Bio Wear huge anoucmant tommow (starwars mmo)

I thought KOTOR 1 and 2 had more of a star wars atmosphere than the second trilogy of movies.

Music also has a massive influence on giving it the star wars feel. I just cant see how this game wont be awesome.

It won't be awesome if:

* Cartoon graphics
* Heavily instanced/zoned
* Crafting is a after thought
* No open PvP
* Too much concentration on story and not enough on sandbox

If the above happen it should be considered more of a co-op KOTOR game. Personally I never like single player RPG games.

I bought and played KOTOR for about an hour before I thought "sod this". And booted up SWG and played with real people.
 
My first 10 days of SWG were interesting and exciting, I just had them a year and a half after you, that's the point I'm trying to get across - I played a completely different game to you, one with vehicles, mounts, player villages and space combat.

I've never disputed that SWG had a niche in the market. I just dispute that you can't fault SWG for its gameplay (pre CU/NGE), because I, and many others did find fault with it.
 
I've never disputed that SWG had a niche in the market. I just dispute that you can't fault SWG for its gameplay (pre CU/NGE), because I, and many others did find fault with it.

And what I'm trying to get across is that playing it for a week at launch doesn't represent what the game was at its peak - there was so much added that you're not talking about the same game as everyone else. I don't think you're going to see this though somehow.
 
http://uk.gamespot.com/pc/rpg/starwarstheoldrepublic/video/6199708

Very good.

Explains what they are trying to do with story based.

They also say swtor has more content than every single bioware game put together


Shattered Steel (1996)
Baldur's Gate (1998)
Baldur's Gate: Tales of the Sword Coast (1999)
MDK2 (2000)
Baldur's Gate II: Shadows of Amn (2000)
Baldur's Gate II: Throne of Bhaal (2001)
Neverwinter Nights (2002)
Neverwinter Nights: Shadows of Undrentide (2003)
Neverwinter Nights: Hordes of the Underdark (2003)
Neverwinter Nights: Kingmaker (2005)
Star Wars: Knights of the Old Republic ("KotOR") (2003)
Jade Empire (2005)
Mass Effect (2007)
Sonic Chronicles: The Dark Brotherhood (2008)
Dragon Age: Origins
 
Damnit when I am gonna get a X-Wing vs TIE Fighter MMO. The space expansion for SWG doesn't count because it was a mere trifle compared to what it could have been.
 
And what I'm trying to get across is that playing it for a week at launch doesn't represent what the game was at its peak - there was so much added that you're not talking about the same game as everyone else. I don't think you're going to see this though somehow.

Well, the first month pretty much was peak for SWG - in terms of subscriber numbers anyway ;)

Source: http://www.mmogchart.com/Chart2.html
 
It won't be awesome if:

* Cartoon graphics
* Heavily instanced/zoned
* Crafting is a after thought
* No open PvP
* Too much concentration on story and not enough on sandbox

If the above happen it should be considered more of a co-op KOTOR game. Personally I never like single player RPG games.

I bought and played KOTOR for about an hour before I thought "sod this". And booted up SWG and played with real people.

Shame about that matey, you missed a couple of amazing games, the first hour of any bioware game is a slog to get into.
 
BTW people if you feel like dusting off your copy of kotor1&2 wait on two for this to get finished

http://www.team-gizka.org/

Knights of the Old Republic 2, we feel, is a fantastic game. It's also undoubtedly a wounded game: a lonely game that knows it's incomplete as it is but just can't bear to admit it to itself. It's okay, KOTOR2. We're here for you. Shhhh. We're here.
If you're here, you probably know that KOTOR2 had a lot of cut content, including some very important scenes near the end. If you didn't know: KOTOR2 had a lot of cut content, including some very important scenes near the end. You can read a lot of it and listen to some sound clips here.

