How does T4 RvR work.
When you want to dominate a region and push towards the other enemy capital do you have to capture all keeps & towers in that region to progress to the next region?
1. Are the keeps in a progressive order in the sense that I have to take keep 1 then keep 2 then keep 3 then keep 4 or can my guild go straight to keep 3 while the zerg is fighting over keep 1?
2. If the others are gaining massive amounts of victory points while the defenders are stopping us from taking keeps how do those victory points help towards the battle?
You dont necessarily have to capture all the keeps in the region, think of it as each side needs 50,000 points (made up figure) in order to capture/lockdown a region. Those 50,000 points can come from anywhere, keeps captured, scenarios won, random pvp in the world, PvE/RvR quests being completed, tome locks being unlocked and any combination of those things. Each grants points towards the zone capture (different stuff gives different amounts)
Once a faction hits the point total they capture the zone and its locked down (at which point all the keeps etc swap to their control)
1. No they arent linear, so yes your guild can launch an attack on keep 3 while others are hitting keep 1
2. Little unsure of the question, but I think I may have answered it in my explanation above?