*** Official Warhammer Online: Age of Reckoning Thread***

How does T4 RvR work.

When you want to dominate a region and push towards the other enemy capital do you have to capture all keeps & towers in that region to progress to the next region?

1. Are the keeps in a progressive order in the sense that I have to take keep 1 then keep 2 then keep 3 then keep 4 or can my guild go straight to keep 3 while the zerg is fighting over keep 1?
2. If the others are gaining massive amounts of victory points while the defenders are stopping us from taking keeps how do those victory points help towards the battle?

You dont necessarily have to capture all the keeps in the region, think of it as each side needs 50,000 points (made up figure) in order to capture/lockdown a region. Those 50,000 points can come from anywhere, keeps captured, scenarios won, random pvp in the world, PvE/RvR quests being completed, tome locks being unlocked and any combination of those things. Each grants points towards the zone capture (different stuff gives different amounts)

Once a faction hits the point total they capture the zone and its locked down (at which point all the keeps etc swap to their control)


1. No they arent linear, so yes your guild can launch an attack on keep 3 while others are hitting keep 1

2. Little unsure of the question, but I think I may have answered it in my explanation above?
 
I hate wow pvp because it just mindless grind and cant talk to your enemy but I like it combat system.

So war is BG instant based also but has large scale open pvp?
 
I hate wow pvp because it just mindless grind and cant talk to your enemy but I like it combat system.

So war is BG instant based also but has large scale open pvp?

Yeah, WAR has BG style instances (called Scenarios), but it also has large scale open pvp in the gameworld in the RvR areas in each zone. In WoW terms, imagine that the Barrens in WoW was in WAR, if it was all of the south barrens would be open pvp with keeps and things inside it to capture.

I should also add that you cant talk to your enemy in WAR either.
 
Scenarios = Instanced, but many many more of them spanning all 4 tiers of gameplay.

RVR zones = Vast open world areas that contain Battlefield objectives and keeps (which can be claimed by guilds),

The production podcast covers the entire system fairly well

 
Ok I like the sound of the open world pvp

but why why why :(

Mainly due to there being no reason to need to (just promotes epeen stroking), but also due to the RvR nature of the game. Nothing worse than planning a keep capture at 7pm on a particular keep , and then having someone from your faction just go and tell the other side which keep and when, and when you get there they have 900 defenders waiting. Although thats not completely possible to prevent, no cross team talk does help with it.
 
Hmmm Guess am going to have to try it.

Open beta open in September right. first come first serve or something if I remember from the mail I got?
 
Yeah lets just take out all communication between enemy sides in all online games because it promotes epeen stroking?!?!

I really like to have the choice in my games and I am disapointed WAR has went this route.

If someone is a real idiot just put them on ignore, mocking your foes in gest is all good and fun adding to the feeling of it being a WAR and larger community of people you either love or hate rather than facing character-less foes who might as well be bots.

Heres an idea how there should be a choice to ignore the whole enemy faction?

Hayley
 
Yeah lets just take out all communication between enemy sides in all online games because it promotes epeen stroking?!?!

I really like to have the choice in my games and I am disapointed WAR has went this route.

If someone is a real idiot just put them on ignore, mocking your foes in gest is all good and fun adding to the feeling of it being a WAR and larger community of people you either love or hate rather than facing character-less foes who might as well be bots.

Heres an idea how there should be a choice to ignore the whole enemy faction?

Hayley

That was hardly the only reason I put. Crossteaming in a game so heavily dependant on its RvR would be very damaging.
 
That is easy as hell to do and you know it that is why I never replied to it as assume you can just log off and log on an ememy char yes?

No..its an RvR game, you cant have characters on both factions on your account on the same server. Same as Daoc (which also had no cross faction chat and no allowed cross faction characters on the same account same server since it was released in 2001)
 
No..its an RvR game, you cant have characters on both factions on your account on the same server. Same as Daoc (which also had no cross faction chat and no allowed cross faction characters on the same account same server since it was released in 2001)

Well thats fair enough then. I am used to having a choice though and I still think that if you have a "REAL" guild and not a group of randoms then you would never have people telling your plans for the night anyway.
 
Well thats fair enough then. I am used to having a choice though and I still think that if you have a "REAL" guild and not a group of randoms then you would never have people telling your plans for the night anyway.

Its not so much the guild, its the randoms who join your attacks on things, then follow you around , all the time relaying everywhere you are going to the people on the other side. It would mean that you could never take a keep because they would always know where to go to stop you.

Daoc realised this very early on in its beta and thats why they blocked cross faction chat back then. WAR also sees the problems it can cause in an RvR game and choose to block it too. Correct choice imo, would severely impact the RvR nature of the game, just as it did in the early days of Daocs beta.
 
Plus it makes 3rd party forums like FH so much fun. Since people can't talk in game with the other side all the banter gets taken to other places, dramabombtastic :D
 
Its not so much the guild, its the randoms who join your attacks on things, then follow you around , all the time relaying everywhere you are going to the people on the other side. It would mean that you could never take a keep because they would always know where to go to stop you.

Daoc realised this very early on in its beta and thats why they blocked cross faction chat back then. WAR also sees the problems it can cause in an RvR game and choose to block it too. Correct choice imo, would severely impact the RvR nature of the game, just as it did in the early days of Daocs beta.

Whilst I see you point it is not its the entire enemy faction against your one guild anyway?

There surely will be other guilds attempting the same thing on different areas ect.

Basically the way I see it is on an active server with lots of people playing it has very little impact as both would have the same issues anyway and so many people will be doing different things.

I very much see your point though on an empty server where it might very well be only your guild doing anything that night and then loads of bored players on the other side hear where you are.
 
Flamin Nolby Pride :) Those Daoc screenshots brought a whole load of memories back. Daoc was awesome :)

I'll be playing Warhammer too with a lot of mates from older MMO's. Not sure about what class/side i'll be just yet.
 
Whilst I see you point it is not its the entire enemy faction against your one guild anyway?

There surely will be other guilds attempting the same thing on different areas ect.

Basically the way I see it is on an active server with lots of people playing it has very little impact as both would have the same issues anyway and so many people will be doing different things.

I very much see your point though on an empty server where it might very well be your guild doing anything that night and then loads of bored players on the other side hear where you are.


Well the nature of defence means that the defending forces dont necessarily have to be of an equal or larger size than the attacking force, even a relatively small force in defence makes things a hell of a lot more difficult. As I say, they trialled Daoc initially with cross faction chat, and it totally wrecked the RvR. Its not like they have made this choice arbitrarily, its based on several years of experience of what works and doesnt work in RvR.
 
Well the nature of defence means that the defending forces dont necessarily have to be of an equal or larger size than the attacking force, even a relatively small force in defence makes things a hell of a lot more difficult. As I say, they trialled Daoc initially with cross faction chat, and it totally wrecked the RvR. Its not like they have made this choice arbitrarily, its based on several years of experience of what works and doesnt work in RvR.

Okay I still am a little confused would you even want to attack anything without even a small group of players there defending it? Wheres the fun and challange of fighting real players?
 
Last edited:
Back
Top Bottom