We're adding back in as much of the cut content as is possible. We are dedicated to forming a coherent story out of these sound clips and occasionally-ambiguous action descriptions, so unfortunately, we cannot include every single cool thing that was cut. But, we will still have plenty of coolness, including:

The long-lost HK Droid Factory! (not the same as the Droid Planet M4-78)
Several ways to murder Visas!
A whole new group of people who want to kill you!
Multiple endings! (no, really, actual endings)
Various ways to be responsible for the deaths of all your party members!
 
Clearly the first few weeks/month of a newly released MMO aren't going to represent the product once a few months of patches and new content have improved it. I don't see how this is hard to understand.

Well I found the first week/month of WoW pretty representative of what the product is today, despite many patches and new content. The only other MMO I played at launch was AoC, which I didn't subscribe to because its performance was so bad on my rig - short of buying a new rig, I think the levels of performance I was getting at launch are going to be representative of the levels of performance throughout the game no?

Like I said, there are some things that are forgivable at launch - bugs, class balance issues, server instablity, but dull combat and game mechanics aren't.
 
Well I found the first week/month of WoW pretty representative of what the product is today, despite many patches and new content. The only other MMO I played at launch was AoC, which I didn't subscribe to because its performance was so bad on my rig - short of buying a new rig, I think the levels of performance I was getting at launch are going to be representative of the levels of performance throughout the game no?

Like I said, there are some things that are forgivable at launch - bugs, class balance issues, server instablity, but dull combat and game mechanics aren't.

I'm not saying it was a good game - far from it. Just that most MMOs change quite dramatically with time and it's quite possible that it improved massively compared to the initial launch.
 
Sounds great to me, as someone who hasn't enjoyed games like WoW and that, the ideas Bioware are putting forward sound much better if they can make it all work. I don't want a Starwars WoW, I want something different :)
 
Seriously, the first few months of ANY mmo are always like that, and almost all of them improve beyond recognition within the first two years. If you beta every mmo that comes out you're never going to enjoy an mmo, ever.

I started into SWG about a year after it was released, and loved every minute. There was still huge imbalance, but it was the freedom to mix and match skills, put a house anywhere you wanted (hell, a whole village), the amazing crafting system, the vehicles and mounts, and surveying and exploration. It was the complete opposite of the horrid linear led by the hand excuses for MMO's you see today.

And from looking at that website, this is exactly what this will be. Built to appeal to the kids, and dumb enough for them follow from start to finish.

I have played several MMOs on release, and none were as awful as SWG, there were some HUGE bugs and ballance issues that simply should not have made it to the retail product. I know SWG continued to patch after i left, but it was too little too late. Other MMOs that i have played have fixed the HUGE bugs during beta testing, and although the retail version is still usualy buggy, its usable.

The crafting system was great IMO, but even that had problems when the devs didnt retroactively make changes. At one point the best droids and the best rifles were heavily nurfed, but rifles that were built before the nurf were unaffected, meaning that people were going arround with heavily overpowered droids/guns and devs did nothing about that, crafters who had many of the pre-patch items could make insane ammounts of cash selling them, simple because they was still in their too powerfull state, thats not right.

As for putting houses or whole towns anywhere you want in SWG, when i played my guild set up a nice guild town, untill we were unlucky enough to have one of the best possible materials spawn right in our guild town, within 5 hours every inch of our town was taken over by extractors, and it was a 10 min walk from our town to the next available plot of empty land. We had to wait weeks before we could start expanding our town due to that.
 
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Couldn't really care about the screen shots or graphics, As long as it has a decent story line, decent quests, lots to do & be sandbox like SWG it will be onto a winner. I hope they don't try to make it as dubbed down as the recent SWG also.

I'm really excited about this & I feel Bioware could really make a decent MMO.
 
My first 10 days of SWG were interesting and exciting, I just had them a year and a half after you, that's the point I'm trying to get across - I played a completely different game to you, one with vehicles, mounts, player villages and space combat.

Yeah - and an extremely broken combat and class/professions systems compared to when it was released.
 
can't wait finally an mmo i really want to play. the cartoon look is terrible for star wars, on other games it's ace like tf2, bf:h but not for star wars. hopefully enough people will make a fuss about it that it gets changed heavily closer to what we have had before.
 
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