***OFFICAL*** Left 4 Dead Thread!

'left 4 dead ' disappointment

I bought the game for the Xbox 360. Excellent graphics, sound, playability. But played the single player game and found it disappointing - I played it and decided I wanted to save my position but found NO options in the menu and the manual mentions nothing either. So I played upto where you get to your safe area thinking it would save there. I quit the game only to find that I had to restart the whole level again. After a bit more expermenting I discovered that all areas appear to be unlocked and therefore this allows you to play anywhere you like in any order. This was disppointing as it removes challenge of playing the game to see later levels and also gone is the feeling of acheivement when you get when you complete a level. Why have Valve chosen this method when other software makers produce single player versions with save features built in. I'm now trading the game in at my local CEX losing £12 and it is only 1 day old.
 

This is the second time I've heard someone complaining about the lack of single-player mode....did you not read some reviews or check the Wikipedia before you bought it? There has never been any indication that the single-player campaign was more than a practise mode.
 
I bought the game for the Xbox 360. Excellent graphics, sound, playability. But played the single player game and found it disappointing - I played it and decided I wanted to save my position but found NO options in the menu and the manual mentions nothing either. So I played upto where you get to your safe area thinking it would save there. I quit the game only to find that I had to restart the whole level again. After a bit more expermenting I discovered that all areas appear to be unlocked and therefore this allows you to play anywhere you like in any order. This was disppointing as it removes challenge of playing the game to see later levels and also gone is the feeling of acheivement when you get when you complete a level. Why have Valve chosen this method when other software makers produce single player versions with save features built in. I'm now trading the game in at my local CEX losing £12 and it is only 1 day old.

Because just like all MP games, you can choose what ever map you want. The no save option is to add tension to the game. We are too used to having the luxury of the quick save button.

L4D is like BF2, designed for MP but SP is thrown in there for the hell of it.

The plane crash on dead air is the best one I've ever seen in a game.


I havent even seen it. Lyon,nieldo, sharpy and myself were so close to getting to the finale on expert. The tank got us everytime at the end. :P
 
Last edited:
I’m rather late to this thread and haven’t really read what’s been said before, and there would be a lot to read through. But I have to just say that having been playing this at the weekend I just can’t believe how good it is! I expected it to be pretty good but its blown me away, I cant remember when I’ve felt this excited about a new game.
 
This is the second time I've heard someone complaining about the lack of single-player mode....did you not read some reviews or check the Wikipedia before you bought it? There has never been any indication that the single-player campaign was more than a practise mode.

This.

The game's multiplayer and lack of saving are it's strongest points; it's what makes it capable of keeping 4 complete strangers playing together for an hour and a half.
 
Last edited:
After playing this all weekend, i've come to the conclusion that what L4D really needs is the following:

1) More weapon variety (I could have sworn at the end of the demo it said there were more weapons in the full release... i've not seen any...).

There reallyneeds to be some good mele weapons in there as well.


2) Less ammo dumps/no ammo dumps. Yup you read that right, there is too much ammo in this game, even on Advanced I very very rarely run out of ammo. I want to be fighting for my survival only for my weapon to click dry and have to fall back to running around screaming blasting zombies with pistols. It'd add a bit more tension to the game.

3) Weapon pickups scattered through the levels as well as in safehouses, I want to pick a shotty up, it only have say 24 rounds, I can either use that and then fall back to pistols, or use pistols till I need the extra grunt, and when its run out, discard it until I come across a new weapon.

Why? Because as it stands I can pick one gun up at the start of the game and never change it for the entire campaign. It'd mix things up a bit if you were forced to use different guns as you found them, make you switch your tactics as you found new weapons.

It'd add more suspense as you are always on the verge of running out, and constantly on the lookout for a new gun.
 
HeX maybe if you could swap with other players what weapon you have for theirs might mix it up. Having weapons randomly lying about everywhere doesn't really cut it for me.
 
After playing this all weekend, i've come to the conclusion that what L4D really needs is the following:

1) More weapon variety (I could have sworn at the end of the demo it said there were more weapons in the full release... i've not seen any...).

There reallyneeds to be some good mele weapons in there as well.


2) Less ammo dumps/no ammo dumps. Yup you read that right, there is too much ammo in this game, even on Advanced I very very rarely run out of ammo. I want to be fighting for my survival only for my weapon to click dry and have to fall back to running around screaming blasting zombies with pistols. It'd add a bit more tension to the game.

3) Weapon pickups scattered through the levels as well as in safehouses, I want to pick a shotty up, it only have say 24 rounds, I can either use that and then fall back to pistols, or use pistols till I need the extra grunt, and when its run out, discard it until I come across a new weapon.

Why? Because as it stands I can pick one gun up at the start of the game and never change it for the entire campaign. It'd mix things up a bit if you were forced to use different guns as you found them, make you switch your tactics as you found new weapons.

It'd add more suspense as you are always on the verge of running out, and constantly on the lookout for a new gun.

I doubt in a zombie apocalypse you're gonna have a massive choice of weapons...be happy with what you have, no need to make a ridiculous amount of weapons to choose from.

I find myself out of ammo or very near it quite often on Expert.
 
After playing this all weekend, i've come to the conclusion that what L4D really needs is the following:

1) More weapon variety (I could have sworn at the end of the demo it said there were more weapons in the full release... i've not seen any...).

There reallyneeds to be some good mele weapons in there as well.


2) Less ammo dumps/no ammo dumps. Yup you read that right, there is too much ammo in this game, even on Advanced I very very rarely run out of ammo. I want to be fighting for my survival only for my weapon to click dry and have to fall back to running around screaming blasting zombies with pistols. It'd add a bit more tension to the game.

3) Weapon pickups scattered through the levels as well as in safehouses, I want to pick a shotty up, it only have say 24 rounds, I can either use that and then fall back to pistols, or use pistols till I need the extra grunt, and when its run out, discard it until I come across a new weapon.

Why? Because as it stands I can pick one gun up at the start of the game and never change it for the entire campaign. It'd mix things up a bit if you were forced to use different guns as you found them, make you switch your tactics as you found new weapons.

It'd add more suspense as you are always on the verge of running out, and constantly on the lookout for a new gun.

Its a balance issue. The only way for them to keep hordes of zombies coming at you is to atleast give you just enough ammo to fight them off. They mentioned this in the commentary. If you use the uzi, you will run out of ammo, unless you let your team mates do all the shooting.
 
Completed Dead Air on expert last night, but a few of us lagged out once or twice an had to reconnect so only one person got the achievement. :(

Utterly awesome fun, and god tanks are good aims with rocks in wide open spaces. :p
 
Its a balance issue. The only way for them to keep hordes of zombies coming at you is to atleast give you just enough ammo to fight them off. They mentioned this in the commentary. If you use the uzi, you will run out of ammo, unless you let your team mates do all the shooting.

Agreed. My ammo is always running really low or out when playing on expert. Especially when going for the chopper on top of that building. I have to go down to the ammo room twice in the defense to enable me to help my team out enough.

But then again going down to that room once the doors have been mauled is a danger in itself, and planning on when to risk it, adds to the tension. Running around with pistols against a tank isn't a great idea, so it's worth going for more ammo.

Also, is it worth going for the sniper rifle, my mates were telling me to get an m4 or auto shotty, but i read the tank gets more damage off a rifle? But the best bit of the rofle was spinning around and sniping the hunter on my brother on the opposite side of the map. BOOOOOOM HEADSHOT !
 
Back
Top Bottom