*** Official Warhammer Online: Age of Reckoning Thread***

UO was nearly destroyed by EQ when it launched.

I never did understand why that happened, UO was (for me) the epitomy of everything that an MMO should be. Even today developers still havent touched the levels of freedom that a player had in UO.

But as I always say, different folks, different tastes :)
 
I think you need to realise that this game was never intended for 1v1 pvp, each class has their weaknesses and when grouped up bring their own advantages. If a BW gets the jump on me 1v1 Im near enough dead (Chosen) however I find WP very easy in comparison.

I appreciate that it wont be balanced 1v1, but like i stated 1 player should not be able to take on 5 + players without loosing half health and killing all of them.

With regards polish...well tbh I doubt I've ever seen an mmo released with super polish (well except Lotro but that was extremely dull imo) especially one with the scale of warhammer online. Polish comes with time, Wow wasn't polished on release it took a fair bit of time as you would expect.

WoW at release had HUGE amounts of polish, Blizzard are the polishing experts.
 
I was quite deep into the UO scene at the time and the only reason EQ made such an initial impact on it was because it was really the first accessible 3D MMO. It offered something that UO couldn't in terms of unique gameplay due to being 3d. If it wasn't for this, I really don't think it would have made much of an impact

I was just about to reply a similar thing but i might as well just quote yours :)
 
Certainly WAR (regardless of how much I like it ) wont make too big a dent on WoW, as I've mentioned before, WoW could lose its entire western user base and survive perfectly well on its 5.5 million asian userbase. Whereas I believe WAR will be largely a western MMO, so wont have the global appeal.

Would take another global appeal MMO to knock WoW off its perch, and even then it'd have to be a big name and quality one.
 
I never did understand why that happened, UO was (for me) the epitomy of everything that an MMO should be. Even today developers still havent touched the levels of freedom that a player had in UO.

But as I always say, different folks, different tastes :)

I'll be honest, UO was NOT newbie friendly, it was extremely confusing, hard to follow and understand. You spawned into the game and bang thats it.

EQ was like UO but simpler and 3D. Those 2 reasons alone made it beat UO.

Give War graphics with UO gameplay and you'd completely destroy the market.

And someone please explain to me why there is only 2 trade skills???
 
How can any game brought out beat WOW with 11m players

Every mmo that comes out gets accused of being a WOW clone, AOC was different and died on its bum.

WOW has 11m players because it is a quality game, the only game that may beat WOW could be WOW2 but why make another game with 11m paying players.
 
Are you implying Mythic, EA and War are not quality and big named enough to do that?

They dont have global appeal, Warhammer has never been a large market item in asia for example, whereas Blizzard games were having tournaments and enormous events in asias a decade ago. So no, they arent a big enough name on a global scale, Warhammer has always been predominantly a european and to a lesser degree US market.
 
I'll be honest, UO was NOT newbie friendly, it was extremely confusing, hard to follow and understand. You spawned into the game and bang thats it.

That was one of the things I always loved about UO, the player made the decisions, the player made the story. Sadly over the years theres been too much hand holding going on in gaming in my opinion.

And someone please explain to me why there is only 2 trade skills???

No idea, I guess more would be nice, but then again I cant say it particularly bothers me. I rarely craft in MMOs these days, havent really bothered with crafting since UO, nothing seems to live up to UOs crafting for me so I just overlook it anyway :)
 
How can any game brought out beat WOW with 11m players

Extremely simple to answer this question. Improve on what WoW offers and you will have the player base. War like i said is 75% of the way to offering everything that WoW has and more, but in its current state it wont.

Every mmo that comes out gets accused of being a WOW clone,

People wont like this but War is a WoW clone, the UI, the combat, the skill process, the looks.

They dont have global appeal, Warhammer has never been a large market item in asia for example, whereas Blizzard games were having tournaments and enormous events in asias a decade ago. So no, they arent a big enough name on a global scale, Warhammer has always been predominantly a european and to a lesser degree US market.

WoW only really made a impact in Asia because Starcraft and Diablo are huge over there and helped get Blizzard a good rep. If War started conventions over there i'm sure people would enjoy it more and more over there, obviously increasing the mass appeal.
 
That was one of the things I always loved about UO, the player made the decisions, the player made the story. Sadly over the years theres been too much hand holding going on in gaming in my opinion.

I agree with you that player made stories and decisions are simply the best, but a active and easy 1-10 level tutorial will not detract anything from the game and will help open up the game to others.

No idea, I guess more would be nice, but then again I cant say it particularly bothers me. I rarely craft in MMOs these days, havent really bothered with crafting since UO, nothing seems to live up to UOs crafting for me so I just overlook it anyway :)

It seems crazy to me that they have such a good crafting system yet only 2 trade skills, kind of feels counter productive.
 
Are you implying Mythic, EA and War are not quality and big named enough to do that?

If you look at asian market MMOs, the only big ones are pure grind fests. Games which at their core require a few actions repeated over and over. WoW endgame fits this perfectly. It seems other types of games don't really do too well over there, which is why (I think) tombstone was suggesting WAR wont do that well either.
 
WoW only really made a impact in Asia because Starcraft and Diablo are huge over there and helped get Blizzard a good rep. If War started conventions over there i'm sure people would enjoy it more and more over there, obviously increasing the mass appeal.

Possibly, but nevertheless, they dont have the appeal at the moment, so my statement stands :p
 
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