Soldato
- Joined
- 24 Oct 2002
- Posts
- 6,242
- Location
- Portsmouth
256x256 textures killed 3dfx imo. That was just one of the limitations their cards had when games like Quake3 came out, and to be blunt those games looked much better on the TNT2/Geforce.
By the time Voodoo 4&5 came out it was too little too late.
By the time Voodoo 4&5 came out it was too little too late.