**Brothers In Arms: Hells Highway**

Unreal engine and overall presentation definitely showing its age now, the oversight of AA setting doesn't help long in a tooth styling and dated graphics much either, but it's a story driven game and what a fantastic and well told story it is.
 
This game is quite fun. I dont like the squads (stopped playing the other brothers in arms game as it annoyed me), but at the moment on the easy difficulty I dont need my squad and can rush and kill the enemies :D Although I have used the rocket squad a few times.

Way to miss the entire point of the game. :rolleyes:
 
Is there a way to go prone? It says on the website and on various review sites you can, plus I can see a youtube vid of a soldier crawling - but it is not on the keyboard control layout or in the manual?
 
Just played through the first couple of missions, good game. Runs really well to, I always felt Gearbox's earlier efforts with Unreal2.5 were a bit shoddy and ran poorly for what they were, this one seems very smooth and looks good.

I found the default controls a tad messy, few alterations to that and I was rolling around np, found the new dig in feature very intuitive to, doesn't impede your ability to do anything else.

All felt very cinematic (which theres a lot of: cinematics) but the slow mo kill cams, using dig in add a lot to atmosphere, also thought that opening cut scene in the camp had a pretty cool "busy" feel to it with what would be nice camera work if it was real, never really seen that hollywood-esque direction pulled off in a game before so was nice.

Level design is pretty much the same as previous incarnations, you have a start a finish, you move through, sometimes you're in a fairly wide open field sometimes in narrow alleys / hedgerows, I know the developers here went for that "combat puzzle" approach of every fight essentially being its own sequence, you take on a couple of squads of germans in a farm house, then you move up and take a few more in field etc. Howeever I always felt that kind of worked against the ability to truely get immersed in the game though, I hope in future release maps become a lot more sandbox, with an overall bigger conflict going on around you with a lot more dynamic movement of german / allied forces leading to bigger variety of play. (I thought the skirmishes in EiB came close in some aspects)

AI seems much more improved over previous games (although still can bug out ofc), told my men to get into cover which was being flanked by a german position and they told me to stick my orders and chose more appropiate cover which I thought was cool :) - I was only playing on casual just to have a quick go as it was on my dads PC anyway so can't say too much about difficulty or enemy AI.

Sounds are awesome, lots of heavy bass on everything, your usual but epic WW2 orchestral score, tonnes of voice work.
 
Just played through the first couple of missions, good game. Runs really well to, I always felt Gearbox's earlier efforts with Unreal2.5 were a bit shoddy and ran poorly for what they were, this one seems very smooth and looks good.

I found the default controls a tad messy, few alterations to that and I was rolling around np, found the new dig in feature very intuitive to, doesn't impede your ability to do anything else.

All felt very cinematic (which theres a lot of: cinematics) but the slow mo kill cams, using dig in add a lot to atmosphere, also thought that opening cut scene in the camp had a pretty cool "busy" feel to it with what would be nice camera work if it was real, never really seen that hollywood-esque direction pulled off in a game before so was nice.

Level design is pretty much the same as previous incarnations, you have a start a finish, you move through, sometimes you're in a fairly wide open field sometimes in narrow alleys / hedgerows, I know the developers here went for that "combat puzzle" approach of every fight essentially being its own sequence, you take on a couple of squads of germans in a farm house, then you move up and take a few more in field etc. Howeever I always felt that kind of worked against the ability to truely get immersed in the game though, I hope in future release maps become a lot more sandbox, with an overall bigger conflict going on around you with a lot more dynamic movement of german / allied forces leading to bigger variety of play. (I thought the skirmishes in EiB came close in some aspects)

AI seems much more improved over previous games (although still can bug out ofc), told my men to get into cover which was being flanked by a german position and they told me to stick my orders and chose more appropiate cover which I thought was cool :) - I was only playing on casual just to have a quick go as it was on my dads PC anyway so can't say too much about difficulty or enemy AI.

Sounds are awesome, lots of heavy bass on everything, your usual but epic WW2 orchestral score, tonnes of voice work.

nice review mate, good to read simple blog about it
 
The rocket groups are cool, but I do wonder if they're a bit overpowered. Any level with them in is generally just an exercise in getting them to blow up positions/MGs/sandbanks.
 
Hey folks, i'm having a lot of fun with this too and it runs great on my rig but my friend is having serious trouble. He's running it on 1680x1050 on his 24" with very low settings to even make it remotely playable but it's still at ~20fps, and he has a rig that should be able to do fine numbers:
Q6600 @ 3.5ghz
8800GTX
4GB RAM

It's the only game that it happens in, he has the latest Nvidia driver + Physx and it's the only game that he sees the problems in.
 
I picked this up the other day, and so far I'm enjoying it. It is a shame not having AA, but not really a big issue.
 
I read somewhere how you can make it work with AA.
Liking the game gotta love when you make a headshot and it goes slo mo and close up.
 
Unreal engine and overall presentation definitely showing its age now, the oversight of AA setting doesn't help long in a tooth styling and dated graphics much either, but it's a story driven game and what a fantastic and well told story it is.

The graphics arent that bad! As good as any other game out there. Apart from Crysis ofcourse which is streaks ahead.
 
also thought that opening cut scene in the camp had a pretty cool "busy" feel to it with what would be nice camera work if it was real, never really seen that hollywood-esque direction pulled off in a game before so was nice.

Check out Medal of Honour: Pacific Assault, that has some similar sequences.

There's something.... weird about the graphics, not necessarily bad, but weird nonetheless. It's kinda like someone has cranked the Nvivia digital vibrancy right up making colours really stand out, right down to the green grass. The characters are wonderfully detailed, yet somehow they look almost superimposed onto the background. It's like you're watching some soldiers poncing about with a videoreel in the background showing teletubbies or something.
 
Just completed this, and I've gotta say it was highly enjoyable and a pleasant surprise as I didn't like The Road to Hill 30 much at all. The cinematics are great (although perhaps a little long-winded in places) but crucially they've got the mechanics right on the combat. The 'dig in' function makes using cover much more straightforward and there doesn't seem to be so much cheating going on from the AI (i.e. MG42 nests are never 100% accurate/deadly). Basically they have made the game a lot more open ended in terms of the tactics you can use; the biggest weakness of the first game in the series was arguably that it was too much like a puzzle game, where the player is guided down a specific route/tactic far too much.

The level design just seemed better than TRTH30, with much less in the way of fields and more focus on intense combat in and around settlements. Eindhoven is probably the best level and looks stunning.

The storyline is a bit confusing but at least they seem to have put quite a lot of effort into it, and it certainly helps having some really great looking character models with facial expressions, moving eyes etc.

Performance was OK for the most part, generally around 45-75fps with dips down to around 28 in places on my 3.1ghz/GTX280 setup at 1680x1050 high settings. Respawning teammates feels a bit strange in a story-driven game, but that's to be expected from the BiA series.

Overall difficulty level seemed OK, although the tank levels are a bit too easy, as you don't need to reload your machinegun and can just hose down all the infantry, using shells to take out any pesky ones that are behind cover. The AI kinda sux too, as even when suppressed they still pop their heads up to get shot by a rifle.

Overall I'd say this is probably the best WWII game I've played outside of the CoD series.
 
Back
Top Bottom