**SPORE**

I'm kinda stuck behind a firewall here at work so can't check the deatils on the patch - anyone want to fill me in on what the patch is patching :)
 
oooh patch. the notes:

Patch 1

The focus of this patch is to fix some bugs that have been reported and to respond to feedback we've been seeing from the community about tuning and stability. We managed to squeak in a few fun things too; there’s a cool cheat that allows you to turn your creature into a blocky representation of themselves, a new “inspection” feature for the creature creator to browse the parts stats that you have applied to your creature, and the much-requested “evoadvantage” cheat - you'll now be able to start a new creature game with a more evolved creature of your choice!

Be Aware! This patch is only for the PC version. The Spore Patch 1 for MAC will be released at a later date.

How to get the patch:
To get the patch, launch the EA Download Manager to download and install it.
If you didn’t install the EA Download Manager when you installed Spore, you can get it here.

Features
* New Cheat: "evoadvantage". Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!
* Display part statistics when you are in Build mode. Rollover any part and hold down the 'i' key.
* New Cheat: "blocksmode". Turns creatures into their blocky representations.
* More style filters. Open the cheat window and type: "stylefilter -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" to see the new styles
* Added 70 new planet scripts with a low terraform score, especially of the "hot and high atmosphere" type

Graphics/Aesthetics
* Animation improvements
* Improved the planets fogging, blooming and lighting
* Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures

Tuning
* Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes.
* Tribe phase: Increased the challenge in Normal and Hard difficulty modes.
* Civilization phase: Increased the challenge in Normal and Hard difficulty modes.
* Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn’t pay
* Space phase: Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.

Miscellaneous
* Creature phase: Improved the way posse members behave during threatening situations and fights.
* Space phase: Made finding your home world and colonies easier in the Galactic view.
* Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot.
* Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly
* Fixed collect mission not completing correctly when all parts have been collected
* Fixed problems with the "Rolling Thunder" and "Déjà Vu" achievements not being awarded as they should
* Fixed floating parts not being deducted from the budget when loaded into creator
* Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look
* Fixed an issue where the terraforming score of planet could differ when revisiting a solar system
* Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly
* Fixed a crash that could occur when watching an epic creature attack a city
* Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view
* Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid
* Fixed an issue where banning a creation from one of your other saved games would black out the main menu
 
EA in Patching popular game shocker

:eek:

Cool though, cheers for the links...

*adds to list of things to download when broadband gets put in*
 
possibly rushed the release while still tweaking.

It seems that way and there's nothing more annoying than paying for a game that's incomplete and having to wait for a patch and then another patch and then another........
 
We're "waiting for" patches? The game works fine.

It was a generalisation not directed at this game specifically, EA has been unusually quick on this one, but it was meant on a broader scale, the consumer has every right to feel a little annoyed if a game they shelled £30 hasn't been perfected before release.

As for Spore, the fact that they have released a patch less that 2 weeks after its release date suggests that the game didn't work fine at all and needed a pretty quick fix to appease the community.
 
I dont think theres anything wrong with releasing the patch as quick as they have done.

The things they have updated give an indication that they may have misinterpreted what the audience would want and do in the game. This just shows that they are trying to put that right.
 
I found two game-breaking bugs pre-patch though. First was in creature stage where you could get stuck in the terrain really easily, unless you had jump/wings to climb out again.

The second was in the space stage, sometimes when you respawned after dying, the planet you spawned on wouldn't let you zoom out of the planet, not even the solar system. So you were basically stuck there.
 
As for Spore, the fact that they have released a patch less that 2 weeks after its release date suggests that the game didn't work fine at all and needed a pretty quick fix to appease the community.

Yup, they are getting a huge amount of criticism for this game, and rushing to fix as many things as possible. For the amount of time it took him to make this game the end result was mediocre on all counts (imo).
 
It's not knee-jerk, the way you'll even criticise them fixing things is making me laugh. :)

i think he's saying that it should have been done before release. AS the poor quality at the start will have ruined manys first impressions can cost quite a few sales, through bad word of mouth.
 
i think he's saying that it should have been done before release. AS the poor quality at the start will have ruined manys first impressions can cost quite a few sales, through bad word of mouth.

Just sounded like a "huuurrrr lolz look at dem run around fixing, hurr durr!!!" to me, that's all. ;)
 
It's not knee-jerk, the way you'll even criticise them fixing things is making me laugh. :)

That you think I was criticizing them for fixing things shows how irraitonally knee-jerkish it was, because that wasn't what I meant!

All I said was that for a game that took so long to make, it turned out decidedly mediocre... and EA are now rushing to fix the flaws that people are getting peeved about on a daily basis. I never suggested them patching was a bad thing, I was just saying that ther reason the patches were being rushed out so quickly after release was because they know it needs it asap!

Just sounded like a "huuurrrr lolz look at dem run around fixing, hurr durr!!!" to me, that's all. ;)

Take the fanboy blinkers off and gain some impartiality and your reading skillz may improve! :p
 
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