What do you want out of a new MMO?

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1. WoW 2.0 ?
2. UO 2.0 ?
3. A different approach to PvP ?
4. A different approach to PvE ?
5. A different type - FPS maby?



Above is just a few ideas I came up with, really intrested to know what people think themselves.
 
only so many things you can do isn't there with an mmo? time sinks to be honest. Mabye a mmo/rts ? could that work ?


think WWII scale ?
 
Sandbox.

That is all.

They create the world and allow us to create a char. None of this force feeding linear rubbish. People want to PvP they do, want to craft... open a shop... go trawling through dungeons... they can... quite simple really.

Yet thanks to the EQ/WoW mentality everything has to be spoon fed.
 
Sandbox.

That is all.

They create the world and allow us to create a char. None of this force feeding linear rubbish. People want to PvP they do, want to craft... open a shop... go trawling through dungeons... they can... quite simple really.

Yet thanks to the EQ/WoW mentality everything has to be spoon fed.

second life ?

what I hate about MMO is the whole "kill 10 X and I will give you a Y+1" " now kill 15 z and you can have a green Ywith +4 ! "
 
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Darkfall to be released now. :p

Goto their site, got a lot of beta impressions and a review from italian reviewers which is translated in English is available.
 
defintley.... Planetside is still my favorite all time game tbh, was a lot of fun with a highly active outfit (Now grown to a huge multi gaming unit :D) VS on Emerald :) Xen of Onslaught.... WORD ;)

I loved it, played through BETA and for years afterwards, I was a driver/pilot by trade. Loved the Deliverer, Sunderer, Galaxy and mossie :) give me a mcg or lasher and I Was useless. Loved ferrying people around, and before they gimped the physics it was a challenge and fun.
Once I remember driving a deliverer full of my squad, might have been on Searhus, through the trees on the way to a tower, bombing it along off the road to avoid any patrols and bam, hit a small bump with the front right, sent the deliverer barrel rolling onto it;s roof upon which it promtly exploded :D

There was a pause of a few seconds on teamspeak before everyone was in hysterics, it was completelyt out of the blue :) those were the days
 
- Deus Ex-like gameworld.

- Sandbox elements, with the ability to move objects and lark about.

- Your own base/house like in Vampire Bloodlines.

- Job boards like in Elite.

- User-developed content and a currency system like in Second Life (this could work in a proper MMO).
 
Woah, woah, woah. Slow down people. Before we start asking for all fancy features and whatnot, how about we ask for an MMO that doesn't invariably have one over-powered class. How about an MMO that doesn't have a list of bugs as long as your arm. How about an MMO with a GOOD chat interface? How about an MMO that looks good AND has a good story? How about an MMO with end-game content worthy of the effort of getting there?

If they can't get the simple things right now, why the hell should we want lots of bells and whistles?
 
Woah, woah, woah. Slow down people. Before we start asking for all fancy features and whatnot, how about we ask for an MMO that doesn't invariably have one over-powered class. How about an MMO that doesn't have a list of bugs as long as your arm. How about an MMO with a GOOD chat interface? How about an MMO that looks good AND has a good story? How about an MMO with end-game content worthy of the effort of getting there?

Why should we even have classes? Shouldn't a good chat interface be inherent? I know what you're saying, but I'd like MMO developers to get original and think outside the box.

MMOs should have the same diversity that single player games had back in the 80s and 90s, yet devs and producers seem to be sticking to the Everquest / WoW formula, presumably because it's safe.
 
I would like to see something using the same sort of set up SWG had, having the users make everything in the game from weapons to cloths was way cool, dancing, shops, cities really loved that game until it was runined.

Indeed Darkfull looks promising.
 
Dont worry boys and girls, in a few years when im in the industry ill make your perfect MMO :cool:

10 points id work off:

1. An MMO that isnt a WoW clone. WoW is WoW and will not be beaten at being WoW.

2. Innovation across the board.

3. Instant castration for any developer that hypes their game up to preposterous levels and then delivers zero.

4. More time spent on balance, bug fixing and polish.

5. A AAA+ Hollywood level script backing it up

6. A more foolproof way to limit good selling or incorporate it into the game as a legitimate mechanic.

7. Scrapping of PvP & PvE servers. One World > All.

8. User generated content

9. More onus on getting players interacting with each other beyond simple PvE & PvP tasks.

10. Excellent customer support and greater player interaction with the developers.

/End
 
I can tell you EXACTLY what I want in an MMO. No idea if I will ever get it again though seeing as the vast majority are matrix'ed into the WoW MMO "concept".

Here is what I want.....something that contains (at the very least) the following -

** A skill based system where use increases the skill
** A enemy system (be it player or monster) where I cannot tell what level it is or how safe I am to attack it. Let me learn that myself by trying.
** A deep crafting system, woodworking, metalworking, jewelcrafting, tinkering, upholstery etc etc
** No overhead names on players, so that in pvp players can use the terrain to set up ambushes without names sticking out
** A deep housing structure which is located within the gameworld itself (rather than in seperate instances), either via plots or free placement.
** Built in voice comms
** A non-coloured looting system, none of this green items, blue items, yellow items, tartan items.
** Non-instanced dungeons, actually, no instancing at all. Absolute minimal zoning too (preferably none).
** A wide variety of skills and abilities, including both the useful and the non-useful fluff skills
** Dyes, clothing, weapons, furniture, carpets, everything that would be dyeable should be dyeable
** A decent amount of dungeons, varying in sizes from ones that take 30mins, to ones which take several hours. Preferably dungeons with dynamic puzzles within, rather than just run and gun dungeons
** Talking of dynamics, a dynamic weather system which affects the characters, ie, you move slower in snowy conditions, rain increases lightning damage etc.
** An active and vibrant economy including an auction house
** Mounts of varying types and speeds, purchaseable from a reasonable level, and mounted combat.
** Dynamic terrain, even if limited, for instance if I cut down a tree for wood, then the tree should actually get cut down and regrow (accelerated)
** Player run shops/taverns/vendors etc
** Ships/ship combat/sea travel/underwater areas to fight and explore in
** Death penalties, whether it be your items being lootable or some other penalty, but make it so that there is an element of "fear" about dying rather than people purposefully getting themselves killed as a way to travel quickly
** Books/Scrolls/Noticeboards that can be written in/on by players, some way that players can build up a literary history/lore to the game
** Widespread pvp, with towns/castles/forts/major resources/locales which can be captured


Um...yup...I am sure theres more, but thats a start towards my ultimate MMO.

I should add that a lot of the stuff listed above was done in UO, over 10 years ago. The fact that modern mmos are so restricted in what you can do is imo, indicative of how the MMO genre has generally gone backwards since 10 years ago, rather than forwards into what virtual worlds can be.
 
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