Unreal engine and overall presentation definitely showing its age now, the oversight of AA setting doesn't help long in a tooth styling and dated graphics much either, but it's a story driven game and what a fantastic and well told story it is.
This game is quite fun. I dont like the squads (stopped playing the other brothers in arms game as it annoyed me), but at the moment on the easy difficulty I dont need my squad and can rush and kill the enemiesAlthough I have used the rocket squad a few times.
Way to miss the entire point of the game.![]()
Just played through the first couple of missions, good game. Runs really well to, I always felt Gearbox's earlier efforts with Unreal2.5 were a bit shoddy and ran poorly for what they were, this one seems very smooth and looks good.
I found the default controls a tad messy, few alterations to that and I was rolling around np, found the new dig in feature very intuitive to, doesn't impede your ability to do anything else.
All felt very cinematic (which theres a lot of: cinematics) but the slow mo kill cams, using dig in add a lot to atmosphere, also thought that opening cut scene in the camp had a pretty cool "busy" feel to it with what would be nice camera work if it was real, never really seen that hollywood-esque direction pulled off in a game before so was nice.
Level design is pretty much the same as previous incarnations, you have a start a finish, you move through, sometimes you're in a fairly wide open field sometimes in narrow alleys / hedgerows, I know the developers here went for that "combat puzzle" approach of every fight essentially being its own sequence, you take on a couple of squads of germans in a farm house, then you move up and take a few more in field etc. Howeever I always felt that kind of worked against the ability to truely get immersed in the game though, I hope in future release maps become a lot more sandbox, with an overall bigger conflict going on around you with a lot more dynamic movement of german / allied forces leading to bigger variety of play. (I thought the skirmishes in EiB came close in some aspects)
AI seems much more improved over previous games (although still can bug out ofc), told my men to get into cover which was being flanked by a german position and they told me to stick my orders and chose more appropiate cover which I thought was cool- I was only playing on casual just to have a quick go as it was on my dads PC anyway so can't say too much about difficulty or enemy AI.
Sounds are awesome, lots of heavy bass on everything, your usual but epic WW2 orchestral score, tonnes of voice work.
question, will it run well (i want to run it on high graphics) on my pc. im not really sure. what do you guys think?
EDIT: specs in sig.
So they are saying a 8800 gts 512 is better then a gtx 768mb![]()
Unreal engine and overall presentation definitely showing its age now, the oversight of AA setting doesn't help long in a tooth styling and dated graphics much either, but it's a story driven game and what a fantastic and well told story it is.
The graphics arent that bad! As good as any other game out there. Apart from Crysis ofcourse which is streaks ahead.
also thought that opening cut scene in the camp had a pretty cool "busy" feel to it with what would be nice camera work if it was real, never really seen that hollywood-esque direction pulled off in a game before so was nice.