Games wont go above 60fps

Joined
20 Oct 2002
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Oxfordshire / Bucks
I've had this problem since I bought my 22" TFT screen, but never done anything about it, untill now

my rig :

E2180 Dual core
Nvidia 8800 GT (overclocked edition)
Dell E228WFP 22" TFT (nativ res 1680x1050)
Windows XP

Example :

Half Life, put the max FPS up to 100, put net_graph 3 on, and its constantly saying 60 fps

Ive guessing its "locked" at 60 ?
 
The screen can only display 60 frames per second, so unless the game in question has some rubbish framerate-dependant code then it won't make a difference in what you see.
 
The screen can only display 60 frames per second, so unless the game in question has some rubbish framerate-dependant code then it won't make a difference in what you see.
Tell that to a Quake 3 player and see if he agrees :D

But the V-sync forced off should give you more frames per second, unless it is also forced on ingame.
 
Quake 3 hits his exception. At certain framerates the quake 3 engine allows you to do some interesting moves as the physics is somewhat dependant on the framerate.
 
CoD4 has a bit of that too, but I can definitely tell the difference with higher framerates, games clearly run smoother (even above 60fps).
 
CoD4 has a bit of that too, but I can definitely tell the difference with higher framerates, games clearly run smoother (even above 60fps).

I'll have to agree, locked at 125fps is far smoother than locked at 63fps, but more important are the dips - even if it dips from 125 to 80 it's juddery as hell even though my screen can't display more than 60fps but at 63fps locked it's always smooth as it never goes below.
 
tft's can display well over 60hz...it just depends what resolution your running at.


also vsync isnt always ideal as it can cause a bit of input lag......something like hl2 is a good example of this(results may vary person to person).
 
also vsync isnt always ideal as it can cause a bit of input lag......something like hl2 is a good example of this(results may vary person to person).
This is very subjective but I can also feel like the game isn't smooth, even though it's propably above 60fps all the time, it just feels like it's stuttering ever so slightly sometimes.

Did some searching and I think this is it: http://en.wikipedia.org/wiki/Frame_rate

There is often a noticeable choppiness perceived in most computer rendered video, despite it being above the flicker fusion frequency (as, after all, one's eyes are not synchronized to the monitor).

This choppiness is not a perceived flicker, but a perceived gap between the object in motion and its afterimage left in the eye from the last frame. A computer samples one point in time, then nothing is sampled until the next frame is rendered, so a visible gap can be seen between the moving object and its afterimage in the eye. Many driving games have this problem, like NASCAR 2005: Chase for the Cup for Xbox, and Gran Turismo 4. The polygon count in a frame may be too much to keep the game running smoothly for a second. The hardware is not able to render the higher polygon count at the same frame rate as other, less graphically complex games.
 
no i meant an actual delay in the responsiveness of the mouse.....without vsync its fine.
enable vsync and its there.
 
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