drunkenmaster said "Pottsey, I don't really want to get into it again but, the vid you linked to unsurprisingly says, TECHDEMO."
It's only a techdemo in that it's a scripted demo from the full game. Nvidia described it as a sneak peak first look at the game. The devs said "Cryostasis, the game that probably has more PhysX effects than any other project coming this Christmas or before it"
http://www.nzone.com/object/nzone_cryostasis_videos.html skip to just past halfway though they talk about PhysX a lot and some of the stuff sounds very good if they pull it off decently.
As for "You can't blindly say physx does it better, you can only say physx is entirely focusing on those effects while the other companies haven't and aren't."
Many people have tried to do the PhysX effects in the Source engine that PhysX does and its always been much worse in Source. The cloth turned the fps down to sub 1fps, the liquids look really poor and killed FPS. Everything we have says the effects cannot be done decently on the CPU. Just look at all the YouTube videos of it failing on the CPU as its too slow to be useable.
Onto Mirror's edge you said "IE Mirror's edge, spent all the time on a few banners that ripple in the wind, and forgot, gameplay, story, playability, game length and basic collision detection that makes jumping a joke in many parts of the game, and jumping animation, in a game based entirely on jumping."
Load of rubbish, Mirror's edge didn't spend all the time on a few banners that ripple and forgot the story because of it. The game was just about complete and ready to ship when they suddenly decided to delay a month or two to add PhysX GPU effects into it. If the game has no game play or problems it's not because they spent too long on extra PhysX stuff. The point when PhysX was added, the game had already been though development and was ready to ship.
As for your comments on "The problem is every extra has to be programed, the physics and the API might be there..." there is so much wrong I don't even know where to start. Someone else can cover that one.
will you never give up? or learn to quote properly?

