Anyone else noticed in warhead if you're standing still on a moving vehicle (the train for example) and engage the cloak your energy gets drained like you're sprinting.![]()
con_restricted 0 is just to enable you to do certain commands ingame that wouldn't be allowed before. sys_budget_videomem is actually for monitoring purposes and doesn't add or take away performance. r_texturesstreaming is the obvious one here, it loads textures to memory all in one go and keeps it there - you will see noticeable less stuttering but graphics cards with lower amounts of memory (particularly at higher resolutions) will suffer overall. It also means your game looks consistently nice, with no texture popin.
Only the texture streaming one will help or hinder performance, the other two is bogus in that they don't really do anything.
Ah see that makes sense. My CPU is certainly the bottleneck in my system and would i be correct in saying that texture streaming puts a load on the CPU? Either way, it runs better for me.
Apart from - the train level, whenever i look at that huge dome of ice my FPS plummets, anyone else had this issue?
Cloak on the train is because your suit is using energy to quickly change to the moving surroundings, when you are stood still (not on a train!) the image doesn't change much so less suit drain. (That's the theory anyway!).
I have £50 gift voucher I can spend, it's £19.99, worth it? What about Crysis Wars? :d
good theory, didn't think of that
delta is the only way to play and i generally don't like too difficult games but crysis scales the difficulty in a natural way not in a cod4 way of wallhacking/aimbotting enemies
only had one issue with it the whole way through, a couple of guards in the mines section had gauss rifles and 1 shot killed me as soon as i turned the corner everytime. cloaking sorted that out but in general it was very fair and makes you play the game in a much better way not just running in basically as superman and destroying everything in your path