What do you want out of a new MMO?

I would like to see something using the same sort of set up SWG had, having the users make everything in the game from weapons to cloths was way cool, dancing, shops, cities really loved that game until it was runined.

SWG was tremendous before pre-cu. I'll link something you'll certainly enjoy. :)

http://www.truegalaxies.com

Right it isn't playable yet but month or two away... perhaps.
 
Sandbox.

That is all.

They create the world and allow us to create a char. None of this force feeding linear rubbish. People want to PvP they do, want to craft... open a shop... go trawling through dungeons... they can... quite simple really.

Yet thanks to the EQ/WoW mentality everything has to be spoon fed.

/agree

I don't want my hand held through every part of the game. I want my character to be a blank canvas which I can develop in any way I choose. Characters should be able to learn and use every skill in the game. If you use it it goes up, if you dont it goes down. I want to walk around with a healthy fear of pickpockets and murderers and, if I choose, become one myself. I want full item loot on death, town guards and a decent bounty system. Oh yeah, and I want a hairdresser in every town as I usually get bored of my chars appearance very quickly.

Short answer UO 2.0 :p

If Darkfall turns out to be crap I'm giving up on MMOs.
 
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Storyline narrative - Age of conan executed this perfectly, i loved the excellent voice acting and it got me enthralled in the story. every MMO i play after a few levels i just end up skipping the narrative to accept the quest, but if it was being read out to me in a decent atmospheric voice i would fall in love with it.

Trueskill challenges - basically something like a PVE instance or Public quest that adjusts its level to the skill of the players and increases better loot at higher levels of Trueskill and Gold.

Awe - I want my mouth to drop in the complexity of the lands and AI. I dont want to see a panther and walk into it's radius so it'll attack me. I want to be ambushed by surprise and have reaction ratings that will alow me to recover quickly and defent my position.

Gritty graphics - Today when you look at MMO's they all look like they react the same. I want to be able to kick sand into my enemies eye's. Puncture lungs so they stumble and be able to target vital organs with accuracy.

Blood - Something that keeps me enthralled in games. More Blood is more fun for me, if i find new ways to dismembre my opponents i will actively seek them out.

Private villages - Places that you can set up with you friends to start a market where you can trade resources rather than grind them. have NPC's to grow food and depending on how much skill you give them you will get better stats when they harveset. Blacksmiths to make you weapons but customizable to your villages unique status (Think Naruto style).

Many more to list. I've yet to find an MMO that creates all this, i have high hopes for SWKOTR.
 
My idea for a mmo game, it would be a MMORLG (real life game).

Have you ever seen Escape from New York? Well, same idea, a massive city turned into a Prison. You get thrown in a small time punk with no skills in anything.

Now in real life, what would you do? You would wander about, try to find a few friends, learn some skills and try to survive. Same thing here.

You try to find some people to hang with, your character doesnt learn skills, if you want to do something you can as long as YOU know how to do it and have the equipment you need to do it. Real life weapons reacting in real life ways, only your skill with a mouse can help! Territory is fought over, lost and gained. Buildings destroyed, although overtime they are rebuilt by maintenance drones.

Basically, its you in a real life prison, fighting to survive.

Whatever way you want to play, engineer, medic, strategist or fighter :D
 
Personally I hate the guys that harp on about sandbox, no leveling, ultimate lore, do everything yourself, or more specifically I hate the guys that insist thats the only way an MMO is possible and that they should all be the way THEY want it.

A completely open, none leveling system essentially ends up having no story, having the players write their own lore, how boring that would be for most people to read it.

For me leveling, getting new powers, attacks, and most importantly Story, drives games and gives them (to me at least) an end. I don't want to play secondlife, I don't want to build replica's of my room online and talk to people I don't know for hours on end, day after day till I die. Its a game, it should be fun, I want a story, storys tend to, when pre writen, get told in order, to get that order and to guide you through the story you have leveling and other quests that take you out to see the world thats created. Thats enough for me and, you seem to miss this you lot, its what MOST PEOPLE WANT.

