Associate
- Joined
- 3 Jun 2008
- Posts
- 1,714
- Location
- Cornwall
http://www.neogaf.com/forum/showthread.php?t=332455
PC GAMER 68% OMG
Quick run thru of the stalker review.
Perhaps the original was an accident.
Lacks vital magic.
Game system specs are far too high, game is a bit unstable.
Tries to create a sense of rolling conflict between the factions across the zone, allowing capture of zones by your faction, often on your own but sometimes units from the faction bases join in, starts well, but it isn't fun.
Due to, stats and points on the pda take away the mystery of the zone, all the stats on how you are doing with a faction or how a particular battle is progression are all shown letting you see how they are failing to work, it doesn't actually feel theres any real struggle for the zone going on, much of the conflict takes place in zones from the original game, the faction warfare isn't organic and feels almost like a mod that hasn't been tested well.
Random hostiles occur far too often, much more than in the original. At night its almost impossible to get anywhere due to this.
Blowout results in you having to hide inside building for minutes at a time doing bugger all.
The scary underground parts of the original aren't there, any attempt at scary falls flat.
It's been made too hard, way harder than the original.
Artifacts are now invisible and you need a detector to find them, boring grind to find any.
Lack of money so guns, suits, ammo are MUCH harder to obtain.
The zone remains beautiful, the new swamp zone is AWESOME (but brief), some fantastic scripted events.
Atmosphere broken by too much english that is almost comedic, npc seem strangely chirpy lasts the grim of the original.
It's no disaster though PC zone gave is 88% so conflicting reviews so far, bit deflated at the mo though
PC GAMER 68% OMG
Quick run thru of the stalker review.
Perhaps the original was an accident.
Lacks vital magic.
Game system specs are far too high, game is a bit unstable.
Tries to create a sense of rolling conflict between the factions across the zone, allowing capture of zones by your faction, often on your own but sometimes units from the faction bases join in, starts well, but it isn't fun.
Due to, stats and points on the pda take away the mystery of the zone, all the stats on how you are doing with a faction or how a particular battle is progression are all shown letting you see how they are failing to work, it doesn't actually feel theres any real struggle for the zone going on, much of the conflict takes place in zones from the original game, the faction warfare isn't organic and feels almost like a mod that hasn't been tested well.
Random hostiles occur far too often, much more than in the original. At night its almost impossible to get anywhere due to this.
Blowout results in you having to hide inside building for minutes at a time doing bugger all.
The scary underground parts of the original aren't there, any attempt at scary falls flat.
It's been made too hard, way harder than the original.
Artifacts are now invisible and you need a detector to find them, boring grind to find any.
Lack of money so guns, suits, ammo are MUCH harder to obtain.
The zone remains beautiful, the new swamp zone is AWESOME (but brief), some fantastic scripted events.
Atmosphere broken by too much english that is almost comedic, npc seem strangely chirpy lasts the grim of the original.
It's no disaster though PC zone gave is 88% so conflicting reviews so far, bit deflated at the mo though