Games cliches that really annoy you

And there he is, the one tiny little person who thought it would be oh so funny to carry on this pathetic 'claimed' pattern that for some reason people seem to find funny, although I suspect that most people, like myself find it increasingly tiresome and childish!

I knew it wouldn't take some muppet long to try and 'claim me"!

Anyway, now I've had my rant about that, back on topic :D

I think you're the only one there buddy :p


As for the topic, I honeslt hate games built around a novelty. For me, a games substance doesn't come from pressing a button for bullet time every 5 seconds. You need a decent story for most games to keep the player hooked. Style is fine, so long as its not on its own.

Also, air vents suck.
 
And there he is, the one tiny little person who thought it would be oh so funny to carry on this pathetic 'claimed' pattern that for some reason people seem to find funny, although I suspect that most people, like myself find it increasingly tiresome and childish!

I knew it wouldn't take some muppet long to try and 'claim me"!

Anyway, now I've had my rant about that, back on topic :D

Just you.
You feel like this in 4 weeks mate or do you just want to tell us your Previous user name now.


One thing that really does annoy me is dodgy multiplayer login/server systems.

Battlefield 2

After the first failed login attempt, I uninstalled the game remembering just why I did so the first time!

Thank god for that.
 
Just you.
You feel like this in 4 weeks mate or do you just want to tell us your Previous user name now.

Thank god for that.

Actually, I've been browsing these forums for quite some time but only recently decided to become a member after I discovered that one of the guys I work with is a member here! Working in Stoke quite a few of the people I work with are aware of the shop and browse the forums.

I've always liked your posts, however perhaps there is a side to you I am just seeing!

I think air vents and sewers have had there day and also no body forces you to use bullit time in max payne:)

Random boxes/crates placed in corridors or dumped outside for make shift cover. Seems to be a very common trend!
 
I think air vents and sewers have had there day and also no body forces you to use bullit time in max payne:)

Max Payne was quality, mainly due to the story. Timeshift for example, was distinctly average and F.E.A.R would have been poo without the horror element in there.

As much as I enjoy Mirrors Edge, i'm glad i'm only renting it for my ps3 as in my mind, the game no way justifies its retail price. Its got the novelty element to it but no sticking power at all. The story is incredibly rushed, time trials boring and the speedruns are good only once.

Bioshock on the other hand had elements of a corridor shooter however that was offset by the engaging characters and story.
 
'Realism', that normally means his firend 'Gritty' is there too.

That means there has to be a ton of brown/grey textures and a truck load of bloom. This is leading to more 'Cinematic experiences' that means motion blur to make you sick and a camera that cant stay still during action. It now has to shake like its been held by a cameraman furiously scratching himself when ever there is a small amount of action.

Oh and people going on about how games should be more realistic. **** that, I play games to get away from reality. Its normal that these same people then say that their favorite game is Super Mario Brothers. And add people that try to use hollywood physics to justify some crap that they call realistic. Games are for FUN. Graphics, storyline and sometimes gameplay can all play a back seat to fun. Fun makes you come back to a game. Fun keeps you playing even if the characters annoy you or the storyline is yet another no-name no-voice nobody rising to the top, like they always do. If a game is Fun, then it can get away with almost anything.
 
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Going back to the Gameplay comment. If there wasn't good gameplay in games people would be less likely to play them. To me I'd rate gameplay the highest factor when checking out a game. If it's got superb graphics and sound then that's a bonus.

I still play games from 1980's on my own C64 and towered Amiga 1200. Anyone who thinks the latest FIFA and PES are a patch on Sensible World of Soccer are mad. Turrican 2 is just a superb platformer, Elite is just awesome and they don't have the best graphics in the World they are just functional but the gameplay is superb.




M.
 
i hate when people say stuff like

"i dont care about the graphics its all about gameplay"

maybe 8 years ago but not now

i will find it hard to enjoy a game if it looks like crap no matter how good the gameplay is....


I disagree.. Far Cry 2 is a beautiful, seamless game but it's missions are pretty boring and pointless. One of the best games of late was Portal, purely because of it's intuitive and original game play. It's nice to see good high definition graphics but really, who notice half way through anyway. When the novelty wears off, gameplay is important.
:)
 
With graphics I kind of go :eek: "awesome" then I put my serious face on and get down to some buttonbashing, if the gameplay just isn't right, sad face. :(
(as admiral huddy said echoing it a little.)
 
Another one from me....games that think collecting 10,000 randomly placed tokens equates to increasing longevity. Yeh it might, for gamerscore-obsessed borderline OCD powergeeks, but for the rest of us:

NO
 
'Realism', that normally means his firend 'Gritty' is there too.[......]Oh and people going on about how games should be more realistic. **** that, I play games to get away from reality.

Depends how the realism is implemented. For me, a really fun, immersive game puts me in an unfamiliar and/or fantastical situation, but still has the world 'work' as normal - mavity works as normal (unless that's the context change - see games like Prey) people react as I'd expect, bullets work as I'd expect - it's still 'realistic'. Something like STALKER, the world works as if it was normal (to an expent obviously) but the context has been changed to something fantastical. Games like Super Mario Bros I find very difficult to enjoy these days as they're so far removed from 'real'.

Entirely depends what kind of things you like though, it certainly differs from person to person. This is kind of what Flammy was on about in the original post. What I'd find 'fun' someone else would find tedious as hell - the concept of 'fun' is entirely subjective.
 
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Another one from me....games that think collecting 10,000 randomly placed tokens equates to increasing longevity. Yeh it might, for gamerscore-obsessed borderline OCD powergeeks, but for the rest of us:

NO
This is one of the many things that irritated the hell out of me before I uninstalled Assassin's Creed. Collect 500 random flags from a city. Why?
 
Yeah. So is poking my eyes out; and after playing Assassins Creed for half an hour, that would start to look like an attractive option.
 
As to the whole "gameplay is more important than graphics" thing....well that was pretty much the mantra of Jeff Minter, and I tell you what, LLamatron is still one of THE best games ever....and looks like total crap.

Or, look at GRid/DIRT vs GPL......they absoluely humiliate it graphically, yet only GPL bears any relation to the handling of a 4 wheeled vehicle (possibly because it's not UT2003 with a dashboard replacing the weapon graphic). I've been playing GPL for approaching 10 years, I think GRID lasted maybe ten sessions of ten minutes over ten days.[1]

And then there's Darwinia, or World of Goo.....hardly CODWaW beaters graphically, but just as capable of sucking a whole night out of your life.



The Yak...Jeff Minter, used to refer to a mythical creature called Darren, who would religiously by the latest all but unplayable graphics demo (where such was the intensity of the graphics, all movement of AI and player alike was lagged to death), or the latest movie-license-rebadged version of R-Type (these days I suppose it would be UT2k3). Darren would coo and boast and spend all his pocket money on this stuff, that was basically just painful nonsense to play.


[1] actually, graphically, GRID owns everthing (except Iracing, which may lack HDR and blur, but has millimetre accurate environments), and fails worse than anything at being a driving game.
 
Yeah. So is poking my eyes out; and after playing Assassins Creed for half an hour, that would start to look like an attractive option.

It's not like you even got anything for collecting them. At least on 360 you got an acheivement, which is fine if arbitrary figures float your boat....on the PC version you got absolutely nada.

TBH collecting things totally put me off playing Psychonauts - just couldn't get on with the 'collect 500 of x items' on every level.
 
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