Now what I do want is them to be based more on skill but lets be honest, very few games have any skill, FPS's aren't exactly hard, and lag can completely negate any skill you have, maybe an FPS style combat MMO though frankly, other than say a Hunter/ranged class, fps combat for any other style of play would be incredibly, weird, to say the least. Age of Conan tried something new, it failed, it was horrible combat, it didn't feel real or based on skill it was just a different way to sequence your attack.

Obviously a ranged only based WOW fps combat might work, but might not, a more in the future/current time gun using fps would feel slightly more realistic in terms of combat but again if you're lagging everything you do may miss while the other guys might hit you easily. Its really just an idea, I can't see a good MMO with truly realistic combat happening.

Some MMO's not based on pre writen idea's, without Orcs, elves dwarf's would be nice. most of the more current weapon/era games just haven't been good though. Again to a degree it feels rather unnatural to have a gun and have 10 different attacks with it, why would they all be different.

Frankly theres dozens of mmo's, some should suit whatever you want, but MMO is a massive genre, anything thats massively multiplayer, and online, counts. I don't mind the guys who want to play a game where its PvP only, you make everything and theres no end goal whatsoever, but I don't go around insisting every game is like Lotro either, its not either or, theres both.


Last point, I see little reason that a world with instances, or all completely fluid with no loading makes a difference. You see the game load, at the start right, you know its not real? right? Traveling the length of the world to do an instance and have it all cleared and not respawned because someone beat you to it, or you clear a 6 hour instance and a 20 man team just hid round the last corner the entire way and jumped in to kill the final boss? that sounds uber fun to me. Not to mention, the bigger the playing area, the more people in the same area at any one time, the more problems you'll encounter, its as simple as that. Lots of mmo's are split into multiple servers to spread the load, and bandwidth better as you can have them in different datacentre's easily. You go in an instance, boom you're shifted off the main server, it also means a problem with one of the other, doesn't effect the other, and the fix is easier as they have a much narrower place to look for the problem, etc, etc. I honestly can't see why people think a couple of loads here and there somehow fundamentally affect things.
 
I think this thread perfectly highlights why no one has created the perfect MMO.


Everyone wants something different!


Unfortunately you can't please all of the people all of the time.
 
I think this thread perfectly highlights why no one has created the perfect MMO.


Everyone wants something different!


Unfortunately you can't please all of the people all of the time.

Or just put in what everything wants and cause a mass catastrophe of an MMO that will never work ;)
 
I dont think that anyone is suggesting there is only one way to do an MMO, nor do I think anyone is suggesting an MMO which is for everyone. The OP question was what do you want out of a new MMO, not what is the perfect MMO.

Obviously everyones answers will be different, some love sandbox MMOs, some want large amounts of freedom in the MMO world and how flexible the world is for their characters, some want heavy RP, some want story, some want lots of shiny "purple" items that they can collect and showoff, some want housing that they can show off (a world visible "purple" item if you think about it). Some dont mind instancing, some dont like instancing (this seems largely to be dependant on what peoples early MMOs were, I tend to find the EQ1 players dont mind instancing so much, but the AC/UO players tend not to like it)

Lots of different types of people, lots of different desires for an MMO. Its one of the reasons why I always find it so hilarious that people find the constant need (obsession) to **** off other peoples choice of MMO. Over...and over....and over again.
 
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I can tell you EXACTLY what I want in an MMO. No idea if I will ever get it again though seeing as the vast majority are matrix'ed into the WoW MMO "concept".

Here is what I want.....something that contains (at the very least) the following -

