Another MMO bites the dust, Tabula Rasa closing.

I think Warhammer and the upcoming Bioware Star Wars MMO will still do well due to having experienced and talented developers behind them. Not sure about the rest though.
 
I actually downloaded the trial and started this last night, I can't really see what everyone is complaining about, it looks good, feels good and plays well. It's very different to the current tedious crop, kind of Anarchy Online meets Halo.

Ahh well :(
 
I wish they never changed SWG. I couldn't believe the awesomeness of that when I was younger, came back couple years later. Ruined.
 
I actually downloaded the trial and started this last night, I can't really see what everyone is complaining about, it looks good, feels good and plays well. It's very different to the current tedious crop, kind of Anarchy Online meets Halo.

Ahh well :(

Apparently it was really bad in the beta, and most people treat betas as free trials and judge accordingly. There's not a whole lot to do once you hit the max level, but it's a lot of fun getting there.
 
Personally, W:AR is touch and go, in the EU at least. GOA are ****. Simply put.

W:AR has the potential to be fantastic, but it does have problems and imbalances that need sorting out, but I'm certain Mythic will do this. Just depends on if GOA can ever distinguish their arse from their elbow if the EU ever see it.

EVE will die, just not for a long time to come, by which time they'll have EVE2 on the cards. The skills based system will see to this, it's impossible for new players to ever catch up with old players, and players like me who stop playing but think of going back find themselves in a different league to their old friends who carried on playing and it just doesn't feel the same any more. At least with a max level game you've got an end-game where everyone is at least almost level.
 
If the new star wars MMO is an actuality, then it would only need to be half decent and it will touch a 7 figure playerbase.
 
If the new star wars MMO is an actuality, then it would only need to be half decent and it will touch a 7 figure playerbase.

What makes you think it will touch a 7 figure playerbase? 6 months after launch SWG only hit just over 250k subscriptions. I know that the market is different today, with more MMO awareness, but 7 figures is highly ambitious for most MMO's.
 
lol " I looted : "Lightsaber of the Bear" from a level 60 Sith Champion!

Classes:

Jedi (Hero Class)
Creature Handler (Hunter Class)
Medic (Healer)
Wookie (Tank)
Bounty Hunter (Ranged)
George Lucas (DPS)

Yeh, on second thoughts....:(
 
What makes you think it will touch a 7 figure playerbase? 6 months after launch SWG only hit just over 250k subscriptions. I know that the market is different today, with more MMO awareness, but 7 figures is highly ambitious for most MMO's.
7 figures is but a fraction of the WoW playerbase, and I'm certain at least that many WoW'ers will give SW a try.
 
Devs should try to forget about WoW, an MMO doesn't need figures like that to survive they need to target the audience that is just looking for a good, deep RPG experience that they can share with people online. Character progression like Morrowind that doesn't totally limit your class progression and a genuinely imaginative online world is what the non-WoW players want.

We need a relatively small company/publisher that isn't bothered too much about topping the charts, initial sales of "The next WoW beater" will always be good but without any innovation these games won't last long. A lesser developer without EA, Sony or the like on its back would have much more creative freedom and not have to cater for the masses.
 
We users need to remember that money makes the world go round.. and every RPG developer dreams of being "the one who knocked WoW off the throne".. ;)
 
We users need to remember that money makes the world go round.. and every RPG developer dreams of being "the one who knocked WoW off the throne".. ;)


Of course but it must be better to make a game that has a loyal/steady paying fanbase that makes money for the developer rather than everyone rushing out to buy the next big thing only to quit after the free month.
 
Doesn't surprise me, all these failures and mediocre MMOs. Infact I could see this coming a few years ago.

A lot of publishers/investors got excited about the WoW gravy train thinking Blizzard had tapped into something everyone could have a piece of.....what they forgot is it still requires talent and ingenuity. Oh, and good timing too. By the time these companies rushed out their "world beating MMOs", games like WoW were well established and that makes it even harder to make an impression.

I think we will see a lot of MMO failures to come yet. Only the niche ones like Eve, Lotro, EQ franchise are surviving okay. They don't have huge subs but their games are well established and solid.

I think the first big MMO to go down was Earth & Beyond, which I think EVE online pretty much killed off, back then there wasn't the mass market appeal of MMOs like you say. It was WoW that brought the mass market appeal for MMO's and I think that some companies overestimated the amount of players that would take up MMO's, and the amount of work/time to make a game as polished as WoW. Wihch hasn't happened yet, and to be honest there isn't a game in development that looks like it would be.
 
A large part of the problem is the beta test. You have to be able to stress test and bug test your mmo, but nobody actually applies for a beta now expecting bugs - they treat it as a free preview, and then go ballistic on the internet about how unfinished the game is. If I had a quid for every time I've seen "I tried the beta and it was rubbish..." (about a game that's 3 years out of beta) I'd be rich.

So you need to have your game polished before it ever hits beta, but there are a lot of things you can't test without a large scale beta, so you're boned basically.
 
A large part of the problem is the beta test. You have to be able to stress test and bug test your mmo, but nobody actually applies for a beta now expecting bugs - they treat it as a free preview, and then go ballistic on the internet about how unfinished the game is. If I had a quid for every time I've seen "I tried the beta and it was rubbish..." (about a game that's 3 years out of beta) I'd be rich.

So you need to have your game polished before it ever hits beta, but there are a lot of things you can't test without a large scale beta, so you're boned basically.

I remember trying the beta for World of Warcraft..... it was rubbish. Look where that ended up :p
 
Yeh, WoW beta caused that mentality. I was in from closed. Bar the servers being a pain, it was flawless and was nothing more than a stress test really.

That's why theres competitions to get into a closed beta. No one gives a crap about testing, they aren't entering competitions and dominating forums for the chance to write bug reports. Not a lot can be done there really though.
 
I remember trying the beta for World of Warcraft..... it was rubbish. Look where that ended up :p

My memory is notoriously bad, but i can't remember many glaring bugs or missing features, you could play right through and have fun.
 
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