Company of Heroes, and Quake Wars. In fact, in our testing the Radeon 4850 was capable of giving the GeForce GTX 260 a run for its money in Oblivion, Quake Wars, and Episode 2, while the 4870 actually outgunned the GTX 280! The GTX cards managed to pull ahead in CoH though.
 
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For those that use 8xaa then the 4870 is a lot faster than the 260. In the words of a reviewer they said at 4xaa the cards both are around the same speed but when 8xaa is applied the 4870 leaves it behind. So the 4870 is the faster card overall with all the settings turned up.

http://www.firingsquad.com/hardware/ati_radeon_4850_4870_performance/page15.asp

http://www.firingsquad.com/hardware/ati_radeon_4850_4870_performance/page14.asp

The 4870 bests the gtx260 and 280 in all bar 1 game. From the conclusion : ATI’s really dialed in their 8xMSAA performance also. Whereas GeForce GTX and 9800 boards see a significant performance hit at 8xAA, the Radeon 4800 boards continue to scale well. 8xAA is actually playable in games like Oblivion, Company of Heroes, and Quake Wars. In fact, in our testing the Radeon 4850 was capable of giving the GeForce GTX 260 a run for its money in Oblivion, Quake Wars, and Episode 2, while the 4870 actually outgunned the GTX 280! The GTX cards managed to pull ahead in CoH though.
How do the ATI cards perform when Physics is enabled?:D

Both cards have strengths and weaknesses. The benifits of 8xAA over 4xAA and Physics over non-Physics mean very little in terms of overall quality. I think the owners of both sets of cards can be justifiably happy with their purchases and should not take swipes at eachother. 4870 vs 260 is probably the closest fight ATI and NVidia have ever had for an enthusiats card.
 
Dropping from 65 to 55nm will not give a 20-30% performance increase. To get that kind of increase BOTH the core and memory would need massive increases in speed. Even if NVidia managed to increase the default core and shader speeds by 20% (10-15% is more likely) overall performance would jump by much less. Look what happened with the 9800GTX+ which has already gone through the shrink process. Many of these overclock no further than the old cards.

Don't get your hpes up. First and foremost the 55nm shrink is aimed at saving production costs.

http://www.evga.com/forums/printable.asp?m=503212

Default shader clock up from 1296 to 1620, thats +25%
 
This routine from nvidia is really getting stale, was confusing enough last time with the gt and gts varients and now theyre at it again. This gonna be a common trend i wonder?
 
This routine from nvidia is really getting stale, was confusing enough last time with the gt and gts varients and now theyre at it again. This gonna be a common trend i wonder?

Yep...definitely stale ..and confusing. :(
 
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