iRacing release price details

I can see where your coming from, but this is an online racer (no AI) you have to play online, your $20 pays for this. So if community online activity is a measure of popularity for a sim then iRacing is already popular and it's been open to the public for just 1 day.

E.g The week before it it was open (17th > 23rd) over 2700 individuals raced online.
 
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Really enjoyed a couple of races on this last night, finally i think i've found something to replace lfs! Shame its so costly tho...
 
The track surfaces are very detailed, especially the first corner of Lime Rock, and yes the force feedback does a good job of recreating grip levels at the tarmac.

I'd suggest if people do take up the subs they persevere with iRacing, the learning curve is steep but once you work with the view and sense of speed (or lack of) you'll soon realise it's actually rather good, accurate and true enough to real-life.

I'd be happy using iRacing as a practise tool, naturally I'd want a walk around the circuit in person before an event but I feel iRacing would give me a serious advantage - lets just hope they release some more UK circuits!
 
I can't find any high-res screen shots other than those posted by iRacing themselves, anyone care to post come?
 
Brilliant - if you have a clean race.

I'm pretty quick so I love dancing around the rear of the car in front forcing them in to a mistake which allows you to slip by, sometimes by the skin of your teeth. The points system forces you to race clean, so when its close its REALLY close but not quite touching and takes balance and finesse to remain clean and on the black stuff.

Find a group of similar skilled drivers and it comes in to its own.

The only problem I have is the lack of blue flags, having to 'race' back markers is annoying as only a few of them realise they need to move over! :x
 
The online racing is probably the best part, the netcode, Safety Rating and the fact that (atm at least) it's all single car series makes the racing generally very close but most importantly very clean, neither driver is gonna want the hit to the SR, but it's not like you're just gonna let someone by either :)

Hows the game know who's hit who and award penalty points accordingly?

There's a no 'blame' system, if there is contact between two drivers it is initially a 0x incident, moving to a 4x (so from the least to the biggest incident) if one of them spins, and that applys to both drivers.

The general thinking seems to be that you should be able to avoid pretty much all incidents if you are properly aware of whats going on around you, seems to work on the whole, on the couple of incidents where I've not been at fault and have been hit I can easily state that there was steps I could've taken to avoid that...
 
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What if you spin out (with no contact) in an attempt to avoid an accident, are you still penalised?
 
If you spin you get a incident yep, it doesn't check to see why, it's just a loss of control. But again, it's fairly easy to avoid incidents like that, if the person you're following (and you'd be following fairly closely for it to happen) starts to slid, you've got a choice, do you lift off, losing time but being safe, or make a judgement/risk as to which way he's gonna go and pre-emptively avoid it, kinda like real life :p
 
Obviously the penalty is weighted, so a very light car-car contact is 0x, going off track is 1x, I think a loss of control is 2x, 3x for a car-wall contact and 4x for a 'heavy' car-car contact
 
Yeah very light rubs or swapping of paint often results in a 0x which is fine, what annoys me is using a little TOO much curb i.e 2 wheels on the rough on corner exits (as I do i real life really) giving you a 1x.

I've had a few frustrating incidents where the car in front has become tangled and tagged me, the worst was three cars fighting and taking each other out, I easily avoided the first but was pushed in to the path of the second, I had to slide to avoid and just caught it ... but as got the tail under control the third car slowly slid backwards in to view and totalled me!

I had led start to finish and was 1 lap ahead of everyone... gutted!
 
Yeah, some corner exits are annoying, seems weird that some are absolutely fine even completely off track, whilst others you only seem to need to go slightly off the kerb to get the penalty,

Managed an awesome avoidance the other day, first lap turn 6 of laguna seca (just before the corkscrew) I was right behind the guy when he went wide and just span directly in front of me, somehow managed to fling it to the left and avoid him, guy behind me didn't manage it though, kinda made me chuckle, and gave me a bit of breathing room :p

Only had two car-car contact's (4x) so far, first was were a guy was damaged and drifted wide in the middle of T3 at laguna seca, I wanted to get back up to normal pace and so just floored it to the inside when he spun and tapped me, I barely noticed it until I saw the notification at the top.

Other incident was a guy (who I knew was quicker than me but I was trying to keep him behind) went too hot into T1 at laguna seca and tapped me, that would've been harder to avoid, but then these things happen :p
 
Depends on the res I guess, I've got a E2180 at 3GHz and a 4850 which runs at 1600x1200 either everything maxed out detail wise (including advanced shadows or whatever it's called) but with no AA/AF to get it completely smooth in races (can use AA/AF in practice but more cars gives it issues), or I can turn off the advanced shadows and fun 16x AF and 4xAA with no problems,

so you'd probably be able to run lower res mid-high details at a guess?
 
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