*** Official Warhammer Online: Age of Reckoning Thread***

You dont necessarily have to capture all the keeps in the region, think of it as each side needs 50,000 points (made up figure) in order to capture/lockdown a region. Those 50,000 points can come from anywhere, keeps captured, scenarios won, random pvp in the world, PvE/RvR quests being completed, tome locks being unlocked and any combination of those things. Each grants points towards the zone capture (different stuff gives different amounts)

Once a faction hits the point total they capture the zone and its locked down (at which point all the keeps etc swap to their control)


1. No they arent linear, so yes your guild can launch an attack on keep 3 while others are hitting keep 1

2. Little unsure of the question, but I think I may have answered it in my explanation above?
In addition winning each tier (T1 - 3) cascades victory points over to the next tier. Having taken T1 will contribute to you taking T2 which will, if you take it, contribute to T3 etc. If it works properly it should mean even the low level RvR in T1 at level 10 contributes to the taking of a city.
 
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Okay I still am a little confused would you even want to attack anything without even a small group of players there defending it? Wheres the fun and challange of fighting real players?

I didnt say a small force, I said a relatively small force. Relative to the size of the attackers. If you have a group of 50 people attacking a keep, you only really need maybe 30 defenders to make it pretty hard to take the keep. So you dont need masses of the server coming to block you to impact RvR due to crossteaming.

Its all really a moot point, its been tried, it didnt work, it messed up the way RvR works and once it was blocked RvR worked far better for years to come. Mythic arent entirely stupid and know that from their previous experience and this time blocked it straight off the bat. In a PvP game like UO I was all for open chat, in an RvR game I'm not, having seen the mess it makes of the system.
 
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I didnt say a small force, I said a relatively small force. Relative to the size of the attackers. If you have a group of 50 people attacking a keep, you only really need maybe 30 defenders to make it pretty hard to take the keep. So you dont need masses of the server coming to block you to impact RvR due to crossteaming.

Its all really a moot point, its been tried, it didnt work, it messed up the way RvR works and once it was blocked RvR worked far better for years to come. Mythic arent entirely stupid and know that from their previous experience and this time blocked it straight off the bat. In a PvP game like UO I was all for open chat, in an RvR game I'm not, having seen the mess it makes of the system.

Well considering the only RVR game sounds like DOAC and I have not played it I will just have to trust you.

I still however will not be totally convinced that just because some people were whining on the beta forums back then and it got changed that it could not work today with tweaked game mechanics.

How about this then for the areas in the game where there is open PVP allow cross team chat. Areas that do not affect RVR and is more like PVP and group PVP of other MMO's. This could work nicely on the open PVP server IMO and give players the best of both worlds.

EDIT: When you enter an RVR area you can not cross team chat. In your example it was sad ass n00bs follwing you around relaying information whereas I wrongly just assumed it was n00b guilds leaking info :)
 
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How about this then for the areas in the game where there is open PVP allow cross team chat. Areas that do not affect RVR and it more like PVP and group PVP of other MMO's. This could work nicely on the open PVP server IMO and give players the best of both worlds.


Could be difficult because its RvR based. So everything "affects" the RvR status of the server. Open RvR, Instanced scenarios, PvE quests, tome unlocks, everything you do affects the RvR standing of game.

There isnt an open PvP server as such, just an open RvR server (where you're always flagged), but even there everything affects the RvR status.

EDIT: When you enter an RVR area you can not cross team chat. In your example it was sad ass n00bs follwing you around relaying information whereas I wrongly just assumed it was n00b guilds leaking info .

Ahh..so you mean allow cross team chat if you arent flagged?
 
Could be difficult because its RvR based. So everything "affects" the RvR status of the server. Open RvR, Instanced scenarios, PvE quests, tome unlocks, everything you do affects the RvR standing of game.

There isnt an open PvP server as such, just an open RvR server (where you're always flagged), but even there everything affects the RvR status.

Hmmm I undertand what you are saying but I thought your main gripe was with people relaying your attack plans?

What I meant in my example was when areas that would normally say "entering an RVR area" these will be where you can not cross team speak.

On the open RVR server the other areas will allow cross team chat if that makes sense?

All I want is to be able immerse myself and hate the enemy like I have with other games or even have a laugh with them occasionally when my attack goes wrong :)
 
Ahh..so you mean allow cross team chat if you arent flagged?

Hell, well thinking about even if I could not PVP in those areas but still cross team chat with the enemy that would be fun :p

I would still be happy for those that do not want to have the cross team chat in these areas to turn it off.

Honest the banter between warring factions is what I love about MMORPG's and is a big appeal for me :)
 
What I meant in my example was when areas that would normally say "entering an RVR area" these will be where you can not cross team speak.

Check my edit on that one :) , so you mean that you are allowed to cross team chat if you arent flagged? But when you flag (be it due to entering an RvR area or whether you just flag yourself while running around), the cross team chat would get blocked?

On the open RVR server the other areas will allow cross team chat if that makes sense?

Whereas in your example, on the open RvR server, cross team chat would be allowed everywhere?

All I want is to be able immerse myself and hate the enemy like I have with other games or even have a laugh with them occasionally when my attack goes wrong :)

I can understand what you mean , I myself dont look for that, as frankly I have enough people giving me abuse (intentional or in jest :) ) in my life without getting it in an online game too :D , but I can see what you mean.
 
Just checked some vids out on the tube.

Don't like the player models. Looks like a bad mix of Wow and LOTR online and movement seem very stiff
 
Just checked some vids out on the tube.

Don't like the player models. Looks like a bad mix of Wow and LOTR online and movement seem very stiff
The models are good, but the animations aren't great (but they aren't bad either), last I heard they are looking into animations - especially spell effects too which may hopefully be in place for retail or shortly after it goes live.
 
The models are good, but the animations aren't great (but they aren't bad either), last I heard they are looking into animations - especially spell effects too which may hopefully be in place for retail or shortly after it goes live.

Warcraft started off with some quite bad animations (anyone remember Mage frost/firebolt casting :D) im sure animations will imrpove with new effects coming at a later date.

Saying that it didn't ruin my Warcraft experience having bad animations, in fact i hate having fancy animations seems to make it less "lore"like.
 
What servers are the majority rolling on? (if the server list has been released?)
Hasn't been released yet, but there will be: open pvp, core normal and core rp. There might even be Open PvP-RP but I doubt it. I'll be going onto a Core normal server because the insta-chickening when you enter a lower tier on an Open server completely kills exploration and I love exploring, especially with the Tome of Knowledge in the game.
 
Once you start picking up tactics and mastery points, all of the classes become somewhat flexible in ther use, of course some classes will be able to kill pve quicker/ more efficiently than others, but as an exmaple of a tanks flexibilty, the ability to change tactics out of combat means - you could be soloing with a 2 hander with all the dmg increasing tactics you have, then be required to tank some high level hero boss - once out of combat you can swap all your tactics to those more suited to defence and throw on a 1 hander and a shield.

That being said having played an offensive specced ironbreaker thorugh several phases its quite possible with a healer to tank most things with a 2 hander anyway. Only time i'd honestly feel the need to go super defensive would probably be dungeon bosses / lack of healing in group / much higher level mobs.

Action points regen quite quickly as will your health out of combat so pve wise there is little to no downtime.

Okay thank you for this, i must say i really like the idea to be able to change tactics out of combat, means that you no longer are useless but at the boss encounter! I might even consider rolling black orc hehe not too sure tho.

Also another question, is it like in most mmo, where tanks are often looked after or can other class (marauder maybe) tank as well a little
 
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