Red Alert 3 for PS3 - Cancelled - For Now

Think this game needs a mouse and keyboard to play effectively

I wouldnt bother getting it on the ps3 anyway, id stick with the PC version
 

Gemma Atkinson in that article said:
"I'm a gamer and the chance to act in one of the best loved game franchises was an opportunity I was really keen to explore - especially as Eva is such a strong female character

AHAHAHA. Judging from the pictures they released, there will be no 'character exploring', just sitting at a desk reading out mission briefings while wearing a revealing top.
 
It will be crap on the 360 but at least on the PS3 you could have used a mouse, quite a bizarre choice to be honest and one purely led by profits (not that anyone should be surprised that a company wants to maximise profits).
 
You do know the PS3 and Xbox have the same amount of RAM right? 512mb

Albeit the Xbox can share its memory between CPU and GFX whereas the PS3 has a fixed 256mb for the CPU and another 256mb for the GFX.

That does make a large difference in some circumstances but no games are out that couldn't be tweaked for the other console in some way.

I don't why they both have so little RAM, for companies like sony or microsoft they should be able to get at least a gig for almost nothing.

Because it's a dedicated platform with no OS, it's massively naive to just think about consoles in terms of PC specs. The PS2 only had 32MB of RAM!

Well... you aren't talking out of your backside at all, what you say is true but it is also slightly more complicated than that. Basically, when coding games for multiple cores, it has to be coded with threads that can equally be split between each core resulting in a similar load for each in turn. For the 360 and PC they have a very similar number and type of cores, so once you've sorted out your threads that's the hard bit over and done with. In the case of the PS3 however, it has a huge number of less powerful cores, while this is fantastic for programs with the capability of splitting loads of threads evenly amongst each core (folding @ home being a reasonable example, though the PS3s high performance there is even more complicated to explain), when trying to run a few large threads it results in a large portion of the CPU remaining unused and thus poor performance.

There are also the issues of time allocation processing, load balance design, bottlenecks, channel communications and severely diminishing returns as the number of threads increases. That's completely ignoring the effort it takes to basically re-learn how to program (although this is unavoidable now and everyting will need to be parallelised).
 
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It will be crap on the 360 but at least on the PS3 you could have used a mouse, quite a bizarre choice to be honest and one purely led by profits (not that anyone should be surprised that a company wants to maximise profits).

Yet doesn't EA port sell more copies of its games on the PS3 platform that the 360 platform??

I am sure i seen someone on here post a link about that before, probably Mr Smalls
 
Only half the story though. It isn't all about profits, it is also about cost/income ratio. It may well be that games like RA3 have a better projected cost/income ratio if they skip the PS3 version. So they can spend £10m to get £20 rather than spending £15m to get £25m.

Well if either way you are making 10m in profit, it might not be advisable to alienate a large section of your customer base
 
This was meant to be cancelled a while ago, looks like it wasnt lol.
Few quotes from various sources

IGN: What's been added to the PS3 version of Red Alert 3 to make this the Ultimate Edition?

David Seeholzer: The additional time we had gave us this great opportunity to not only enhance the game's performance but also add all these cool perks for PS3 fans. The most obvious will be the additional content included in the "Extras" menu. We wanted to take advantage of the large capacity of the Blu-ray disc to include extra features – some of which were included in the PC Premier Edition and some of which are brand new and exclusive to the PS3 version. The Ultimate Edition is offering gamers better graphics, better performance, a ton of cool videos like Raising the Iron Curtain, our behind the scenes documentary, a lot of the trailers we made, such as the Girls of RA3, Bloopers & Outtakes and special PS3-specific editions of C&C TV's Command School and Battlecast Primetime. In addition to this, we have added the complete audio soundtrack, Trophies and VoIP support. I think players will also be happy to see that we are maxing out the disc's capacity to give them the ultimate experience for Red Alert 3 on the PS3 and a great value for their money.

IGN: Are there any new missions attached to the campaigns of the three factions within the Ultimate Edition? Will there be any connections or missions that will allude to the upcoming expansion, Uprising?

David Seeholzer: Our team was very pleased with each of the campaigns in Red Alert 3 and they remain unchanged in the PS3 version. However, we have included five additional new multiplayer/skirmish maps.



IGN: Another issue that cropped up with the 360 build was a lot of slowdown, particularly when large battles and explosions took place. How did you address this for the PS3 version of the game?

David Seeholzer: We have made a great many optimizations to the PS3 version of the game to address these issues. Some of these are boosts in the performance of systems such as visual effects and rendering and some are improvements to the AI and pathfinding logic.

IGN: Much has been made about the visual presentation of Red Alert 3 -- how has that been improved for the Ultimate Edition?

David Seeholzer: One of the major goals in developing this game for PS3 was improving performance and smoothness of gameplay, and we are extremely proud that we were able to do that without diminishing the visual presentation of the game.

You will notice an array of enhancements to the visual realization of the game; the most obvious is probably the water. For the PS3 we were able to use the more complex renderer from the PC version of the game. I think you can clearly see the difference and it is quite spectacular looking. We were also able to increase the resolution of things like cliff edges, shadows, scorch marks, etc. Some of these enhancements are pretty subtle, but they all contribute to giving the game a very sharp, consistent and appealing look.


http://uk.ps3.ign.com/articles/946/946877p1.html


EA Los Angeles has told Eurogamer that Red Alert 3 really will look and play better on PS3 than on Xbox 360.

The company was clarifying chatter from EALA development director David Seeholzer yesterday, who said PlayStation 3 fans can expect "better graphics [and] improved performance" but failed to elaborate further.

"We had a dedicated team working on the PS3 versions of Red Alert 3 over the past months, and the additional time this team had has given them the opportunity to really polish the performance to a level we are very proud of," explained a spokesperson for the developer in response.

"Another reason why the PS3 version will ship with better graphics and performance is that, in some places, we were able to use the more complex renderer from the PC version of Red Alert 3."

The PS3 version of Red Alert 3 - dubbed the Ultimate Edition - will be out here this March for usual full-game price, and comes stuffed with plenty of extras.

There are numerous video features crammed onto the Blu-ray disc, such as a Girls of Red Alert 3 piece, plus five new multiplayer maps, an official soundtrack and profiles for all the Red Alert 3 units.

The Xbox 360 version of Red Alert 3 came out last December. And while the game fell just short of a "must-play" recommendation, control improvements and a fabulously cheesy set of FMV sequences starring serious actors, glamour models and David Hasselhoff, make this a worthwhile investment.


Sounds like it will play better, look better and has jenny Mcarthy and Gemma atkinson in more vids and in Hidef too :D Should be a winner lol.
 
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