In addition winning each tier (T1 - 3) cascades victory points over to the next tier. Having taken T1 will contribute to you taking T2 which will, if you take it, contribute to T3 etc. If it works properly it should mean even the low level RvR in T1 at level 10 contributes to the taking of a city.You dont necessarily have to capture all the keeps in the region, think of it as each side needs 50,000 points (made up figure) in order to capture/lockdown a region. Those 50,000 points can come from anywhere, keeps captured, scenarios won, random pvp in the world, PvE/RvR quests being completed, tome locks being unlocked and any combination of those things. Each grants points towards the zone capture (different stuff gives different amounts)
Once a faction hits the point total they capture the zone and its locked down (at which point all the keeps etc swap to their control)
1. No they arent linear, so yes your guild can launch an attack on keep 3 while others are hitting keep 1
2. Little unsure of the question, but I think I may have answered it in my explanation above?
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