** A skill based system where use increases the skill
** A enemy system (be it player or monster) where I cannot tell what level it is or how safe I am to attack it. Let me learn that myself by trying.
** A deep crafting system, woodworking, metalworking, jewelcrafting, tinkering, upholstery etc etc
** No overhead names on players, so that in pvp players can use the terrain to set up ambushes without names sticking out
** A deep housing structure which is located within the gameworld itself (rather than in seperate instances), either via plots or free placement.
** Built in voice comms
** A non-coloured looting system, none of this green items, blue items, yellow items, tartan items.
** Non-instanced dungeons, actually, no instancing at all. Absolute minimal zoning too (preferably none).
** A wide variety of skills and abilities, including both the useful and the non-useful fluff skills
** Dyes, clothing, weapons, furniture, carpets, everything that would be dyeable should be dyeable
** A decent amount of dungeons, varying in sizes from ones that take 30mins, to ones which take several hours. Preferably dungeons with dynamic puzzles within, rather than just run and gun dungeons
** Talking of dynamics, a dynamic weather system which affects the characters, ie, you move slower in snowy conditions, rain increases lightning damage etc.
** An active and vibrant economy including an auction house
** Mounts of varying types and speeds, purchaseable from a reasonable level, and mounted combat.
** Dynamic terrain, even if limited, for instance if I cut down a tree for wood, then the tree should actually get cut down and regrow (accelerated)
** Player run shops/taverns/vendors etc
** Ships/ship combat/sea travel/underwater areas to fight and explore in
** Death penalties, whether it be your items being lootable or some other penalty, but make it so that there is an element of "fear" about dying rather than people purposefully getting themselves killed as a way to travel quickly
** Books/Scrolls/Noticeboards that can be written in/on by players, some way that players can build up a literary history/lore to the game
** Widespread pvp, with towns/castles/forts/major resources/locales which can be captured


Um...yup...I am sure theres more, but thats a start towards my ultimate MMO.

I should add that a lot of the stuff listed above was done in UO, over 10 years ago. The fact that modern mmos are so restricted in what you can do is imo, indicative of how the MMO genre has generally gone backwards since 10 years ago, rather than forwards into what virtual worlds can be.

Sounds great.
 
Woah, woah, woah. Slow down people. Before we start asking for all fancy features and whatnot, how about we ask for an MMO that doesn't invariably have one over-powered class. How about an MMO that doesn't have a list of bugs as long as your arm. How about an MMO with a GOOD chat interface? How about an MMO that looks good AND has a good story? How about an MMO with end-game content worthy of the effort of getting there?

If they can't get the simple things right now, why the hell should we want lots of bells and whistles?

Sounds like you need Final Fantasy XI :p
 
Skill based characters
Housing / towns within the game world
Verified over 18's servers
Single character per server - this goes some way towards making you responsible for your actions
A bit of imagination in world design. Devs have tools to make just about anything they can imagine, and yet we still get orcs, goblins and bloody undead. The worlds themselves are always the same old rubbish redone. You can almost see the checklist when designing an mmo : blasted wastes - check. Spooky forest - check. Dungeon full of spiders - check. Mystical elven woodlands - shoot me now, please.

Even when the game has flyable creatures or characters, no-one designs with that in mind, the still think in two dimensions.
 
An MMO based in the Battletech Universe.

Mix it with the universe of EvE and add some mech on mech action on the planets. Oh and dont add huge capital ships.
And have PvE content too. As in working for a faction that involves defending planets/buildings etc. Or even invading places.
You can customise your Mech, your ship, your uniform.

Ahh the possibilites.

Would make a change to the constant DnD style MMOs.
 
The Firefly universe might be a good one for an MMO.

You start off on a planet, perform missions, earn\steal cash etc so you can buy\steal your first ship. Hire your own crew and work your way through the universe. You have an EvE element and a more typical element when you're down on planet surfaces.
 
I dont think that anyone is suggesting there is only one way to do an MMO, nor do I think anyone is suggesting an MMO which is for everyone. The OP question was what do you want out of a new MMO, not what is the perfect MMO.

Obviously everyones answers will be different, some love sandbox MMOs, some want large amounts of freedom in the MMO world and how flexible the world is for their characters, some want heavy RP, some want story, some want lots of shiny "purple" items that they can collect and showoff, some want housing that they can show off (a world visible "purple" item if you think about it). Some dont mind instancing, some dont like instancing (this seems largely to be dependant on what peoples early MMOs were, I tend to find the EQ1 players dont mind instancing so much, but the AC/UO players tend not to like it)

Lots of different types of people, lots of different desires for an MMO. Its one of the reasons why I always find it so hilarious that people find the constant need (obsession) to **** off other peoples choice of MMO. Over...and over....and over again.

So why do you **** of WoW? I **** of Warhammer because of the poor game that it is, i am not really slagging of it's content since i only reached level 10 on it. I found the animations crap, the game ran like crap even on low, and it just generally did not feel like a quality game when controlling my character.
 
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